- Aug 6, 2015
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Hi! First and foremost I'd like to apologize should I make any grammar mistakes or I come out as rude because english is not my native language.
I've hardly played Mir 2 before so I consider myself as clueless when it comes to this version but I can't help but notice the high amount of CC (crowd control, movement impairment, you call it) there is on the server.
Is it just me or the wording is kind of poor? maybe my english knowledge is a bit lacking but I can't fully understand the interaction between Twin Drake Blade and yellow poison. Would love it if someone would clear it out for me.
These are the more glaring ones to me (I left out some obvious ones that are native to the game which I have no problem with)
I enjoy PvP but there's something that takes the fun away from it and that's too much CC, what happened to world of warcraft is a clear example and I can't help but worry about the amount of slows, freeze and silence effects, specially because I'm mostly a Wizard player and as far as I can see every class has plenty tools to shut me down which would make the PvP experience very unejoyable to me.
My worries are based on a post, I didn't have the chance to play the game so maybe I'm making a big deal out of nothing but I would like to know if this much CC will negatively affect the game as in...
- Can I be stunlocked or CCed repeatedly?
- Is there any diminishing return to these effects?
- What's the average duration of CC effects?
- How often will players be able to cast these CCs?
I apologize if there's an answer to these questions but I wasn't able to find them.
I've hardly played Mir 2 before so I consider myself as clueless when it comes to this version but I can't help but notice the high amount of CC (crowd control, movement impairment, you call it) there is on the server.
Purple Poison(Slow) - Slows monster and player movement speed by 25%
Blue Poison(Frozen) - Player or monster can not attack move or cast spells
Grey Poison(Para) - Player or monster can not attack move or cast spells
Twin Drake Blade a core spell of the warrior will ignore AC on 2nd hit and when yellow poisoned enemies will receive 20% extra damage. They will not be "stunned" and will still hit you, it will also silence spell casting for the duration.
Is it just me or the wording is kind of poor? maybe my english knowledge is a bit lacking but I can't fully understand the interaction between Twin Drake Blade and yellow poison. Would love it if someone would clear it out for me.
The Frozen Hammer, a new big burst style damage attack with a chance to slow your opponent hitting up to 2.4x your DC. This gives the Warrior a great chase potential against those ranged classes.
These are the more glaring ones to me (I left out some obvious ones that are native to the game which I have no problem with)
I enjoy PvP but there's something that takes the fun away from it and that's too much CC, what happened to world of warcraft is a clear example and I can't help but worry about the amount of slows, freeze and silence effects, specially because I'm mostly a Wizard player and as far as I can see every class has plenty tools to shut me down which would make the PvP experience very unejoyable to me.
My worries are based on a post, I didn't have the chance to play the game so maybe I'm making a big deal out of nothing but I would like to know if this much CC will negatively affect the game as in...
- Can I be stunlocked or CCed repeatedly?
- Is there any diminishing return to these effects?
- What's the average duration of CC effects?
- How often will players be able to cast these CCs?
I apologize if there's an answer to these questions but I wasn't able to find them.
