Update 1.7 – 22nd January 2021 (Released)
• Ancient Luna Valley - More difficult variant of the existing Luna cave, but with an extra boss.
• Grey Cave - High level group focused cave. 13 new mobs, a sub boss and main boss with full AI
• Group Bonus System – When players group up and leave heroes in town, they are compensated with a good group buff. (+4% EXP and DROP per player, plus a class-based bonus for the group) To use this feature, every member in the group must not have a hero with them, by talking with the hero NPC in BW you can store your hero. (The summon button will disappear, until you collect them from the hero tablet)
• TreasureBoxes added - These can be found from monsters throughout the game at a rare rate or much more frequently from bosses.
• Refined weapons are now forced checked on hit/cast.
• Fixed a client crash that happens randomly
• Fix an issue with poison stacking – this allows new poison to replace previous ( This is the official logic verified )
• Zuma's Stoned appearance not working correctly
• Moonlight - Fixed issue that caused an assassin's smokescreen to be broadcast to all players after they are already hidden. (This should only show when they cast moonlight/darkbody)
• FlashDash - Fixed issue that caused character to freeze occasionally
• FlashDash - Removed cooldown to match official. (This will therefore give Sins the ability to 'dash' continuously, but they will still take damage and will use mana fast)
• Poison Cloud PVE Damage buff + 50% damage
• Plague - MP drain on target players reduced from 200% damage to 150%
• Plague - MP Cost is reduced when the target is hit (some of the MP is returned)
• Plague - PVE Damage has been increased + 50% damage to account for no MP drain on target.
• Slashing Burst - PVP Nerf -30% damage. (This is necessary temporary adjustment to account for the lack of HP buffs) - Reset the Sabuk Wall Schedule, Sabuk war should now start again.
• RedMoonSword should now break on death as intended and can be dropped.
• Fixed Hellfire Lobby door back to 3rd floor not working
• Fixed no FrozenZumaStatues spawning in LunarTemple_2F
• Fixed FlamingMutant cooleye attribute
• FlamingMutant now gives off light
• FrozenZumaGuardian and FrozenZumaStatue no longer gives of light
• Fixed ZumaGuardian and FrozenZumaStatue cooleye attribute
• Fixed Stats on MirArmour (now correctly gives MP regen instead of HP+%)
• Fixed final floors of Labyrinth Maze and Screming hell (were previously cells incorrectly flagged on the edge of the map where it was possible to get stuck)
• Fixed map attributes across Lunar
Roadmap has been updated.
