- Feb 24, 2014
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Well, I have been creating my own RPG and just implemented a system so the users can fish on the game
What it contains:
Different strength rods (to catch stronger pulling fish)
Weight system of fish, and weight rankings of fish
Different baits to attract different fish
(In a mini game style)
When I was creating this, I was curious to how hard it would be to implement a fishing maps, with fishing capabilities?
So Example,
What it contains:
Different strength rods (to catch stronger pulling fish)
Weight system of fish, and weight rankings of fish
Different baits to attract different fish
(In a mini game style)
When I was creating this, I was curious to how hard it would be to implement a fishing maps, with fishing capabilities?
So Example,
- Fishing maps linked (or teleported too) by an NPC
- Like mining you require a ItemType: Fishingrod to use the 'pool'
- Again like mining the 'fish pools' in the water will disappear after a random amount of uses(spawn object on a random 1-10uses or something)
- Instead of purity, it has weight.
- You can sell fish into the junk man for gold, or submit your fish to the Fisherman's League (just an npc) if you have the heaviest fish at the end of the week, you get a sum of cash.
- rankings reset at the start of the week. - Better rods make you gain higher weight fish more often, and fish faster.
