does anyone know how to activate the npc faces in kingnf? in job you would write {npcimg 17} or sumthing in the script, and it would appear in the top left corner of the message box.
in kingnf, the same {npcimg 17} is still in the scripts, and npcimg.wil is in the prelude files, but theres no faces coming up.
anyone know how to get em working?
in kingnf, the same {npcimg 17} is still in the scripts, and npcimg.wil is in the prelude files, but theres no faces coming up.
anyone know how to get em working?
