- May 31, 2005
- 171
- 0
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GRRRRR!
Typed this whole bloody thing out almost and then had it all deleted by bloody browser. Anyways...
Description of Script:
- This creates a one time, player triggered, automatic event that leaves the GAME WORLD scarred/changed permenantly (as long as server stays up anyway... can easily set it to permenantly be that way with server outage too.)
- We're adding 4 bosses here, they don't drop and they take a decent guild to take down, and if they're not killed within a MINUTE of each other, they ALL just instantly respawn. But if they are killed within a minute of each other... Chaos is unleashed!
Backstory:
- A little backstory for the scripted event, feel free to scip this. I had this bloody perfect before I lost this whole post. Now i'm just doing fast. Feel free to skip.
There was a Bichon general called Malignus, who was very VERY good at his work, and very VERY good. The campaign to drive back rebels and bring peace to the land had turned into what was approaching a full scale invasion of the known World.
The general himself was a physical force to be reckoned with, with such physical power and ability... He appeared to be invulnerable. But this was never enough for him. He wanted more power, both for him and for Bichon. He dabbled in the dark arts of necromancy to achieve more strength, and a power over death itself.
The Bichon king, seeing the destruction and bloodshed this initially innocent campaign was causing, recalled his armies, and tried to put an end to the madness. But Malignus was corrupted by the bloodshed, his hate, and his power, and refused. The king and people had no option - they had to turn on him. A great many were killed by his hand, but they managed to force him into the Stone Tomb, praying that he would not escape. They hoped he would die in there, and the World would be rid of his evil, but nobody knew exactly how deep he was into the dark arts...
Some ancient powers and magics were put in place to guard him, and this is how its been for centuaries. The warnings had slowly turned to legends, and the legends all but forgotten, and now, a new breed of hero is entering the Stone Tomb, not knowing what horrors lie there...
Setup:
Step 1 - The Maps[/b]
- Copy and paste the OmaCaves tomb room, calling it ICB1 through ICB4. These maps need to be on both your server's setup and your players'.
- Link these new maps up, I would suggest an entrance from the sticky-out top bit on B1 through B4 of ST.
- Copy and paste the BW meat shop, calling it ICB5 and ICB6. Only your server needs these.
Step 2- The mobs
- Create a mob called AncientGuardian, this should be pretty hard, taking a decent guild to kill. Think OmaKing for hardness - but adjust based on your server's stats etc. These are the mobs that must be killed by 4 guilds at the same time to release the event.
- Create a mob named Malignus - this is the bad ass mofo! He will spawn with 4 guardians and wreak havoc on Mud Wall. Give this dude some NICE drops, it's a one off event after all!
Step 3 - The script
This needs calling from MapQuest.txt whenever an AncientGuardian dies on ICB1, ICB2, ICB3 or ICB4,
(I've not been able to test this so it might not work! Not sure if the timerecall thing will work correctly - I want it to wait a minute then carry on with rest of script).
[@main]
#IF
checkmonmap ICB6 1
#SAY
The guardian just dies... limp. There is nothing more for it to guard. It has failed in its duty!
#ELSEACT
goto @main1
[@main1]
Param1 ICB5
Param2 7
Param3 7
MonGen hen 1 1
settimerecall 1
goto @oneminpassed
[@oneminpassed]
#IF
checkmonmap ICB5 4
#ACT
goto @eventstart
#ELSEACT
clearmonmap ICB1
clearmonmap ICB2
clearmonmap ICB3
clearmonmap ICB4
clearmonmap ICB5
Param1 ICB1
Param2 7
Param3 7
Mongen AncientGuardian 1 100
Param1 ICB2
Param2 7
Param3 7
Mongen AncientGuardian 1 100
Param1 ICB3
Param2 7
Param3 7
Mongen AncientGuardian 1 100
Param1 ICB4
Param2 7
Param3 7
Mongen AncientGuardian 1 100
[@eventstart]
#SAY
What... have... you... done!
#ACT
clearmonmap 3
Param1 3
Param2 300
Param3 300
Mongen AncientGuardian 4 100
Param1 3
Param2 300
Param3 300
Mongen RedEvilBoar 150 100
Param1 3
Param2 300
Param3 300
Mongen BlackEvilBoar 100 100
Param1 3
Param2 300
Param3 300
Mongen WhiteEvilBoar 30 100
Param1 3
Param2 300
Param3 300
Mongen Malignus 1 100
Param1 ICB6
Param2 7
Param3 7
Mongen hen 1 1
Step 4 - The aftermath!
- This is NO tame invasion of Mud Wall! This could leave the game World scarred! It's up to you how you do this, but here are some of my personal favourite suggestions:
Aftermath 1- NPCs acting different
- This script checks if Malignus has been released, and if it has says something completely different. We could have different prices on items, quests being given out, talk of the devestation, anything!
[@main]
#IF
checkmonmap IBC6 1
#ACT
goto @malignusaftermath
#ELSE
goto @main1
[@main1]
#SAY
This is what the NPC would of previously done/said. Candle NPC in this example. Can't be bothered to copy and paste old @main tho, but you get idea. :P
[@malignusaftermath]
#SAY
The horror! I lost everything... slain... my children... no... You want candles? Take them! I want no money... what's the point? Light one for my children...
#ACT
give candle 10
Typed this whole bloody thing out almost and then had it all deleted by bloody browser. Anyways...
Description of Script:
- This creates a one time, player triggered, automatic event that leaves the GAME WORLD scarred/changed permenantly (as long as server stays up anyway... can easily set it to permenantly be that way with server outage too.)
- We're adding 4 bosses here, they don't drop and they take a decent guild to take down, and if they're not killed within a MINUTE of each other, they ALL just instantly respawn. But if they are killed within a minute of each other... Chaos is unleashed!
Backstory:
- A little backstory for the scripted event, feel free to scip this. I had this bloody perfect before I lost this whole post. Now i'm just doing fast. Feel free to skip.
There was a Bichon general called Malignus, who was very VERY good at his work, and very VERY good. The campaign to drive back rebels and bring peace to the land had turned into what was approaching a full scale invasion of the known World.
The general himself was a physical force to be reckoned with, with such physical power and ability... He appeared to be invulnerable. But this was never enough for him. He wanted more power, both for him and for Bichon. He dabbled in the dark arts of necromancy to achieve more strength, and a power over death itself.
The Bichon king, seeing the destruction and bloodshed this initially innocent campaign was causing, recalled his armies, and tried to put an end to the madness. But Malignus was corrupted by the bloodshed, his hate, and his power, and refused. The king and people had no option - they had to turn on him. A great many were killed by his hand, but they managed to force him into the Stone Tomb, praying that he would not escape. They hoped he would die in there, and the World would be rid of his evil, but nobody knew exactly how deep he was into the dark arts...
Some ancient powers and magics were put in place to guard him, and this is how its been for centuaries. The warnings had slowly turned to legends, and the legends all but forgotten, and now, a new breed of hero is entering the Stone Tomb, not knowing what horrors lie there...
Setup:
Step 1 - The Maps[/b]
- Copy and paste the OmaCaves tomb room, calling it ICB1 through ICB4. These maps need to be on both your server's setup and your players'.
- Link these new maps up, I would suggest an entrance from the sticky-out top bit on B1 through B4 of ST.
- Copy and paste the BW meat shop, calling it ICB5 and ICB6. Only your server needs these.
Step 2- The mobs
- Create a mob called AncientGuardian, this should be pretty hard, taking a decent guild to kill. Think OmaKing for hardness - but adjust based on your server's stats etc. These are the mobs that must be killed by 4 guilds at the same time to release the event.
- Create a mob named Malignus - this is the bad ass mofo! He will spawn with 4 guardians and wreak havoc on Mud Wall. Give this dude some NICE drops, it's a one off event after all!
Step 3 - The script
This needs calling from MapQuest.txt whenever an AncientGuardian dies on ICB1, ICB2, ICB3 or ICB4,
(I've not been able to test this so it might not work! Not sure if the timerecall thing will work correctly - I want it to wait a minute then carry on with rest of script).
[@main]
#IF
checkmonmap ICB6 1
#SAY
The guardian just dies... limp. There is nothing more for it to guard. It has failed in its duty!
#ELSEACT
goto @main1
[@main1]
Param1 ICB5
Param2 7
Param3 7
MonGen hen 1 1
settimerecall 1
goto @oneminpassed
[@oneminpassed]
#IF
checkmonmap ICB5 4
#ACT
goto @eventstart
#ELSEACT
clearmonmap ICB1
clearmonmap ICB2
clearmonmap ICB3
clearmonmap ICB4
clearmonmap ICB5
Param1 ICB1
Param2 7
Param3 7
Mongen AncientGuardian 1 100
Param1 ICB2
Param2 7
Param3 7
Mongen AncientGuardian 1 100
Param1 ICB3
Param2 7
Param3 7
Mongen AncientGuardian 1 100
Param1 ICB4
Param2 7
Param3 7
Mongen AncientGuardian 1 100
[@eventstart]
#SAY
What... have... you... done!
#ACT
clearmonmap 3
Param1 3
Param2 300
Param3 300
Mongen AncientGuardian 4 100
Param1 3
Param2 300
Param3 300
Mongen RedEvilBoar 150 100
Param1 3
Param2 300
Param3 300
Mongen BlackEvilBoar 100 100
Param1 3
Param2 300
Param3 300
Mongen WhiteEvilBoar 30 100
Param1 3
Param2 300
Param3 300
Mongen Malignus 1 100
Param1 ICB6
Param2 7
Param3 7
Mongen hen 1 1
Step 4 - The aftermath!
- This is NO tame invasion of Mud Wall! This could leave the game World scarred! It's up to you how you do this, but here are some of my personal favourite suggestions:
Aftermath 1- NPCs acting different
- This script checks if Malignus has been released, and if it has says something completely different. We could have different prices on items, quests being given out, talk of the devestation, anything!
[@main]
#IF
checkmonmap IBC6 1
#ACT
goto @malignusaftermath
#ELSE
goto @main1
[@main1]
#SAY
This is what the NPC would of previously done/said. Candle NPC in this example. Can't be bothered to copy and paste old @main tho, but you get idea. :P
[@malignusaftermath]
#SAY
The horror! I lost everything... slain... my children... no... You want candles? Take them! I want no money... what's the point? Light one for my children...
#ACT
give candle 10
Last edited:
