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	<title>Mir3DSettingRandomAttributes - Revision history</title>
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	<updated>2026-06-04T10:45:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.lomcn.org/wiki/index.php?title=Mir3DSettingRandomAttributes&amp;diff=3822&amp;oldid=prev</id>
		<title>Jev: Created page with &quot;==Set random attributes==  Function: Set and delete random attributes  Assign specific equipment with random attribute format 1: GiveItemIdx item editor Number of items Bind o...&quot;</title>
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		<updated>2025-06-15T15:47:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Set random attributes==  Function: Set and delete random attributes  Assign specific equipment with random attribute format 1: GiveItemIdx item editor Number of items Bind o...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Set random attributes==&lt;br /&gt;
&lt;br /&gt;
Function: Set and delete random attributes&lt;br /&gt;
&lt;br /&gt;
Assign specific equipment with random attribute format 1: GiveItemIdx item editor Number of items Bind or not (FALSE or TRUE) Random attribute number (please refer to the random attribute table in the manual for the number).&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
#IF&lt;br /&gt;
#ACT&lt;br /&gt;
GiveItemIdx 99900026 1 FALSE 32041&lt;br /&gt;
#SAY&lt;br /&gt;
Congratulations on getting 1 unbound dragon slayer with a random attribute &amp;quot;Lucky 2&amp;quot; attached!&lt;br /&gt;
 ---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Distribute specific equipment with random attribute format 2: GiveItem item compilation Number of items Bind or not (FALSE or TRUE) Random attribute number (please refer to the random attribute table in the manual for the number).&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
#IF&lt;br /&gt;
#ACT&lt;br /&gt;
GiveItem Dragon Slayer 1 FALSE 32041&lt;br /&gt;
#SAY&lt;br /&gt;
Congratulations on getting 1 unbound Dragon Slayer with a random attribute &amp;quot;Lucky +2&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
 ---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Added a random attribute format to the specified equipment: AddBodyItemLuck Equipment Position: Random attribute number (Please refer to the random attribute table in the manual) for the number&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
#IF&lt;br /&gt;
#ACT&lt;br /&gt;
AddBodyItemLuck 0 1001&lt;br /&gt;
#SAY&lt;br /&gt;
Weapons on your body have a random stat number 1001 added!&lt;br /&gt;
&lt;br /&gt;
 ---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Add a random attribute format to the equipment with a specified number of slots in the backpack: AddBagItemLuck Number of slots in the backpack (0-63) Random attribute number (please refer to the random attribute table in the manual) for the number).&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
#IF&lt;br /&gt;
#ACT&lt;br /&gt;
AddBagItemLuck 0 1001&lt;br /&gt;
#SAY&lt;br /&gt;
Random stat number 1001 has been added to the equipment in the first slot of your backpack!&lt;br /&gt;
&lt;br /&gt;
 ---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Delete the random attribute format of the specified equipment on the body: DelBodyItemRandomAbil Equipment Position Random Attribute ID, Random Attribute ID, Random Attribute ID (You can delete one or more random attributes, multiple attributes are separated by &amp;quot;,&amp;quot;, and all are deleted with *).&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
#IF&lt;br /&gt;
#ACT&lt;br /&gt;
DelBodyItemRandomAbil 0 32041&lt;br /&gt;
#SAY&lt;br /&gt;
You removed the random attribute of 32041 &amp;quot;Lucky +2&amp;quot; attached to your weapon!&lt;br /&gt;
&lt;br /&gt;
 ---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Delete the random attribute format of the equipment with the specified number of slots in the backpack: DelBagItemRandomAbil Number of backpack slots (0-63) Random attribute ID, random attribute ID, random attribute ID (single or multiple random attributes can be deleted, multiple attributes are separated by &amp;quot;,&amp;quot; signs, and all * signs are deleted).&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
#IF&lt;br /&gt;
#ACT&lt;br /&gt;
DelBagItemRandomAbil 0 32041&lt;br /&gt;
#SAY&lt;br /&gt;
random attribute of 32041 &amp;quot;Lucky +2&amp;quot; that comes with the equipment in the first slot of your backpack!&lt;br /&gt;
&lt;br /&gt;
 ---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Tip: Please check the equipment location table in the manual!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:right;&amp;quot;&amp;gt;[[Mir3DDocumentation|Back]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jev</name></author>
	</entry>
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