Okay so I tend to do indepth reviews and I know that is not everyones cuppa tea so I'll summerise my thoughts on the server up until today and go into more detail below that.
Server Stability 10/10 - Had no Lag on server since day 1 and they fixed the issue that was causing server to crash within hours of launch.
GM's Coding Abilities 10/10 - No doubt these guys are by far some of the swiftest and best coders I've seen on lomcn in years.
Cash Shop 8/10 - It's very fair with the prices and the benefits it provide aren't as massive or sometimes gamebreaking as I have seen on other servers.
Gameplay 6.5/10 - Overall the game plays okay but for myself personally I found a number of little things that added up to this score e.g Crafting early level items seems pointless, Charms are a bit wonky, PVP needs balancing, Some PVE zones monster stats haven't been calabraited for these sort of stats. (Any of this may change as Ceebs and Berry are both actively working to improve the server).
In-Depth Review
Questing - Really enjoy the fact that quests are useful early on however the BP questline is extremely good compaired to other areas of same level and high zones. At this point it wouldn't really be fair to nerf the BP Quest reward because a lot of players have benefited from it maybe look at improving the other zones with monsters of same level or higher to suit which will make those other caves more active.
Fame - I like the idea of this system but as saw online it had a lot of ways for players to expliot it as you saw and although you have changed it, the system it's self can still be abused to some degree if players really wanted too.
Levelling - Seems fine until 52 ish then the jumps in requirement for gaining a level seem extremely steep compaired to the caves that players can actually hunt in efficently but I can live with a slower levelling pace.
Champion monsters - Love the idea but the rewards for them more so in the late levels seem a bit lack luster take a magic ship champion monster can have more DC than both the sub/boss for that zone yet all it drops is maybe 200-300k. (I was told they can also drop refinement stones but yet to see this myself).
Hermits - Aiming for perfect hermits isn't viable ingame unless your going to use cash shop and even then the hermit last reset potion is very pricey at 500 hg per pot. (Not saying you need perfect hermits though).
Group Play - Seems pretty much same as every other server since the nerfs at launch but infairness it needed nerfing down at launch. buff feature is nice on it too.
Guild Levelling System - Love it meaningful buffs for having a full active guild.
Companion Filter & Dialog: - Love it only way it could be better is splitting off Drugs from potions.
Runes - Legendary runes seem fine and there not flooding the game but the bog standard ones although useful in pre 50 zones there kinda pointless after then because monsters stats jump massively. e.g BP lvl50 monsters HP 2060 AC 6-6 MR 22-22 DC 27-60 Green Goddess, Then look at Frost Dungeon HP 3335 AC 24-24 MR 60-60 DC 102-194. (TBH if warriors didn't have Vampric Touch and Lifesteal sets ingame it would be next to impossible for them to hunt FD) This is just one example of the scaling to counter this there needs to be some stat adjustments to all the 50+ zones or better runes availible. (I dislike LS being essential to play the Warrior but vs AC/MR it's just vastly supieror)
Mystery Boxes - as probably someone with one of highest boss/sub kills on server don't think I've seen a tier 3+ box and to my knowledge the legendary ones aren't even in a monsters drop. The rewards themself seem fine. (Side note the box on main page shows crafting materials inside them but ingame they don't actually provide crafting materials).
Professions - System works as coded but in my opinion what you can craft below 50 with the exception of the 42 weapons which were added to replace the OP Muk ones and a couple of other things only really useful to warrior e.g Hunta Belt improvement, and Dark Moon Helmet it's a lot of effort to get your recipes, grind materials, then get a base form of an item for such a small return of 0-1 ac/mr on them because of this Not one person in an active 15 person guild has asked me to craft anything other than the items listed as by the time you get everything you have already out levelled what you wanted making. (This is a new system though so obviously it's never going to be perfect first try).
Achievements - Love it only wish there were more
Charm System - FP charms are trash reason being 0-10/0-8 charms are really common which greatly takes from the other charms, Addtionally I dislike the -25% for +25% charms as stated this is a greater hidderance to the Warrior than the caster classes as a reduction to the AC/MR of a ranged class is less impactful than on a melee because reguardless of where you go as a Warrior you are always in direct contact with monsters. More options for better customization would be good.
Atlas: - Best feature I've seen in years.
Accessory Refining: - Seem fair.
PVP balance - Same as every other Zircon server I tried it's ****.
PVE balance - Needs some work Just look at The Wall 120-750 DC monsters even though there is a broad range on the monsters DC it's higher than the actual boss, The only people I've seen killing in dunes are for all intensive purpasses cheating by using the ledge where the doorway to the wall is located they put a war up front full tank spec and get them to lure well a wiz/tao kill it all without any risk what so ever.
I didn't like ledges on offical and I don't like them here there boring and if theres no risk whats the point in playing Mir.
Drops - little bit wonky adding items onto the exsisting db has made some rarer items obsolete e.g them lvl36 twisted bands (common) are better than Hero Gauntlet, Augmented Bronze Gauntlet, Holy Bracer Of Grace to name a few.
Anyway I like the server and the GM's but I think this could have used a bit more testing and some objective players who would have been able to spot the issues and reported them to get sorted before launch. If your bored come give it a try GM's are still working on improving things and those of us online are still active.