[Suggestion] Weapon Levelling System

Play Now

Pez

twitch.tv/the_pez
Dedicated Member
Dec 4, 2010
148
11
45
this is purely to aid crafting....

Weapons all start at 0 and as you level and as you gain exp it reflects onto your weapon.

For example Level 30 Weapon will require 5 mill exp for level 1 and 5 mill exp for level 2 and so it repeats up to a maximum of 5 levels.


For every level you have stored on a weapon this can increase the chances of a refine by 2% a level.

Once you have refined a weapon that contains said exp. This weapon resets back to 0 and you start over again.

This can either aid against a weaker refine using lesser items or can be used to increase the chances of the refine working to an almost perfect refine.

Obviously you can play around with the fine details but we all know Jamie loves a gold sink and if we/you can increase the refines made in-game then your onto a winner.

Other suggestion can be to alter the exp required for different weapon levels. WSB requires 3 mill whereas SOWG would require 5+ and Judgement Mace would require 2 mill.

Now no one will need the highest end weapon because they have the opportunity to craft a decent weapon using lower level weapons.
 

Tom27

Golden Oldie
Golden Oldie
Sep 15, 2005
1,877
78
185
Norwich
Could just rip the Mir 3 system and use that, 16 refines that work or fail and then only smelting after
 

Piff1

Legend
Veteran
Apr 17, 2015
2,895
463
145
Africa
Stupid idea keep that **** in mir 3. This game plays out fast enough as it is without putting a way to put more DPS out.