Patch notes 0.1.7
NEW Content
⦁ Wyld Wood has been opened and paved the way for Phantom Woods
This is entered by going bottom right in the main Wyld Wood (Where the closed sign was)
Phantom woods contains 3 new caves
- Heart of the forest, with an Epic tier Boss
New tameable mobs
Lower density stronger monsters
- Skeletal Hollow, with a normal tier Boss
High density medium strength monsters
- Viper Tunnels, with an Epic tier Boss
Medium denisty fast hard hitting monsters
General
⦁ EXP Buff for level 50 and under + 75%
⦁ EXP Buff for level 70 and under + 50%
⦁ EXP Buff for level 80 and under + 15%
⦁ Skill bar increased to 24 keys - can now have F1-F12 and Ctrl F1-F12
⦁ Target highlighting made more clear when mouse over target
⦁ Epic Boss spawn shouts have been removed
⦁ Pet rental now takes comp tokens for those who still had them in storage
⦁ Can now repair belts and boots in satyr lobby
⦁ Door ghosting bug fixed (yayy!)
⦁ Rested EXP Fixed
⦁ Trainer bug fixed and now trainers put back into class camps
⦁ Pets and poison no longer break stones, poison from mobs will still break stones.
Monsters
⦁ Satyr attack range increased (so you actually take damage while killing)
⦁ Collosus stomp attack range increased (so you actually take damage while killing)
⦁ Collosus Scream attack range increased (so you actually take damage while killing)
⦁ Diamond back typhus normal attack now deals 10% max hp damage bonus damage
⦁ Ryu upgraded to World Boss status - this comes with more health damage movement speed and Drops! also his spawn time has been doubled to reflect this.
⦁ Epic Boss Royal Lynx Haiku now ingame
Maps
⦁ Entrance to Ryu is now 3 spots to enter and 3 different spots on entry
⦁ Kuma Temple EXP increased to match mob difficulty and damage
⦁ Minotaur Labyrinth monsters base DC lowered slightly
⦁ Swamp (Murlocs) monsters base DC lowered slightly
Skill Fixes/Adjustments
⦁ Draw blending on skills changed to try make them more clearer on lighter maps
Warrior
⦁ Blade Avanalanche damage fixed no longer deals double damage based on chance of your luck stat, also now no longer decays damage on distance.
⦁ AssaultRush Yellow and Para durations changed they do not wear off before dash finish
Rogue
⦁ ShadowStep mana consumption on cast fixed
⦁ ShadowStep chance of success increased
⦁ ShadowStep range increased from 9 to 10
⦁ Heavenly Sword now has 10% more dc scaling per level
Taoist
⦁ Trap Hexagon duration now scales with your SC
⦁ Hallucination chance made slightly easier
⦁ Hallucination duration increased by 5 second
⦁ Curse duration lowered
⦁ Last Breath now correctly heals 10/20/30/40% @ level 0/1/2/4 + 1% more for each 10 MAX SC
⦁ Last Breath Cooldown reduced from 60 seconds to 45 seconds
⦁ Shinsu and Bone familiar base movement speed increased but less gains per level up
⦁ Shinsu and Bone familiar base DC increased
⦁ Shinsu burn damage increased
⦁ Dark soul fireball base damage increased slightly and 5% more sc scaling per level
⦁ Dark soul fireball splash damage increased from 33% to 50%
⦁ Poison cloud damage lowered slightly (green poison damage remains the same)
Wizard
⦁ Blink chance of success increased
⦁ Blink mana consumption fixed
⦁ Blink range increased from 9 to 10
⦁ Orbital Bombardment MC scaling reduced from 80% @ lvl 3 to 70% @ lvl 3
⦁ Mirroring clone movement speed increased
⦁ Flamedisruptor damage lowered by 5%
NEW Content
⦁ Wyld Wood has been opened and paved the way for Phantom Woods
This is entered by going bottom right in the main Wyld Wood (Where the closed sign was)
Phantom woods contains 3 new caves
- Heart of the forest, with an Epic tier Boss
New tameable mobs
Lower density stronger monsters
- Skeletal Hollow, with a normal tier Boss
High density medium strength monsters
- Viper Tunnels, with an Epic tier Boss
Medium denisty fast hard hitting monsters
General
⦁ EXP Buff for level 50 and under + 75%
⦁ EXP Buff for level 70 and under + 50%
⦁ EXP Buff for level 80 and under + 15%
⦁ Skill bar increased to 24 keys - can now have F1-F12 and Ctrl F1-F12
⦁ Target highlighting made more clear when mouse over target
⦁ Epic Boss spawn shouts have been removed
⦁ Pet rental now takes comp tokens for those who still had them in storage
⦁ Can now repair belts and boots in satyr lobby
⦁ Door ghosting bug fixed (yayy!)
⦁ Rested EXP Fixed
⦁ Trainer bug fixed and now trainers put back into class camps
⦁ Pets and poison no longer break stones, poison from mobs will still break stones.
Monsters
⦁ Satyr attack range increased (so you actually take damage while killing)
⦁ Collosus stomp attack range increased (so you actually take damage while killing)
⦁ Collosus Scream attack range increased (so you actually take damage while killing)
⦁ Diamond back typhus normal attack now deals 10% max hp damage bonus damage
⦁ Ryu upgraded to World Boss status - this comes with more health damage movement speed and Drops! also his spawn time has been doubled to reflect this.
⦁ Epic Boss Royal Lynx Haiku now ingame
Maps
⦁ Entrance to Ryu is now 3 spots to enter and 3 different spots on entry
⦁ Kuma Temple EXP increased to match mob difficulty and damage
⦁ Minotaur Labyrinth monsters base DC lowered slightly
⦁ Swamp (Murlocs) monsters base DC lowered slightly
Skill Fixes/Adjustments
⦁ Draw blending on skills changed to try make them more clearer on lighter maps
Warrior
⦁ Blade Avanalanche damage fixed no longer deals double damage based on chance of your luck stat, also now no longer decays damage on distance.
⦁ AssaultRush Yellow and Para durations changed they do not wear off before dash finish
Rogue
⦁ ShadowStep mana consumption on cast fixed
⦁ ShadowStep chance of success increased
⦁ ShadowStep range increased from 9 to 10
⦁ Heavenly Sword now has 10% more dc scaling per level
Taoist
⦁ Trap Hexagon duration now scales with your SC
⦁ Hallucination chance made slightly easier
⦁ Hallucination duration increased by 5 second
⦁ Curse duration lowered
⦁ Last Breath now correctly heals 10/20/30/40% @ level 0/1/2/4 + 1% more for each 10 MAX SC
⦁ Last Breath Cooldown reduced from 60 seconds to 45 seconds
⦁ Shinsu and Bone familiar base movement speed increased but less gains per level up
⦁ Shinsu and Bone familiar base DC increased
⦁ Shinsu burn damage increased
⦁ Dark soul fireball base damage increased slightly and 5% more sc scaling per level
⦁ Dark soul fireball splash damage increased from 33% to 50%
⦁ Poison cloud damage lowered slightly (green poison damage remains the same)
Wizard
⦁ Blink chance of success increased
⦁ Blink mana consumption fixed
⦁ Blink range increased from 9 to 10
⦁ Orbital Bombardment MC scaling reduced from 80% @ lvl 3 to 70% @ lvl 3
⦁ Mirroring clone movement speed increased
⦁ Flamedisruptor damage lowered by 5%
