Stats for New mobs seriously wrong..

Mu online season 21 - grand opening

Demonic

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Dec 1, 2003
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I got myself armed with about 5 different Chinese Monster.dat and tried the stats they supplied, my theory was a simple one, they would have played the game and have a good feel for the stats to be about right...

Not a single was was anywhere near right, im not talking they are slightly hard but they can take out 3 x AT with ease whiel I am hitting them, they move at uber speed and after hitting them with my GM kit on for 5 mins, there health regen to full..

Now its no major problem, i can make up my own stats, but has anyone else found this also?
 

MiloFoxburr

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Mar 23, 2003
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Yeah I found that out as well especially with that mob where spikes come out of its body It moved so quick it would be on a different spot of the screen and i'd still be hitting a blank spot

Me thinks the chinese put there speed up a bit high lol
 

Love

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Apr 27, 2004
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MiloFoxburr said:
Me thinks the chinese put there speed up a bit high lol

prob cuz theres so many of them they block the mobs from moving or fill the screen with spells .tbh.
 

TritoN

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Aug 21, 2003
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ye noticed that 2..original chinese mobs stats r mostly insane high...had to change almost all them stats to playable values
 

Tranquility

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Nov 26, 2004
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The original stats are not insane, you need larger groups of all 3 classes equipped in the correct e(adv) <element> kit to take them.. requires more skill and power is all...
 

TritoN

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best example is original(?) EC stats on JoB ..initialy EC wiped out a group of 8(!) lvl41+ in less than 10 seconds lol
even taos couldnt resurrect as fast as they got killed hehe
btw grp size still is only 11..maybe this should have been increased to counter such mob strenghts lol