Latest Patch - Including BONUS EXP to NEW PLAYER

LOMValkyrie

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Oct 31, 2018
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Patch notes 0.1.7

NEW Content

⦁ Wyld Wood has been opened and paved the way for Phantom Woods
This is entered by going bottom right in the main Wyld Wood (Where the closed sign was)

Phantom woods contains 3 new caves

- Heart of the forest, with an Epic tier Boss
New tameable mobs
Lower density stronger monsters

- Skeletal Hollow, with a normal tier Boss
High density medium strength monsters

- Viper Tunnels, with an Epic tier Boss
Medium denisty fast hard hitting monsters

General

⦁ EXP Buff for level 50 and under + 75%
⦁ EXP Buff for level 70 and under + 50%
⦁ EXP Buff for level 80 and under + 15%

⦁ Skill bar increased to 24 keys - can now have F1-F12 and Ctrl F1-F12
⦁ Target highlighting made more clear when mouse over target
⦁ Epic Boss spawn shouts have been removed
⦁ Pet rental now takes comp tokens for those who still had them in storage
⦁ Can now repair belts and boots in satyr lobby
⦁ Door ghosting bug fixed (yayy!)
⦁ Rested EXP Fixed
⦁ Trainer bug fixed and now trainers put back into class camps
⦁ Pets and poison no longer break stones, poison from mobs will still break stones.

Monsters

⦁ Satyr attack range increased (so you actually take damage while killing)
⦁ Collosus stomp attack range increased (so you actually take damage while killing)
⦁ Collosus Scream attack range increased (so you actually take damage while killing)
⦁ Diamond back typhus normal attack now deals 10% max hp damage bonus damage
⦁ Ryu upgraded to World Boss status - this comes with more health damage movement speed and Drops! also his spawn time has been doubled to reflect this.
⦁ Epic Boss Royal Lynx Haiku now ingame


Maps

⦁ Entrance to Ryu is now 3 spots to enter and 3 different spots on entry
⦁ Kuma Temple EXP increased to match mob difficulty and damage
⦁ Minotaur Labyrinth monsters base DC lowered slightly
⦁ Swamp (Murlocs) monsters base DC lowered slightly



Skill Fixes/Adjustments

⦁ Draw blending on skills changed to try make them more clearer on lighter maps

Warrior

⦁ Blade Avanalanche damage fixed no longer deals double damage based on chance of your luck stat, also now no longer decays damage on distance.
⦁ AssaultRush Yellow and Para durations changed they do not wear off before dash finish

Rogue

⦁ ShadowStep mana consumption on cast fixed
⦁ ShadowStep chance of success increased
⦁ ShadowStep range increased from 9 to 10
⦁ Heavenly Sword now has 10% more dc scaling per level

Taoist

⦁ Trap Hexagon duration now scales with your SC
⦁ Hallucination chance made slightly easier
⦁ Hallucination duration increased by 5 second
⦁ Curse duration lowered
⦁ Last Breath now correctly heals 10/20/30/40% @ level 0/1/2/4 + 1% more for each 10 MAX SC
⦁ Last Breath Cooldown reduced from 60 seconds to 45 seconds
⦁ Shinsu and Bone familiar base movement speed increased but less gains per level up
⦁ Shinsu and Bone familiar base DC increased
⦁ Shinsu burn damage increased
⦁ Dark soul fireball base damage increased slightly and 5% more sc scaling per level
⦁ Dark soul fireball splash damage increased from 33% to 50%
⦁ Poison cloud damage lowered slightly (green poison damage remains the same)


Wizard
⦁ Blink chance of success increased
⦁ Blink mana consumption fixed
⦁ Blink range increased from 9 to 10
⦁ Orbital Bombardment MC scaling reduced from 80% @ lvl 3 to 70% @ lvl 3
⦁ Mirroring clone movement speed increased
⦁ Flamedisruptor damage lowered by 5%
 

Hercules

Prime Hunter
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Jun 4, 2018
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Nice catch up mechanic for New Players. Creates more competition and items are more sellable.

Also gives current high lvlers an easy re roll for an alt.

Tried the new caves...apes seem good 1v1 and skelly KR good for multi kills. Not sure on the vipers, but we certainly are spoilt for content, a lot of choice for where to go.

With town wars coming and ice BDD it’s going well mate, really enjoying it.
 

WelshSteel

Hallucination Critic
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Dec 15, 2016
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Nice changes to Tao, a real QoL improvement and dsfb finally has a better purpose outside of holy smite.

Tbh tho, I think Halu'd mobs shouldn't go after peoples pets (this includes wizard and pet manager tames), any way to make pets and tames friendly like players (without having your weapon curse after destroying a pet/tame xD)?
 

<SOSO>

LOMCN Veteran
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Jun 8, 2012
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Congrats on update. However the dura loss (on kit) on this server is the highest of any I've played (and I've played many). Idk what happened with hard torches, but for example u can not farm/lvl with a warrior using chm w/o losing like 2 dura / day on every piece of kit besides armours and weapons. That puts me off tbh. The other classes are not affected by this the way we are (having to stay in the middle of mobs and take hits in order to farm).And on top of this, seems to me that HT lose dura faster thn before too.
Please try to think of something that fixes this. I do not ask for items to last forever, but at least give us a fighting chance. At this pace we'll run out of kit if we want to chm.
 

WelshSteel

Hallucination Critic
Dedicated Member
Dec 15, 2016
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Please try to think of something that fixes this. I do not ask for items to last forever, but at least give us a fighting chance. At this pace we'll run out of kit if we want to chm.

He ended up doing a test I believe which ended up being a mistake.

The rate of +1 strong currently (an hour ago from this post) is 8%, with a cap of 10.
 

KingCobra92

LOMCN Member
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Feb 9, 2015
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What’s the easiest class to start with ? Planning to play but only have a couple hours a day , and pre dominantly solo play due to the hours I be playing.
 

Hercules

Prime Hunter
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Jun 4, 2018
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With the bonus exp being so high you really can’t go wrong in picking what you enjoy the most. Tao lvls fastest solo at start with skelly at lvl1. warriors the slowest until a certain lvl. Wiz by far the fastest and soon takes over taos. Sins are slightly quicker than warriors.
 
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