Should server have a level cap imposed?

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Should the server have a hard cap on levelling?


  • Total voters
    31

DarkSacred

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May 13, 2014
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As title, what are peoples opinions on having a level cap introduced on the server?

For me I think it would be helpful and promote longevity of the server, my worry at the moment with the number of multis in the top 10 we will see a massive divide even further than we currently have between the normal player base and those who are character sharing. I would personally say a cap of level 75 till 10 people reach it? This way it gives the server a chance to breathe rather than become a two tier game of multis and non-multis
 
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Nyx

LOMCN Member
Feb 11, 2018
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Re: Should server have a levvel cap imposed?

+1 for a level cap. Too many people already shooting off way ahead, all of which are multis. Give the rest of the server a chance to catch up and hopefully retain more people + help new players want to stick at it.

Is the top 10 enough? I would say top 20 to hit cap before its moved. Player base is what? 1500 regular unique logins each 24 hours? That would mean less than 2% of the player base have to hit cap before it is increased.
 

CremeEgg82

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Feb 24, 2014
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There is an artificial soft cap anyway, if Jamie could post the exp again like he did in discord people wouldn’t worry, it gets really steep really fast. Think wow AP levels of grind.
 

Jamie

LOMCN Developer
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Mar 29, 2003
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When a player is level 60 or higher, they get 10% less experience for each level that they are about the monster, (up to a maximum of 90%).

Example, Level 75 Wizard will gain 50% of Experience in Snow (Provinces)

Experience Table:

Level
Experience
72
800,000,000​
73
1,400,000,000​
74
2,200,000,000​
75
3,200,000,000​
76
3,600,000,000​
77
4,000,000,000​
78
4,500,000,000​
79
5,000,000,000​
80
15,000,000,000​
 

DarkSacred

LOMCN Veteran
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May 13, 2014
698
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There is an artificial soft cap anyway, if Jamie could post the exp again like he did in discord people wouldn’t worry, it gets really steep really fast. Think wow AP levels of grind.

If memory serves the "artificial" cap is the exp jumping from 400m a level to 800m for the next level then increasing a larger intervals right?

That's not a cap at all, people who are level 70+ are still creaming in 20-40% a day no cap means the gap will just get bigger and bigger.

From a competitive stand point knowing I'll never have any chance of competing with the people who are multis is bad enough without them being able to consistently maintain the lead they have. A hard cap prevents this as it means they physically can't keep enhancing their level advantage.

I was trying to get someone who use to play Ventus to join me here, he asked what highest levels were and I said 74, he said he didn't play high rate servers. This was never advertised or intended to be a high rate server however with shortsighted changes to the stacking of elements and no action being taken to resolve this we now have players who have well out levelled the games content due to having much more damage and leveling potential than they should ever have had and no hard cap to prevent them getting stronger and stronger.

Couple this with the new patch notes, Pokerface is going to be rolling with what? 200+ element? Good luck catching them ever, they will be levelling twice as fast as they currently are.
 

CremeEgg82

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Dedicated Member
Feb 24, 2014
331
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Did the table in discord go further than 80? I remember some bigger numbers but might be mistaken.

---------- Post Merged at 02:37 PM ---------- Previous Post was at 02:34 PM ----------

If memory serves the "artificial" cap is the exp jumping from 400m a level to 800m for the next level then increasing a larger intervals right?

That's not a cap at all, people who are level 70+ are still creaming in 20-40% a day no cap means the gap will just get bigger and bigger.

From a competitive stand point knowing I'll never have any chance of competing with the people who are multis is bad enough without them being able to consistently maintain the lead they have. A hard cap prevents this as it means they physically can't keep enhancing their level advantage.

I was trying to get someone who use to play Ventus to join me here, he asked what highest levels were and I said 74, he said he didn't play high rate servers. This was never advertised or intended to be a high rate server however with shortsighted changes to the stacking of elements and no action being taken to resolve this we now have players who have well out levelled the games content due to having much more damage and leveling potential than they should ever have had and no hard cap to prevent them getting stronger and stronger.

Couple this with the new patch notes, Pokerface is going to be rolling with what? 200+ element? Good luck catching them ever, they will be levelling twice as fast as they currently are.

I mean more from a standpoint of they are getting deminishing returns on exp the higher they go, levels increase, current content mobs award less when higher. Eventually they reach a plateau until new content is released.
 

DarkSacred

LOMCN Veteran
Veteran
May 13, 2014
698
25
95
When a player is level 60 or higher, they get 10% less experience for each level that they are about the monster, (up to a maximum of 90%).

Example, Level 75 Wizard will gain 50% of Experience in Snow (Provinces)

Experience Table:

Level
Experience
72
800,000,000​
73
1,400,000,000​
74
2,200,000,000​
75
3,200,000,000​
76
3,600,000,000​
77
4,000,000,000​
78
4,500,000,000​
79
5,000,000,000​
80
15,000,000,000​

That table looks weird.

72- 73 = +600m
73 - 74 = +800m
74 - 75 = +1bn
75 - 76 = +400m
76 - 77 = +400m
77 - 78 = +500m
78 - 79 = +500m

Should the increases not be consistent?
 

CremeEgg82

Dedicated Member
Dedicated Member
Feb 24, 2014
331
5
44
That table looks weird.

72- 73 = +600m
73 - 74 = +800m
74 - 75 = +1bn
75 - 76 = +400m
76 - 77 = +400m
77 - 78 = +500m
78 - 79 = +500m

Should the increases not be consistent?

Never has been in Mir, was always a break point at x0 or x5 where things doubled or more. Euro used to double nearly every 10 levels then be smaller in between.
 

DarkSacred

LOMCN Veteran
Veteran
May 13, 2014
698
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95
Never has been in Mir, was always a break point at x0 or x5 where things doubled or more. Euro used to double nearly every 10 levels then be smaller in between.

By those smaller changes after 75 we will have a level 80 player in a week then.

GG #highrateserver
 

GeeDee

Dedicated Member
Dedicated Member
Sep 16, 2011
197
2
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Yeah lets have a hard cap. I say we put it at level 55. All people above level 55 cannot do any % and stay their level until 300 people reach 55.

See how all you people crying for a hard cap like it when the shoe is on the other foot and all people below you have months to catch you up while you can only sit waiting for bosses to spawn.

"HARD CAP" another way for THC to try manipulate the server into their favor.
 

DarkSacred

LOMCN Veteran
Veteran
May 13, 2014
698
25
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Yeah lets have a hard cap. I say we put it at level 55. All people above level 55 cannot do any % and stay their level until 300 people reach 55.

See how all you people crying for a hard cap like it when the shoe is on the other foot and all people below you have months to catch you up while you can only sit waiting for bosses to spawn.

"HARD CAP" another way for THC to try manipulate the server into their favor.

I'm not in or affiliated with THC, I'm asking for a hard cap at level 75 which will only effect those who are multis. Normal players wont be effected by this cap for months. No cap however will effect other players once we have 5-6 multis level 80+ who can wipe an entire guild at every boss spawn.
 

GeeDee

Dedicated Member
Dedicated Member
Sep 16, 2011
197
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I'm not in or affiliated with THC, I'm asking for a hard cap at level 75 which will only effect those who are multis. Normal players wont be effected by this cap for months. No cap however will effect other players once we have 5-6 multis level 80+ who can wipe an entire guild at every boss spawn.

But just because they can play more why should they be punished?

People who are level 55+ have played more hours than people who are under 50, so by your logic they should have the same chance to get to your level, because a 55+ would wipe the floor with a level under 50 at a boss.

QQ anyone who plays more than me should not be able to be higher level QQ.

Its an absolute joke.
 

DarkSacred

LOMCN Veteran
Veteran
May 13, 2014
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But just because they can play more why should they be punished?

People who are level 55+ have played more hours than people who are under 50, so by your logic they should have the same chance to get to your level, because a 55+ would wipe the floor with a level under 50 at a boss.

QQ anyone who plays more than me should not be able to be higher level QQ.

Its an absolute joke.

Getting to 55 is relatively easy, you don't need to play 24/7 for that. Increase the EXP per level so it takes longer from 55+

How is it no regular player who doesn't account share isn't 70+?

No change made will make this into another high rate server. With the changes to hermit stats inbound those already level 70+ will gain massive benefits already only further enhancing their ability to maintain an indefinite lead on the server. I can only assume you're a multi to be so defensive of the position?
 

CremeEgg82

Dedicated Member
Dedicated Member
Feb 24, 2014
331
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By those smaller changes after 75 we will have a level 80 player in a week then.

GG #highrateserver

73-80 is 38.9 billion, that’s like 38,000 banyo mobs solo without buffs and without any diminishing returns. Pretty sure that’s not possible in a week.

If you killed one a minute at that rate it would take 26.4 days of non stop grind.

Even with 100% exp that’s still over 13 days non stop play.
 
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