should a mir 1.4 server be made and if so what would you like to see put into this server! Post Here all your stuff YOU want in the server.
lets have a run down about the server for start.
Main Points:
*Maps
*Items
*Mobs
*NPCs
*Rarity
*Exp
*Lvl
====
*Maps
-------
I recon to start with we rebuild sum maps, have smaller versions for less people. saves runtime and space, also saves us running for 3 weeks lol. works for both people.
new maps should be introduced as and when but not so over fast that people never visit them.
*Items
-------
Items is a tuff one, people want the smart looking items but they got introduced later in mir, from 1.9 onwards really. maybe add a few in gradually making them ultra rare so when people do find them its worth the money on the mir market.
*Mobs
-------
This part i think we all want as good as 2.3 really, preff adding regular new mobs but not boosting them too high so we never fight them, point being is the new mobs do look good. no dout about that but we also gotta aim for balance.
*NPCs
-------
Simple, Plain, Basic. All you ever need from npcs.. we dont need 1 that can tele us everywere.. maybe to some low level places or nearer to sum places but not straight to the door.
*Rarity
-------
This is VERY KEY! without this, this server is pointless... we need to keep things rare, keep the mir market. every server n i do mean EVERY server has lost the rarity of items. by doing so they lost the mir market, the one thing that made a community. (if we work on anything it has 2 be this).
*Exp
-------
Simple one, About 5x avg rate works fine.. you level up at a ok pace but you dont ultra level to 40 within a week. its a working on situation.
*LvL
-------
Sum mite not understand this one, basicly Level being Aimed min/max levels and varibles apon gameplay, I.E:what type of bosses you kill and caves/maps you visit at different levels, you cant go from lvl 1 to a xp cave then when your lvl 22 go to WTKR then lvl 33 MirKing.. it dont work. its gotta balance outside of just bosses.
===================
if i missed any points or anything, please fill them in.
lets have a run down about the server for start.
Main Points:
*Maps
*Items
*Mobs
*NPCs
*Rarity
*Exp
*Lvl
====
*Maps
-------
I recon to start with we rebuild sum maps, have smaller versions for less people. saves runtime and space, also saves us running for 3 weeks lol. works for both people.
new maps should be introduced as and when but not so over fast that people never visit them.
*Items
-------
Items is a tuff one, people want the smart looking items but they got introduced later in mir, from 1.9 onwards really. maybe add a few in gradually making them ultra rare so when people do find them its worth the money on the mir market.
*Mobs
-------
This part i think we all want as good as 2.3 really, preff adding regular new mobs but not boosting them too high so we never fight them, point being is the new mobs do look good. no dout about that but we also gotta aim for balance.
*NPCs
-------
Simple, Plain, Basic. All you ever need from npcs.. we dont need 1 that can tele us everywere.. maybe to some low level places or nearer to sum places but not straight to the door.
*Rarity
-------
This is VERY KEY! without this, this server is pointless... we need to keep things rare, keep the mir market. every server n i do mean EVERY server has lost the rarity of items. by doing so they lost the mir market, the one thing that made a community. (if we work on anything it has 2 be this).
*Exp
-------
Simple one, About 5x avg rate works fine.. you level up at a ok pace but you dont ultra level to 40 within a week. its a working on situation.
*LvL
-------
Sum mite not understand this one, basicly Level being Aimed min/max levels and varibles apon gameplay, I.E:what type of bosses you kill and caves/maps you visit at different levels, you cant go from lvl 1 to a xp cave then when your lvl 22 go to WTKR then lvl 33 MirKing.. it dont work. its gotta balance outside of just bosses.
===================
if i missed any points or anything, please fill them in.
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