[SUGGESTION] Items

Mu online season 21 - grand opening

OhBaby

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May 26, 2015
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Hi -

i know you like item variation in terms of players kits ect ingame from what ive seen

e.g. stone ring lvl 22 ac1-5

but items i would like to see ingame would be

Bracelet -
ConstitutionAmulet - +40HP no more stats - for a more tanky approach (would be similar rarity to say spirit reformer)
VenomGuard - AMC 4-4 Poison Resist 20%
MagusShield - AMC 4-4 Magic Resist 15%

Belts -

StrongBelt - AC 1-2 Bagweight +100 Strong +2
UtilityBraid - Magic Resist 10% Poison Resist 10% Hp Regen 5% MP Regen 5%

Boots -


GraveRobbersBoots - Agility +4
MirrorShoes - Reflect Damage 15% chance
Hermes Sandals - No stats gives instant run low dura D4 or 5

Stones - One Size only not S M L XL Holy

Speed +2 stone
Slow +2 stone
Pa +2 stone
Holy +8 stone
Poison Recovery + 40% stone
Hp mp regen 10% stone


these would be same rarity as holystone possibly rarer?


i know there is lifesteal/mpleach also on these files which either gives you health/mana back depending on the damage you do with either physical attacks/spell damage

to make like a sustain sort of build.
so could make items like
VampireRing lifesteal 10% dc 3-3 level 36
LichRing MpSteal 10% MC 3-3 Level 36
SpiritAbsorb Lifesteal 5% MpSteal 5% DC 1-1 SC 2-2

also different craftable Armour variants of the same type from 33+
sacrificing the defensive stats for damage stats

using IronArmour ac5-15 amc3-4 along with like large DC stone + other items
to make CorruptIronArmour AC5-12 Amc 2-2 DC 0-2

Just a few ideas,

/JB
/WadeStreet
 
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SuqMadiq

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right Behind you !
Hi -

i know you like item variation in terms of players kits ect ingame from what ive seen

e.g. stone ring lvl 22 ac1-5

but items i would like to see ingame would be

Bracelet - +40HP no more stats - for a more tanky approach (would be similar rarity to say spirit reformer)

Stones - One Size only not S M L XL Holy

Speed +2 stone
Slow +2 stone
Pa +2 stone

these would be same rarity as holystone possibly rarer?


i know there is lifesteal/mpleach also on these files which either gives you health/mana back depending on the damage you do with either physical attacks/spell damage

to make like a sustain sort of build.
so could make items like
VampireRing lifesteal 10% dc 3-3 level 36
LichRing MpSteal 10% MC 3-3 Level 36
SpiritAbsorb Lifesteal 5% MpSteal 5% DC 1-1 SC 2-2

also different craftable Armour variants of the same type from 33+
sacrificing the defensive stats for damage stats

using IronArmour ac5-15 amc3-4 along with like large DC stone + other items
to make CorruptIronArmour AC5-12 Amc 2-2 DC 0-2

Just a few ideas,

/JB
/WadeStreet

I like this aswel , can do the same with wepons , so players have were to chose from ,also will be nice if the crafted armours / swords / rings have different skins , i myself is bored with the old skins . For EG i have seen on C**** not gonna say name so i don't advertise but the most know it :P they have the same old skins from 10 years ago ... i'm bored with them there are so many so so so many new nice skins that can be used ...


PS: the crafted stats could be something like you can craft it 1 time only and you can chose something like for eg : lvling / bossing / pvping , depending on your play style .
 
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MrMcD

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Barnt Green
I like all of these, giving new builds to have instead of the normal gives a player the ability to have new kits on there styles of play.

/ivoradam
 

DiabloVodkaShot

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Hi,

There was a similar idea posted not so long ago, it is something the server team are looking into; however i am not sure it will be too the OP stats such as speed and slow. But currently only fixes are taking place. We will look in depth into last little features after this.

/DVS
 

OhBaby

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May 26, 2015
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Yeah they were just suggested stats obviously lower then as necessary but was just posting so you can see different variety of stats that you could be using mate.
/JB
 

Pottsy

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Feb 26, 2004
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Good ideas. But perhaps something like this too?

DragonSword is just an example ;)
DragonSword
DC5-15
A.Speed+1

Requirement DC: 30
DragonSword of Blood
DC 5-10
A.Speed+2
Lifesteal +50%

Requirement DC: 25
DragonSword of Poison
DC 5-15
Poison +50%

Requirement DC: 25
DragonSword of Ice
DC 5-15
A.Speed-2
Slow +25%

Requirement DC: 35

Stuff like this (Obviously with more thought out stats) would be awesome and makes fights more interesting.
 
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bayya

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Far as I can see you just want to make it easier in an easy game for people who been playin it for 10 years.
Make it difficulter. Don't let wiz solo everything. Don't let anyone one hit any except a less than level 10. Don't let max luck guarantee max damage ever.
You want better stats on a d sword- gem it
You want bagweight to carry more pots to make the game easier more hp so there's less chance dying.
Shouldn't even be necessary unless you got new subs and bosses that hit twice as hard. OR the old one that we all know hit twice as hard which wouldn't be a bad thing. It's all too easy for ppl been playin for years.
 

sarafino

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Don't like the idea of being able to sacrifice defensive stats for damage stats on armours. You wear an armour to protect yourself, nothing more, the only benefit of this is in pvp, were everyone is a similar speed so maybe that touch extra damage may help that little more, but for purely a pvp purpose, it's added (probably not hard, but added) work for something that has no real baring on the game what so ever.

As for the slow/pa etc on weapons they should only ever be gemmed, or there should be a risk of destroying the item at the same rate should the team go with the concept of weapons as pottsy mentioned. The other side of that coin, is how do you even it out for non dc classes that don't need pa/slow, what stats do you propose to give them?


I do however, like the ideas of high ac/amc items with minimal-no damage stats for a different kit outlook. I also like the idea of items that give PR/MR, again with minimal other stats to stop it becoming an OP (of sorts) stat which can be easily stacked with high damage kit.

On the flipside, as mentioned by the team and in that older thread, something to look into would be items than can drop with special stats e.g. firespells (or whatever) are increased by 8%(random number), that sort of thing is unique and could have a place among all classes.
 

MythRohan

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Nov 18, 2011
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Northant's Town : Serious Gamer
MirrorShoes - Reflect Damage 15% chance

I like your idea's here..
But... 15% is way overpowered

i used to play with this setting alot ... and having something like this will kill pvp / pve gameplay

If boots was to made in such way. i would advise only adding 1-2% Reflect Damage
As this cannot be Dodged!

(Unless new code can be put inplace for this?)

Idea's are good though