- May 31, 2005
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Instancing is a buzzword in other MMORPGs, and I think I've worked out a way to do it in Mir.
Bear in mind that I can't get a client working at all and as such I can't test this, but as a concept (and maybe in practice) this should work.
PS: Please help me get my client working, see post in the 1.4 help forum! Cheers!
(Note: for this example I'm instancing WT KR, as I think this is a perfect example of somewhere to instance.)
NOTES:
This creates 9 individual WT KR maps, each "private" for the players and their groups. There will be 2 NPCs, one you use to enter the WT KR (should be placed outside it). This NPC asks you if you want your own instance or if you want to join someone elses.
Joining another instance can only be done within two minutes of its creation. So everyone enters at once and instances remain 'private'. People are told which instance number they're in, and when more than one instance is joinable people are given the choice to tele in or not to that instance. This means people can make sure they end up with their groups etc.
The second NPC is for allowing others to join you, re-opening the instance for 2 minutes each time.
While this has not been bug-tested I am quietly confident in it, but if someone could test it that'd be great.
Bear in mind that I can't get a client working at all and as such I can't test this, but as a concept (and maybe in practice) this should work.
PS: Please help me get my client working, see post in the 1.4 help forum! Cheers!
(Note: for this example I'm instancing WT KR, as I think this is a perfect example of somewhere to instance.)
NOTES:
This creates 9 individual WT KR maps, each "private" for the players and their groups. There will be 2 NPCs, one you use to enter the WT KR (should be placed outside it). This NPC asks you if you want your own instance or if you want to join someone elses.
Joining another instance can only be done within two minutes of its creation. So everyone enters at once and instances remain 'private'. People are told which instance number they're in, and when more than one instance is joinable people are given the choice to tele in or not to that instance. This means people can make sure they end up with their groups etc.
The second NPC is for allowing others to join you, re-opening the instance for 2 minutes each time.
While this has not been bug-tested I am quietly confident in it, but if someone could test it that'd be great.
