Mir3DSettingRandomAttributes - LOMCN Wiki

Set random attributes

Function: Set and delete random attributes

Assign specific equipment with random attribute format 1: GiveItemIdx item editor Number of items Bind or not (FALSE or TRUE) Random attribute number (please refer to the random attribute table in the manual for the number).

Example:

  1. IF
  2. ACT

GiveItemIdx 99900026 1 FALSE 32041

  1. SAY

Congratulations on getting 1 unbound dragon slayer with a random attribute "Lucky 2" attached!

---------------------------------------------------------------------------------------------------------------------

Distribute specific equipment with random attribute format 2: GiveItem item compilation Number of items Bind or not (FALSE or TRUE) Random attribute number (please refer to the random attribute table in the manual for the number).

Example:

  1. IF
  2. ACT

GiveItem Dragon Slayer 1 FALSE 32041

  1. SAY

Congratulations on getting 1 unbound Dragon Slayer with a random attribute "Lucky +2"!

---------------------------------------------------------------------------------------------------------------------

Added a random attribute format to the specified equipment: AddBodyItemLuck Equipment Position: Random attribute number (Please refer to the random attribute table in the manual) for the number

Example:

  1. IF
  2. ACT

AddBodyItemLuck 0 1001

  1. SAY

Weapons on your body have a random stat number 1001 added!

---------------------------------------------------------------------------------------------------------------------

Add a random attribute format to the equipment with a specified number of slots in the backpack: AddBagItemLuck Number of slots in the backpack (0-63) Random attribute number (please refer to the random attribute table in the manual) for the number).

Example:

  1. IF
  2. ACT

AddBagItemLuck 0 1001

  1. SAY

Random stat number 1001 has been added to the equipment in the first slot of your backpack!

---------------------------------------------------------------------------------------------------------------------

Delete the random attribute format of the specified equipment on the body: DelBodyItemRandomAbil Equipment Position Random Attribute ID, Random Attribute ID, Random Attribute ID (You can delete one or more random attributes, multiple attributes are separated by ",", and all are deleted with *).

Example:

  1. IF
  2. ACT

DelBodyItemRandomAbil 0 32041

  1. SAY

You removed the random attribute of 32041 "Lucky +2" attached to your weapon!

---------------------------------------------------------------------------------------------------------------------

Delete the random attribute format of the equipment with the specified number of slots in the backpack: DelBagItemRandomAbil Number of backpack slots (0-63) Random attribute ID, random attribute ID, random attribute ID (single or multiple random attributes can be deleted, multiple attributes are separated by "," signs, and all * signs are deleted).

Example:

  1. IF
  2. ACT

DelBagItemRandomAbil 0 32041

  1. SAY

random attribute of 32041 "Lucky +2" that comes with the equipment in the first slot of your backpack!

---------------------------------------------------------------------------------------------------------------------

Tip: Please check the equipment location table in the manual!