- Mar 1, 2014
- 31
- 4
- 34
First of all i would like to say great work on the game so far. Some great features have been added or improved since the 1st release of Mir3, however there are a few things that i feel are not quite there yet.
Gold Drops: Caves like Ants and Flea caves the drop rate is way too low with the amount lower than the the 1st and 2nd release of the game. Flea cave gold amounts seem to be about 75% and Ants about 25% of the gold drop amounts. These were well know cash farming areas and with the indrease in gold amounts and drop rate less people would fight, steal and pk over subs,
Mobs DC: In some caves it seems that the DC of some mobs are slightly higher than they should be for low-level caves. Ithink these need to be lowered and exp adjusted acordingly.
Tao Spell Delay: I played a tao in all versions of Mir3 and have noticed that there is a 2-3 sec delay in casting, ie poison - greater evil slayer - greater evil slayer. I know from the original release of Mir3 that at max spell range a tao could have 2 Greater Evil Slayers in the air at a time, one hitting the mob as one leaves the caster. Even with +1 attack speed this is not the case. Please can you look into this.
Special Repair bill: With the low drop rate and amounts of gold that drop i fell the Special Repair on items is currently way too high. Its not so bad Wizzys and Taos but for Melee, Warriors and Sins this can be very high indeed.
Lastly im loving what you have done with the Graphics interface and screen res, old Mir3 files were crap and would only work well on a crap PC
. However the new screen resolutions have opened the door to a few problems. The higher the res the smaller everything is on the screen, this makes selects targets for a spell lock a bit problematic. I run the game 1440x900 and have sometimes find it hard to lock on to a target. Would it be posible to have the moused-over target more visable (mob and name)? This would a help im sure. Now because of the new screen resolutions we can see more on the screen, could we get a Max Spell range circle similar to the Safe zone Dots in the towns?. It doesnt need to be huge just something that indicates how far our spells range is. Failing that you could always increase the spell range. (not such a good idea imo).
Thats all i can think of at this time. Keep up the great work.
Regards
Mako
Gold Drops: Caves like Ants and Flea caves the drop rate is way too low with the amount lower than the the 1st and 2nd release of the game. Flea cave gold amounts seem to be about 75% and Ants about 25% of the gold drop amounts. These were well know cash farming areas and with the indrease in gold amounts and drop rate less people would fight, steal and pk over subs,
Mobs DC: In some caves it seems that the DC of some mobs are slightly higher than they should be for low-level caves. Ithink these need to be lowered and exp adjusted acordingly.
Tao Spell Delay: I played a tao in all versions of Mir3 and have noticed that there is a 2-3 sec delay in casting, ie poison - greater evil slayer - greater evil slayer. I know from the original release of Mir3 that at max spell range a tao could have 2 Greater Evil Slayers in the air at a time, one hitting the mob as one leaves the caster. Even with +1 attack speed this is not the case. Please can you look into this.
Special Repair bill: With the low drop rate and amounts of gold that drop i fell the Special Repair on items is currently way too high. Its not so bad Wizzys and Taos but for Melee, Warriors and Sins this can be very high indeed.
Lastly im loving what you have done with the Graphics interface and screen res, old Mir3 files were crap and would only work well on a crap PC
Thats all i can think of at this time. Keep up the great work.
Regards
Mako
