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| Luck/Durability | | Luck/Durability | ||
| Increases players percent of exp gain through the luck stat. Length of buff depends on potions durability. 1 dura = 1 minute. | | Increases players percent of exp gain through the luck stat. Length of buff depends on potions durability. 1 dura = 1 minute. | ||
+ | |- | ||
+ | | Drop Rate | ||
+ | | 5 | ||
+ | | Luck/Durability | ||
+ | | Increases players Drop rate percent using Luck stat. Durability stat determines Length of Buff. | ||
|} | |} | ||
Latest revision as of 14:50, 22 May 2024
Within the database items are separated by item type, this designates their primary function - for example potion items are designed to be consumed once used, gem items are designed to only combined with other items etc. Many items have special uses within their primary functions, these are usually changed using the shape attribute.
Some items - notably ones that are visible on the character (such as weapons or armour) sometimes use special effects such as a glow. These are added through the effect attribute. Although effects can be added to any item of the same type, most effects are designed to only be used with certain items.
Unless specified otherwise, equipable items can use any stat. Consumable items (such as potions, gems, scrolls, scripts etc) are never equipped to the player so only use stats which are used for their special function.
Character Items
A player character has 14 slots. These are Weapon, Armour, Helmet, Necklace, Bracelet x2, Ring x2, Amulet, Belt, Boots, Stone, Torch, Mount. Each item type can only be equipped in its designated slot. This rule does not apply to the right bracelet slot, which can also hold an Amulet type item.
Visible items such as weapons and armours use shapes to change their appearance.
There are certain effects that can be used on armours. By default the armour should have 0 effect attribute, which doesn't give it any effect. Some effects are designed to be used with a certain armour (usually wings), whilst others (such as glows) can be used with any armour.
Name | Effect | Usage |
---|---|---|
Heaven Armour Wings | 1 | Effect for specific armour. |
Mir Armour Wings | 2 | Effect for specific armour. |
Oma King Robe Glow | 100 | Effect for any armour. |
Weapon shapes 49 and 50 are fishing rods, these 2 shapes are required to fish and use sub items, they cannot be used like normal weapons.
Amulet
Amulets are single use stackable items consumed automatically by certain Taoist skills.
Common Name | Shape | Used Stats | Description |
---|---|---|---|
Normal Amulet | 0 | Required amulet for most Taoist spells. | |
Grey Poison (Green) | 1 | Used in certain Taoist spells to give green poison (reduces health) | |
Yellow Poison (Red) | 2 | Used in certain Taoist spells to give red poison (reduces defences) | |
Revival Amulet | 3 | Required amulet for the Taoists resurrection spell. |
Potion
Potions are consumable items that will heal or buff the player.
Common Name | Shape | Used Stats | Description |
---|---|---|---|
Normal Potion | 0 | HP/MP | Gradually heals player. |
Sun Potion | 1 | HP/MP | Instantly heals player. |
Mystery Water | 2 | None | Allows player to unequip a cursed item (officially mystery items only). |
Buff Potion | 3 | DC/MC/SC/ASpeed/HP/MP/MaxAC/MaxMAC/Durability | Gives player the relative buff. Length of buff depends on potions durability. 1 dura = 1 minute. |
Exp Potion | 4 | Luck/Durability | Increases players percent of exp gain through the luck stat. Length of buff depends on potions durability. 1 dura = 1 minute. |
Drop Rate | 5 | Luck/Durability | Increases players Drop rate percent using Luck stat. Durability stat determines Length of Buff. |
Scroll
Scrolls are consumable items that have various uses.
Common Name | Shape | Used Stats | Description |
---|---|---|---|
Dungeon Escape | 0 | Teleports player to a random position on their last saved map. | |
Town Teleport | 1 | Teleports player to their last saved safezone. | |
Random Teleport | 2 | Randomly teleports player to a new coordinate on the same map. | |
Benediction Oil | 3 | Chance to luck the players equipped weapon. | |
Repair Oil | 4 | Repairs equipped weapons durability by 5, whilst reducing its maximum durability. | |
WarGod Oil | 5 | Repairs equipped weapons durability to maximum. | |
Resurrection Scroll | 6 | Revives player with 100% of their HP & MP. | |
Credit Scroll | 7 | Price | Gives player x amount of game shop credits. |
Map Shout Scroll | 8 | Allows a single special shout across the players current map. | |
Server Shout Scroll | 9 | Allows a single special shout across the server. | |
Guild Skill Scroll | 10 | Effect | Adds a skill to the players guild. Only usable by guild leaders. Skill chosen by effect number. |
Home Teleport | 11 | Used by the Guild that owns SabukWall to Teleport "Home". | |
Lottery Ticket | 12 | Effect | Chance to win gold prize ranging from 500 to 1,000,000 gold |
Unlock Hero Auto-Potion | 13 | Unlock the Auto-Potion feature for the currently equipped Hero companion. | |
Increase Max. Hero Count | 14 | Increase the maximum amount of available Hero companions. |
Gem
Gems are items that are consumed once combined with another item.
Common Name | Shape | Used Stats | Description |
---|---|---|---|
Bone Hammer | 1 | Repairs Weapons/Necklace/Ring/Bracelet to maximum durability, with possibility to reduce maximum durability. | |
Sewing Supplies | 2 | Repairs Armour/Helmet/Boots/Belts to maximum durability, with possibility to reduce maximum durability. | |
Gem | 3 | All | Adds single stat to chosen item. Success chance and max added chosen by special item stats. Chance to break item. |
Orb | 4 | All | Adds single stat to chosen item. Success chance and max added chosen by special item stats. |
Special Hammer | 5 | Repairs Weapons/Necklace/Ring/Bracelet to maximum durability. | |
Special Sewing Supplies | 6 | Repairs Armour/Helmet/Boots/Belts to maximum durability. | |
Slot Increase | 7 | Increases items slot size by 1. Can only increase up to the maximum set by the items random item stats. | |
Seal Items | 8 | Seals an item and prevents it from being death dropped for a certain period. 1 Durability = 1 Minute. |
When selecting the gem item type, four special fields are used to control its output.
Field Name | Description |
---|---|
Base Rate % | Chance to succeed on the first upgrade |
Success Drop | Amount chance reduces after each upgrade |
Max Stats (all) | Max added stats allowed in total |
Max Gem Stat | Max added stats for the gem specific stat |
Mounts
Mounts are rideable monsters which have a loyalty to their owner and can equip certain items. Loyalty is initially set through the mount items durability and decreases as the mount walks, runs or attacks.
When riding a mount the only item that can be equipped or unequipped is a torch.
Common Name | Shape | Description |
---|---|---|
Bengal Tiger | 0 | |
Blue Tiger | 1 | |
Panther | 2 | |
Ice Panther | 3 | |
Black Tiger | 4 | |
Red Tiger | 5 | |
Snow Tiger | 6 | |
Blonde Wolf | 7 | Uses mask slot. |
Ginger Wolf | 8 | Uses mask slot. |
Blue Wolf | 9 | Uses mask slot. |
Grey Wolf | 10 | Uses mask slot. |
White Wolf | 11 | Uses mask slot. |
Mounts use 4 or 5 sub items depending on the type of mount.
Type | Ability |
---|---|
Reins | Allows riding mount in dungeons. |
Bells | Allows mount to attack. |
Saddle | Required to ride the mount. |
Ribbon | Reduces speed at which loyalty is decreased. |
Mask | No special use. |
Food is a consumable item used for the players mount.
Common Name | Shape | Used Stats | Description |
---|---|---|---|
Raw Meat | 0 | Durability | Regains the mounts loyalty depending on the foods durability, whilst reducing the mounts maximum loyalty. |
Lean Meat | 1 | Durability | Regains the mounts loyalty depending on the foods durability. |
Fishing
Fishing rods are weapons, and use either shapes 49 or 50. Rods use 5 sub items, these are Hook, Float, Bait, Finder, Reel. Although none of these items use special shapes, they can only use certain stats.
Type | Special Stat Name | Real Stat Name | Description |
---|---|---|---|
Hook | Flexibility | Critical Rate | Increases the chance to hook a fish. |
Float | Nibble Min | MinAC | Minimum percent increase to find a fish on each bob. Random chance between min and max nibble + 5%. |
Nibble Max | MaxAC | Maximum percent increase to find a fish on each bob. Random chance between min and max nibble + 5%. | |
Bait | Success | MaxAC | Increases overall chance to catch a fish throughout a single attempt. |
Finder | Failed Success Min | MinAC | Increases chance to find a fish after the first failed attempt. Random chance between min and max failed. |
Failed Success Max | MaxAC | Increases chance to find a fish after the first failed attempt. Random chance between min and max failed. | |
Reel | Auto Reel Chance | MaxMAC | Increases chance to automatically reel in a fish once it's been caught. |
Success | MaxAC | Increases overall chance to catch a fish throughout a single attempt. |
There is also a separate item type for fish. These have no special attributes.
Pets
Pet items are consumable and used with your intelligent pets.
Common Name | Shape | Used Stats | Description |
---|---|---|---|
BabyPig | 0 | Effect | Spawns an intelligent creature. Expire time changes per day depending on effect number used. 0 effect is permanent. |
Chick | 1 | Effect | Spawns an intelligent creature. Expire time changes per day depending on effect number used. 0 effect is permanent. |
Kitten | 2 | Effect | Spawns an intelligent creature. Expire time changes per day depending on effect number used. 0 effect is permanent. |
BabySkeleton | 3 | Effect | Spawns an intelligent creature. Expire time changes per day depending on effect number used. 0 effect is permanent. |
Baokdon | 4 | Effect | Spawns an intelligent creature. Expire time changes per day depending on effect number used. 0 effect is permanent. |
Wimaen | 5 | Effect | Spawns an intelligent creature. Expire time changes per day depending on effect number used. 0 effect is permanent. |
BlackKitten | 6 | Effect | Spawns an intelligent creature. Expire time changes per day depending on effect number used. 0 effect is permanent. |
BabyDragon | 7 | Effect | Spawns an intelligent creature. Expire time changes per day depending on effect number used. 0 effect is permanent. |
OlympicFlame | 8 | Effect | Spawns an intelligent creature. Expire time changes per day depending on effect number used. 0 effect is permanent. |
BabySnowMan | 9 | Effect | Spawns an intelligent creature. Expire time changes per day depending on effect number used. 0 effect is permanent. |
Frog | 10 | Effect | Spawns an intelligent creature. Expire time changes per day depending on effect number used. 0 effect is permanent. |
BabyMonkey | 11 | Effect | Spawns an intelligent creature. Expire time changes per day depending on effect number used. 0 effect is permanent. |
Mirror | 20 | Allows pet to be renamed | |
Black Stone | 21 | Gives a random item listed in the 00Blackstone file. | |
Nuts | 22 | Effect | Stops pets hunger from decreasing for a set period of time. Time changes by hour depending on effect number used. |
Fairy Moss | 23 | Effect | Reduces pets hunger (increase fullness). Time changes by 100 seconds depending on effect number used. |
Wonder Pill | 24 | Revives pet if its fullness reaches 0. Allows pet to move and pick up items again. | |
Strong Box | 25 | Effect 0, 1 or 2 | Gives a random item from 00Strongbox drop file. If item is a wonder drug the strength changes depending on strong boxes effect number (0, 1 or 2). |
Wonder Drug | 26 | Effect 0 Luck/Durability | Gives exp buff. Amount depends on items luck. Duration depends on items durability. 1 dura = 1 minute. |
Effect 1 Luck/Durability | Gives drop buff. Amount depends on items luck. Duration depends on items durability. 1 dura = 1 minute. | ||
Effect 2 HP/Durability | Gives health buff. Amount depends on items HP. Duration depends on items durability. 1 dura = 1 minute. | ||
Effect 3 MP/Durability | Gives mana buff. Amount depends on items MP. Duration depends on items durability. 1 dura = 1 minute. | ||
Effect 4 AC/Durability | Gives AC buff. Amount depends on items AC. Duration depends on items durability. 1 dura = 1 minute. | ||
Effect 5 MAC/Durability | Gives MAC buff. Amount depends on items MAC. Duration depends on items durability. 1 dura = 1 minute. | ||
Effect 6 ASpeed/Durability | Gives ASpeed buff. Amount depends on items ASpeed. Duration depends on items durability. 1 dura = 1 minute. | ||
Fortune Cookies | 27 | Not yet added. | |
Knapsack | 28 | Luck/Durability | Gives BagWeight buff. Amount depends on items luck. Duration depends on items durability. 1 dura = 1 minute. |
Awakening
Awakening is a system where certain item types are upgraded with a specific stat. In order for an item to be awoken it must have a grade. There are 5 awakening levels, once the primary upgrade glyph is chosen the item can only be upgraded with this glyph.
Material | Shape | Stat | Description |
---|---|---|---|
Bravery Glyph | 0 | DC | Adds MinDC/MaxDC to awoken item. |
Magic Glyph | 1 | MC | Adds MinMC/MaxMC to awoken item. |
Soul Glyph | 2 | SC | Adds MinSC/MaxSC to awoken item. |
Protection Glyph | 3 | AC | Adds MinAC/MaxAC to awoken item. |
Evil Slayer Glyph | 4 | MAC | Adds MinMAC/MaxMAC to awoken item. |
Body Glyph | 5 | HPMP | Adds MaxHP/MaxMP to awoken item. |
Awakening Soul | 100 | Required for each upgrade. |
Transform
Transform items are consumable and will turn you in to another character or monster for a period of time. The effect is chosen by the items shape. This effect can be temporarily paused by typing @ToggleTransform, which will be started again upon relogging. The duration of the effect is chosen by the items durability (in seconds).
Script
Scripts are used to activate a custom NPC script. They are consumable items and use no stats other than shape. The shape number used determines the NPC page being called. Scripts for this item should go in the 00Default file.
Effect | Description |
---|---|
0 | No special ability. |
1 | Defaults to the belt when split or collected. |
[@_UseItem(0)] #SAY You have just right clicked an item of type "script", with shape "0"
Nothing
Some items aren't added to a general category as they have a small specific use.
Common Name | Shape | Used Stats | Description |
---|---|---|---|
Stamp | 1 | Stamps are used to send parcels without incurring a carrying fee. |
Book
Books are used to learn new magic skills. They are consumable items and use no stats other than shape. The shape used will determine the magic that is learnt.
Warrior Skill | Shape |
---|---|
Fencing | 1 |
Slaying | 2 |
Thrusting | 3 |
HalfMoon | 4 |
ShoulderDash | 5 |
TwinDrakeBlade | 6 |
Entrapment | 7 |
FlamingSword | 8 |
LionRoar | 9 |
CrossHalfMoon | 10 |
BladeAvalanche | 11 |
ProtectionField | 12 |
Rage | 13 |
CounterAttack | 14 |
SlashingBurst | 15 |
Fury | 16 |
Wizard Skill | Shape |
---|---|
FireBall | 31 |
Repulsion | 32 |
ElectricShock | 33 |
GreatFireBall | 34 |
HellFire | 35 |
ThunderBolt | 36 |
Teleport | 37 |
FireBang | 38 |
FireWall | 39 |
Lightning | 40 |
FrostCrunch | 41 |
ThunderStorm | 42 |
MagicShield | 43 |
TurnUndead | 44 |
Vampirism | 45 |
IceStorm | 46 |
FlameDisruptor | 47 |
Mirroring | 48 |
FlameField | 49 |
Blizzard | 50 |
MagicBooster | 51 |
MeteorStrike | 52 |
IceThrust | 53 |
StormEscape | 55 |
Taoist Skill | Shape |
---|---|
Healing | 61 |
SpiritSword | 62 |
Poisoning | 63 |
SoulFireBall | 64 |
SummonSkeleton | 65 |
Hiding | 67 |
MassHiding | 68 |
SoulShield | 69 |
Revelation | 70 |
BlessedArmour | 71 |
EnergyRepulsor | 72 |
TrapHexagon | 73 |
Purification | 74 |
MassHealing | 75 |
Hallucination | 76 |
UltimateEnhancer | 77 |
SummonShinsu | 78 |
Reincarnation | 79 |
SummonHolyDeva | 80 |
Curse | 81 |
Plague | 82 |
PoisonCloud | 83 |
EnergyShield | 84 |
PetEnhancer | 85 |
Assassin Skill | Shape |
---|---|
FatalSword | 91 |
DoubleSlash | 92 |
Haste | 93 |
FlashDash | 94 |
LightBody | 95 |
HeavenlySword | 96 |
FireBurst | 97 |
Trap | 98 |
PoisonSword | 99 |
MoonLight | 100 |
MPEater | 101 |
SwiftFeet | 102 |
DarkBody | 103 |
Hemorrhage | 104 |
CrescentSlash | 105 |
Archer Skill | Shape |
---|---|
Focus | 121 |
StraightShot | 122 |
DoubleShot | 123 |
ExplosiveTrap | 124 |
DelayedExplosion | 125 |
Meditation | 126 |
BackStep | 127 |
ElementalShot | 128 |
Concentration | 129 |
Stonetrap | 130 |
ElementalBarrier | 131 |
SummonVampire | 132 |
VampireShot | 133 |
SummonToad | 134 |
PoisonShot | 135 |
CrippleShot | 136 |
SummonSnakes | 137 |
NapalmShot | 138 |
OneWithNature | 139 |
BindingShot | 140 |
MentalState | 141 |
Custom Skill | Shape |
---|---|
Blink | 151 |
Portal | 152 |
Deco
Deco items will place a decoration on the floor. Shape of item indicates the decoration. Right click to use.
MonsterSpawn
MonsterSpawn items (or SpawnEggs) will spawn a monster in front of the player. The HP stat is used to specify the IDX of the Monster being spawned.
Common Name | Shape | Used Stats | Description |
---|---|---|---|
Normal Spawn | 0 | Will just spawn a default monster in front of the player. | |
Pet Spawn | 1 | Will spawn the monster as a pet for the player. Amount is restricted by standard max pet counts. | |
Conquest Spawn | 2 | Will only allow the monster to be spawned on a conquest map during a conquest. Primarily used for Siege weapons. |
Socket
Socket items can be equipped to any wearable item which has sockets. This will give the wearer the full stats of the item, but will be kept with the main item when unequipped or lost. An item can be given up to 12 sockets (known as Slots in the item management)
Common Name | Shape | Description |
---|---|---|
Normal Socket | 0 | |
Weapon Socket | 1 | Restricts socket item to only be equipped on weapons |
Armour Socket | 2 | Restricts socket item to only be equipped on armours |
Accessory Socket | 3 | Restricts socket item to only be equipped on rings/bracelets/necklaces |
Other
Certain item types have no special use other than allowing a merchant to correctly filter out items in their store - and to have a common separation between use within the database.
These items currently are Quest, Ore, Meat, Crafting Material and Fish.
Expiry Time
All items can have an expiry time set to them. This is a real time value that once expires will delete the item. If an expiry time is set on a consumable type the item will still be disappear as normal if used prior to the expiry time.
To give an item an expiry time it should be added as a short time format in square brackets on the end of the items name. The square brackets and everything inside it is not displayed to the user in game, as will appear as a countdown on the items hover label.
Annotation | Meaning | Example |
---|---|---|
m | Minute | WoodenSword[5m] would give 5 minutes until it expires |
h | Hour | WoodenSword[10h] would give 10 hours until it expires |
d | Day | WoodenSword[7d] would give 7 days until it expires |
M | Month | WoodenSword[2M] would give 2 months until it expires |
y | Year | WoodenSword[1y] would give 1 year until it expires |