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Assassin

Occupational Characteristics

A melee physical profession with stealthy movements, good at single kills and pursuits.

The eight tribes acted in secret, using the double blades in their hands to harvest the invading enemies and guarding the peace in secret.

As the elite of the Eight Clans, assassins have been undergoing special training since childhood that is unbearable for ordinary people. Their bodies have reached a level that ordinary people cannot possibly reach. Their bodies are as fast as lightning and their blades are as swift as a storm, which makes the enemies change color and lose their minds in fear.

Yingning, the founder of the Eight Tribes and one of the Dragon Guards, once said: "Stay in the shadows, but look to the light." This is also the unchanging creed of the assassins.

Assassin Skills

Image Skill Name Study Level Skill Description
1.jpg Critical Hit 7 It may be triggered after a normal attack, and will cause a lot of damage to the target after being triggered.
2.jpg Precision 9 Passively increase character accuracy.
3.png Thunderbolt 18 Creates a cloud of smoke that lasts for 10 seconds. If you are attacked by ordinary monsters in the smoke, you have a certain probability of dodging (increases with skill proficiency)
4.jpg Stealth 22 After using the skill, you will become invisible. When invisible, you cannot use skills (except Cold) and props (except random props)
5.jpg Crippling Poison 23 Apply poison to the weapon, so that normal attacks have a chance to poison the target and make it unable to run; if the target is a monster, it can also cause it to continue to lose life.
6.jpg Ghost Step 28 Instantly move to a specified position within 6 grids.
7.jpg Flame Dragon Wave 30 Critical Hit may be triggered after the operation, causing heavy damage to the 2 squares in front.
8.jpg Tornado Kick 32 Bounces away 4 blocks of enemies on the left, right, and front, and causes slight damage to them.
9.jpg Cold 35 After active use, subsequent attacks will trigger Critical Hit, Flame Dragon Wave, and Fire Scythe Dance in sequence.
10.jpg Shadow Guard (Awakening Skill) 40 Summons an immobile shadow guard to share damage with the nearby master and greatly reduce the spell damage taken by the master.
11.png Soul Chaser 41 Releases Soul-Chasing Darts to targets within 5 grids, causing damage. The Soul-Chasing Darts will take effect 4 seconds after hitting, greatly reducing the target's movement speed.
12.png Magic Blade Sky Spin (Awakening Skill) 45 Summons ghostly flying knives around you, continuously causing damage to nearby enemies.
13.jpg Fire sickle dance 47 May be triggered after the Flame Dragon Wave, causing heavy damage to enemies in a 5*5 range in front of it.
14.png Hunting Declaration (Awakening Skill) 50 Infuse the target with shadow energy, increasing the damage when attacking the target. This can be triggered up to five times, and the fifth time will detonate this effect, causing higher damage (Triggerable skills include: Normal Attack/Soul-Chasing Dart/Critical Hit/Flame Dragon Wave/Fire Chain Dance/Ghost Step [Disaster Seal]).
15.png Sacrifice 51 Sacrifice the enemy's flesh and blood to the demon, so that for a period of time, the damage caused by oneself is increased, and a certain amount of health can be restored after the attack hits the player.