hmm, maybe the answer is not to resize back down but just to upscale everything 4x, make everything line up at 4x size and anyone in 800x600 wouldnt be able see much at all cus it would appear more zoomed in than normal but those in like 1920x1080 might get the zoomed view of 800x600 but everything would be upscaled... im really not sure...
Tiles upscale completed, uploading to drive now, reckons 2 hours though...damn my internet sucks -.-
Yeah, that's the easy bit. I expect everyone's doing this right now tbh and we'll have a varied range of mirs appear from here on, all with slightly different images.
The win goes to whoever upscales the animations and everything else without creating an inconsistent mess imo.
I couldn't get those tiles into a tiles.lib so I've given up I think, onto something else already. I hope i did something useful showing the potential of stable diffusion but think I'll slide quietly away now ^_^
Are they different pixel size from the exported original tiles or what? I doubt very much libs can import bigger size tiles or if that works, then I would expect the mir2 code won't work with it and probably would require major overhaul. That talk about everything in the game being larger sounds like some fantasy.
If you put up some more manageable upload size (not 10GB), just a sample, like one library content or even just several tiles, I can look what is the problem with importing into libs, or someone else might. I doubt pple will be willing to download this big size just to see what is the problem.
What did you do anyway? Is that all mir2 libs exported? Are the individual lib files separated?
Are they different pixel size from the exported original tiles or what? I doubt very much libs can import bigger size tiles or if that works, then I would expect the mir2 code won't work with it and probably would require major overhaul. That talk about everything in the game being larger sounds like some fantasy.
If you put up some more manageable upload size (not 10GB), just a sample, like one library content or even just several tiles, I can look what is the problem with importing into libs, or someone else might. I doubt pple will be willing to download this big size just to see what is the problem.
What did you do anyway? Is that all mir2 libs exported? Are the individual lib files separated?
-if you upscale by 1x to keep the original size and require no coding, you end up with the same or worse quality image.
-if you upscale by 2 - 4x you get a bigger image allowing stable diffusion to add more quality, however, requires either a scaling mechanism coding or the whole game upscaling to match.
"That talk about everything in the game being larger sounds like some fantasy."... game was created small, personally i would prefer the game look closer to how it did, rather than practically seeing the whole map and my character keep getting smaller as the resolution keeps increasing. I'm on 8k so i guess thats just me, I actually could upscale everything x4 and enjoy it if the lib editor would do its thing for me on larger libs.
"if i put up a more manageable size".. All this was just a wandering thought for me, maybe upscale your own jazz rather than have a dig at what I've done, all the info is in this thread. ..and 10GB really isn't that big to me, sorry it was too much for you.
What did you do anyway? ... I pissed about with tiles.lib? extracted, upscaled and shared images see if anyone else wanted to try.
Is that all mir2 libs exported?... nope
Are the individual lib files separated?...i only did a single lib see what happened, upto you if you want to do something with the info int his thread.
depends what you are trying to do, there are lots of settings...
civitai.com > search "RPG" > RPG_v4 Model > get the model and scroll to the bottom look at the gallery for it, there will be settings for some of the images, copy them. good a place to start as any
I told you, its not just the lib editor, mir client would be even bigger stumbling block even if the lib editor could import bigger or for that mater, smaller images.
When you do something like this, you should do a proof of concept first. Like upscale and do whatever magic you do on a few tiles only, even one tile would do for the first run. Then see if it imports into library and if mir map editor can put that upscaled tile on a map. If it worked, then it is time to spend effort on doing more, exploring if the tiles would mesh etc.
You ask what have I done? Well, I've done enough to know this wouldn't work if the output images have size different from the original tiles.
Same thing with expecting 20+ yrs old game to work like more modern games. Yes, the game was recoded since but the tiles are still the same ones as they were when it first went online. Mir3D works like what you want, no matter the resolution, it just scales the images while preserving quality.
There is also a reason to suspect that even if you improved the image quality while keeping the same tile size, likely the game would not display that quality anyway, not without some serious recoding. You should know more about that than I do, being so knowledgeable in this area of working with graphics.
I told you, its not just the lib editor, mir client would be even bigger stumbling block even if the lib editor could import bigger or for that mater, smaller images.
When you do something like this, you should do a proof of concept first. Like upscale and do whatever magic you do on a few tiles only, even one tile would do for the first run. Then see if it imports into library and if mir map editor can put that upscaled tile on a map. If it worked, then it is time to spend effort on doing more, exploring if the tiles would mesh etc.
You ask what have I done? Well, I've done enough to know this wouldn't work if the output images have size different from the original tiles.
Same thing with expecting 20+ yrs old game to work like more modern games. Yes, the game was recoded since but the tiles are still the same ones as they were when it first went online. Mir3D works like what you want, no matter the resolution, it just scales the images while preserving quality.
There is also a reason to suspect that even if you improved the image quality while keeping the same tile size, likely the game would not display that quality anyway, not without some serious recoding. You should know more about that than I do, being so knowledgeable in this area of working with graphics.
actually, for me , it WAS just the lib editor. SlimDX has functionality to to do what i was thinking.
..and the upscaled images worked fine in proof of concept, hence attempting the larger lib file.
no, i didnt ask you anything, you asked alot of questions and i responded.
thanks, it does seem that i know a little more about graphics than you, seeing as i believe its possible and you dont. shame that the person who thinks its possible doesnt have time for it and the guy who thinks its not possible probably has the time but wont try...
Anyway... the mir part of my life needs to end, im not sure how i ended up back on this site like some kind of bad habbit i guess.
I'm just attempting to use this to make rpg maker sprites, not sure what I'm really doing. I have not been able to get anything workable at all out of it. I had to use cpu only as it doesn't like my amd gpu so its taking a good 5-10minutes per try.
Trying to get something like this out of it
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