New Skills for a new era of gameplay

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ziiid

Dedicated Member
Dedicated Member
Feb 18, 2013
519
1
79
Add 4 new skills to all the classes that include a unique skill for each class for leveling speed, a temporary unique mitigation spell to each class with a cool down (would add an insanely fun element of game play for pvp and bosses for new content), group skill (improve group benefits) or buff skill, 1 additional skill that reinforces the identity of each class.

These 4 new skills could be craft able ushering a new era of game play for mir while leaving the legacy skills exactly the same and still needing to be found.


In my opinion there is nothing else that could be done that would be more interesting, fun and bring new/old players back to mir.
 

Sanity

LOMCN VIP
VIP
Nov 7, 2007
3,881
186
280
Add 4 new skills to all the classes that include a unique skill for each class for leveling speed, a temporary unique mitigation spell to each class with a cool down (would add an insanely fun element of game play for pvp and bosses for new content), group skill (improve group benefits) or buff skill, 1 additional skill that reinforces the identity of each class.

These 4 new skills could be craft able ushering a new era of game play for mir while leaving the legacy skills exactly the same and still needing to be found.


In my opinion there is nothing else that could be done that would be more interesting, fun and bring new/old players back to mir.

Not logged in for a while but last time i checked no one even has the level 50 skill, although i read from BH post they are lowering the rates on those books so i guess you may see some in game soon.

Don't know why a new flashy skill would make any difference, you play the content, your bored of the content by the looks of things, you want a new skill to use on that content... hmm.