Map problem

Mu online season 21 - grand opening

ashleyuk

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Nov 18, 2008
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I try make it so you can walk on a spot what takes you to (GhoulCave) The only problem im getting is i can walk out of (GhoulCave) to the mines but i carnt walk in the coords.

BichonMines -> GhoulCave (Doesnt let me in GhoulCave)

ID BMines X Y GhoulC X Y NULL
27 D401 148 86 Q004 20 15 NULL

GhoulCave -> BichonMines (Does let me go out to mines)

ID GhoulC X Y BMines X Y NULL
28 Q004 20 15 D401 148 86 NULL

Any ideas whats wrong?

Thanks

PS: It could be because theres another diff spot you can teleport in to the GhoulCave?
 

Weikster

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Jan 21, 2009
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36th chamber
Try using the NEEDHOLE function.(In fact it might be because in FLD_FLAG in TBL_MAPINFO, NEEDHOLE is listed for ghoul cave, it's like that in TD's files anyways)

A zombie pops outta the ground and their hole can be used as a doorway to ghoul cave.

NeedHole
1. TBL_Movemapevent- add co-ords.
MAPNAME FLD_DX,DY- is for the map they'll be going to
MAPNAME FLD_SX,SY- is where hole appears.

2. TBL_Mapinfo:
FLD_Flags- Put NEEDHOLE on map they'll be going to.

3. TBL_Mongen:
Add zombie/whatever at same coords and map as FLD_SX,SY 0 range
(the one that pops out of the ground obviously)

If you don't wanna do it that way, take NEEDHOLE out of fld_flag for ghoul cave
 
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ashleyuk

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Ok thanks for the help m8:)

PS: Works 100% Thanks m8 XD
 
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