Regarding the major discrepancy between the melee classes

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<SOSO>

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Before any1 flames, this is not a cry thread or w/e.

It caught my eye @ 1st that sins have a lot of +acc on normal kit (like the 26 blades, 33 armour and so on), the higher the weapon/armour the more acc.
Lvl 20 sins get haste (a speed) and few lvls later light body (agil) so no need to gem anything else than agil (which is/should be the best stat alongside mr) and should be the hardest go get imo. Sure slow and dc too , but that's the same for both classes.

Anyways, on the other side we have warrs, which don't have any a speed or agil skill and I'm not saying they do, but...warrs depend on acc to hit stuff, meaning they need to gem + acc to hit higher end bosses or in case of pvp (sins).
Then is the a speed issue in place..which warrs also need to gem (the only gem not in the crafting list) and maybe the rarest of them all to drop.

Just my opinion regarding this particular issue..
 
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Jicaa

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Warrior are more tanky, sins deal more damage, that's the way it should be otherwise everyone would just go Warrior.
 

BLaPP

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I would hold fire on your judgement until few more people are levelled , warriors with level 3 tbd/fs will drop a sins HP faster than you can say bring back TTs , swings and roundabouts , sins are fast killers early game but endgame warriors will nearly always out do them if played correctly.

On the gemming point , warriors have always had to get extra stats , pa slow acc speed dc , whereas Tao wiz are largely just SC/MC , but again endgame warriors are insane , so well worth the grind on that front , always has been that way.
 

Jamie

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Whilst Assassin may be hard to kill with their Agility, It is be no means reliable for them as it only takes a few unlucky rolls to kill them, where as a warrior and their huge HP pool still have a chance to survive.
 

Xiler

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Warriors always suck compared to sins at first but once into high level content warriors should outclass them for the most part (esp with aspeed+ gemmed items).

One of the balancing acts on sins should be accuracy vs dc at later levels which should even it out in terms of gemming kits.

On official servers there were quest weapons that had +3 acc so as long as we dont start seeing neckies/bracers/rings with loads on them it should be fine in the long run.

Heres a fun pair i made on gamepot mir :smug:

Images179.jpg
 

<SOSO>

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I would hold fire on your judgement until few more people are levelled , warriors with level 3 tbd/fs will drop a sins HP faster than you can say bring back TTs , swings and roundabouts , sins are fast killers early game but endgame warriors will nearly always out do them if played correctly.

On the gemming point , warriors have always had to get extra stats , pa slow acc speed dc , whereas Tao wiz are largely just SC/MC , but again endgame warriors are insane , so well worth the grind on that front , always has been that way.

Fair point. Thing is, I don't see any storm gems in game and im pretty sure they are not in dropfiles either...that is a major disadvantage for warriors in terms of lvl'ing speed and out-dmging bosses HP regen, while sins can pretty much solo all bosses in the range of the players lvl because of the psn sword and the fact that u can carry literally millions of potions (cuz of no-weight, another thing warrs were good at..@mules).
FE @ bosses get a few hits in > PS > step out & regen > repeat .
 
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Martyn

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warriors are ment to hit slow, they are the tanks of the game, you basically want a sins atk speed in a warrior.. that would be insanely OP and very unbalanced.
 

Shane/Banshee

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When testing on the test server 34 sin vs 34 warrior, as a sin sure I could hurt the warrior but all he needed to do was SD and run and regen, as a sin I used suns just to fight I have no sd to escape, he had no suns. Result is basically I expect to lose to warriors when they have flamesword level 3, saving grace maybe swift feet, but dashing away will be hard to catch.

storm gems do not drop, warrors do not need to be speed 8 and more dc then sins. It's broken on every other server I've played.
 

<SOSO>

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When testing on the test server 34 sin vs 34 warrior, as a sin sure I could hurt the warrior but all he needed to do was SD and run and regen, as a sin I used suns just to fight I have no sd to escape, he had no suns. Result is basically I expect to lose to warriors when they have flamesword level 3, saving grace maybe swift feet, but dashing away will be hard to catch.

storm gems do not drop, warrors do not need to be speed 8 and more dc then sins. It's broken on every other server I've played.

So on every other server in the last 15 years of mir warrs were broken cuz they could add speed on their kit? No offence but have u thought about it when u said test a lvl 34 sin vs 34 warr ? Sins lvl like @ least x3 faster than warriors. How can I lvl @ the same pace with a sin if they have like 8 a speed free, along with +acc on their kit , dc on armours , etc. and we couldnt even try to gem our kit, sacrificing dc for some a speed? Do sins sacrifice dc to get acc? Nope they get it free on kit. Agil ? Free from skill. Am I the only1 who thinks this is bs?
 

BLaPP

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are u all failing to understand how little HP sins have???? they die so ****ing easy stop crying, sure they might out damage a warrior 1v1 , but the warrior will certainly last longer

sins cant mass lure in caves, warrs can
sins wont be able 2 tank bosses so well , warrs will
sins cant LR/Entrap , warrs can ( massively under rated skills )

warriors at higher levels will be so much more valuable in a group , yes sins are raping atm but its always been like that , they get easy run at low levels

just stop moaning and wait and see what its like , rather than crying about the third day how the server is so unbalanced
 

Koriban

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Warriors come out better late game, but getting there is really tough for them. Honestly, it's not as much of an issue as the game goes on. Early levels sins have and will always dominate, slowly start to fall off near the end-game though. You aren't meant to level as fast as a sin, ever. That's one of their strong points.

Source: lots and lots of tests on beta.
 

Shane/Banshee

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So on every other server in the last 15 years of mir warrs were broken cuz they could add speed on their kit? No offence but have u thought about it when u said test a lvl 34 sin vs 34 warr ? Sins lvl like @ least x3 faster than warriors. How can I lvl @ the same pace with a sin if they have like 8 a speed free, along with +acc on their kit , dc on armours , etc. and we couldnt even try to gem our kit, sacrificing dc for some a speed? Do sins sacrifice dc to get acc? Nope they get it free on kit. Agil ? Free from skill. Am I the only1 who thinks this is bs?


Sins are dps no life, hell they die so fast it's funny to watch. Personally a speed gems broke euro back in he day, but this is my opinion.