| (28 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
| + | [[Mir4WarriorSkills|Warrior]], | ||
| + | [[Mir4WizardSkills|Wizard]], | ||
| + | [[Mir4TaoistSkills|Taoist]], | ||
| + | [[Mir4ArbalistSkills|Arbalist]], | ||
| + | [[Mir4LancerSkills|Lancer]] | ||
| + | <div style="text-align:right;">[[MIR4|Back]]</div> | ||
| + | |||
| + | ===Dragon Flames=== | ||
<table> | <table> | ||
<tr> | <tr> | ||
| Line 5: | Line 13: | ||
<th colspan="3">Description</th> | <th colspan="3">Description</th> | ||
<th>MP Cost</th> | <th>MP Cost</th> | ||
| − | <th | + | <th>Cooldown</th> |
| + | <th></th> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 17: | Line 26: | ||
<tr> | <tr> | ||
<td colspan="5" rowspan="5"></td> | <td colspan="5" rowspan="5"></td> | ||
| − | <td | + | <td colspan="2"></td> |
| − | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
| − | <td | + | <td colspan="2" rowspan="8"></td> |
| − | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
| − | |||
| − | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
| − | |||
| − | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
| − | |||
| − | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Tier</td> | <td>Tier</td> | ||
<td colspan="6">Skill Effect</td> | <td colspan="6">Skill Effect</td> | ||
| − | |||
| − | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td rowspan="4">1</td> | <td rowspan="4">1</td> | ||
<td colspan="6" rowspan="4">660% PHYS ATK as PHYS DMG (Number of hits: 4)<br><br>[Effect on use]<br><br>- Invincible for 3 sec after casting<br><br>[Effect when hit]<br><br>- 100% (+ Knockdown success chance) to Knockdown the monster<br><br>-10% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance)</td> | <td colspan="6" rowspan="4">660% PHYS ATK as PHYS DMG (Number of hits: 4)<br><br>[Effect on use]<br><br>- Invincible for 3 sec after casting<br><br>[Effect when hit]<br><br>- 100% (+ Knockdown success chance) to Knockdown the monster<br><br>-10% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance)</td> | ||
| − | |||
| − | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
| − | |||
| − | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
| − | |||
| − | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 63: | Line 56: | ||
<td colspan="6" rowspan="4">673% PHYS ATK as PHYS DMG (Number of hits: 4)<br>[Effect on use]<br>- Invincible for 3 sec after casting<br>[Effect when hit]<br>- 100% (+ Knockdown success chance) to Knockdown the monster<br>-10% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance)</td> | <td colspan="6" rowspan="4">673% PHYS ATK as PHYS DMG (Number of hits: 4)<br>[Effect on use]<br>- Invincible for 3 sec after casting<br>[Effect when hit]<br>- 100% (+ Knockdown success chance) to Knockdown the monster<br>-10% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance)</td> | ||
<td rowspan="2">MAT IMAGE</td> | <td rowspan="2">MAT IMAGE</td> | ||
| − | <td rowspan="2"> | + | <td rowspan="2">Energy x 100</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 69: | Line 62: | ||
<tr> | <tr> | ||
<td rowspan="2">MAT IMAGE</td> | <td rowspan="2">MAT IMAGE</td> | ||
| − | <td rowspan="2"> | + | <td rowspan="2">[UC] Skill Tome x 5</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 77: | Line 70: | ||
<td colspan="6" rowspan="4">683% PHYS ATK as PHYS DMG (Number of hits: 4)<br>[Effect on use]<br>- Invincible for 3 sec after casting<br>[Effect when hit]<br>- 100% (+ Knockdown success chance) to Knockdown the monster<br>-10% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance)</td> | <td colspan="6" rowspan="4">683% PHYS ATK as PHYS DMG (Number of hits: 4)<br>[Effect on use]<br>- Invincible for 3 sec after casting<br>[Effect when hit]<br>- 100% (+ Knockdown success chance) to Knockdown the monster<br>-10% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance)</td> | ||
<td rowspan="2">MAT IMAGE</td> | <td rowspan="2">MAT IMAGE</td> | ||
| − | <td rowspan="2"> | + | <td rowspan="2">Energy x 800</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 83: | Line 76: | ||
<tr> | <tr> | ||
<td rowspan="2">MAT IMAGE</td> | <td rowspan="2">MAT IMAGE</td> | ||
| − | <td rowspan="2"> | + | <td rowspan="2">[UC] Skill Tome x 7</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 91: | Line 84: | ||
<td colspan="6" rowspan="4">699% PHYS ATK as PHYS DMG (Number of hits: 4)<br>[Effect on use]<br>- Invincible for 3 sec after casting<br>[Effect when hit]<br>- 100% (+ Knockdown success chance) to Knockdown the monster<br>-10% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance)</td> | <td colspan="6" rowspan="4">699% PHYS ATK as PHYS DMG (Number of hits: 4)<br>[Effect on use]<br>- Invincible for 3 sec after casting<br>[Effect when hit]<br>- 100% (+ Knockdown success chance) to Knockdown the monster<br>-10% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance)</td> | ||
<td rowspan="2">MAT IMAGE</td> | <td rowspan="2">MAT IMAGE</td> | ||
| − | <td rowspan="2"> | + | <td rowspan="2">Energy x 4000</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 97: | Line 90: | ||
<tr> | <tr> | ||
<td rowspan="2">MAT IMAGE</td> | <td rowspan="2">MAT IMAGE</td> | ||
| − | <td rowspan="2"> | + | <td rowspan="2">[UC] Skill Tome x 9</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 105: | Line 98: | ||
<td colspan="6" rowspan="4">712% PHYS ATK as PHYS DMG (Number of hits: 4)<br>[Effect on use]<br>- Invincible for 3 sec after casting<br>[Effect when hit]<br>- 100% (+ Knockdown success chance) to Knockdown the monster<br>-50% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance)</td> | <td colspan="6" rowspan="4">712% PHYS ATK as PHYS DMG (Number of hits: 4)<br>[Effect on use]<br>- Invincible for 3 sec after casting<br>[Effect when hit]<br>- 100% (+ Knockdown success chance) to Knockdown the monster<br>-50% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance)</td> | ||
<td rowspan="2">MAT IMAGE</td> | <td rowspan="2">MAT IMAGE</td> | ||
| − | <td rowspan="2"> | + | <td rowspan="2">Energy x 16000</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 111: | Line 104: | ||
<tr> | <tr> | ||
<td rowspan="2">MAT IMAGE</td> | <td rowspan="2">MAT IMAGE</td> | ||
| − | <td rowspan="2"> | + | <td rowspan="2">[R] Dragon Flame Skill Tome x 2</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 119: | Line 112: | ||
<td colspan="6" rowspan="4">725% PHYS ATK as PHYS DMG (Number of hits: 4)<br>[Effect on use]<br>- Invincible for 3 sec after casting<br>[Effect when hit]<br>- 100% (+ Knockdown success chance) to Knockdown the monster<br>-50% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance)</td> | <td colspan="6" rowspan="4">725% PHYS ATK as PHYS DMG (Number of hits: 4)<br>[Effect on use]<br>- Invincible for 3 sec after casting<br>[Effect when hit]<br>- 100% (+ Knockdown success chance) to Knockdown the monster<br>-50% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance)</td> | ||
<td rowspan="2">MAT IMAGE</td> | <td rowspan="2">MAT IMAGE</td> | ||
| − | <td rowspan="2"> | + | <td rowspan="2">Energy x 50000</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 125: | Line 118: | ||
<tr> | <tr> | ||
<td rowspan="2">MAT IMAGE</td> | <td rowspan="2">MAT IMAGE</td> | ||
| − | <td rowspan="2"> | + | <td rowspan="2">[R] Dragon Flame Skill Tome x 5</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 133: | Line 126: | ||
<td colspan="6" rowspan="4">738% PHYS ATK as PHYS DMG (Number of hits: 4)<br>[Effect on use]<br>- Invincible for 3 sec after casting<br>[Effect when hit]<br>- 100% (+ Knockdown success chance) to Knockdown the monster<br>-50% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance)</td> | <td colspan="6" rowspan="4">738% PHYS ATK as PHYS DMG (Number of hits: 4)<br>[Effect on use]<br>- Invincible for 3 sec after casting<br>[Effect when hit]<br>- 100% (+ Knockdown success chance) to Knockdown the monster<br>-50% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance)</td> | ||
<td rowspan="2">MAT IMAGE</td> | <td rowspan="2">MAT IMAGE</td> | ||
| − | <td rowspan="2"> | + | <td rowspan="2">Energy x 160000</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 139: | Line 132: | ||
<tr> | <tr> | ||
<td rowspan="2">MAT IMAGE</td> | <td rowspan="2">MAT IMAGE</td> | ||
| − | <td rowspan="2"> | + | <td rowspan="2">[R] Dragon Flame Skill Tome x 7</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 182: | Line 175: | ||
<td rowspan="2">MAT IMAGE</td> | <td rowspan="2">MAT IMAGE</td> | ||
<td rowspan="2">X AMOUNT</td> | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">Effect Info</td> | ||
| + | <td colspan="8" rowspan="2">[Weaken Effect]<br><br>Weaken is a debuff which affects the target's basic stats. It grants skills with Bash effects to deal increased damage and some skills to add status effects to the target.<br><br>Daze: Triggers Bash (Does not stack)<br><br>Confuse: Triggers Bash (Does not stack)<br><br>Expose: Triggers Bash (Does not stack)<br><br>Marker: Triggers Bash (Does not stack)<br><br>Chill: Triggers Bash, Chance to Freeze(Stun), DMG boost (Max 3 stacks)<br><br>Burn: DMG boost, Unremovable (Max 3 stacks)<br><br>Darkness: Debuff increasing Silence/Blind application chance (Max 3 stacks)<br><br>[Silence Effect]<br><br>Unable to use most skills for a set duration<br><br>[Blind Effect]<br><br>Enveloped in shadow, missing most attacks for a set duration.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
</tr> | </tr> | ||
</table> | </table> | ||
| − | - | + | <div style="text-align:right;">[[#TOP]]</div> |
| + | ===Void Slash=== | ||
<table> | <table> | ||
<tr> | <tr> | ||
| Line 193: | Line 193: | ||
<th colspan="3">Description</th> | <th colspan="3">Description</th> | ||
<th>MP Cost</th> | <th>MP Cost</th> | ||
| − | <th | + | <th>Cooldown</th> |
| + | <th></th> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td colspan="2" rowspan="6">https://www.mirfiles.com/resources/mir2/users/Jev/Mir%204/Wiki/Skills/Warrior/Void_Slash.png</td> | <td colspan="2" rowspan="6">https://www.mirfiles.com/resources/mir2/users/Jev/Mir%204/Wiki/Skills/Warrior/Void_Slash.png</td> | ||
<td>Void Slash</td> | <td>Void Slash</td> | ||
| − | <td colspan="3">A sword skill that sends a linear Sword Force wave by slashing the sword very quickly as if to cut through space | + | <td colspan="3">A sword skill that sends a linear Sword Force wave by slashing the sword very quickly as if to cut through space</td> |
<td>0</td> | <td>0</td> | ||
<td>25 sec</td> | <td>25 sec</td> | ||
| Line 205: | Line 206: | ||
<tr> | <tr> | ||
<td colspan="5" rowspan="5"></td> | <td colspan="5" rowspan="5"></td> | ||
| − | <td | + | <td colspan="2"></td> |
| − | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
| − | <td | + | <td colspan="2" rowspan="8"></td> |
| − | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
| − | |||
| − | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
| − | |||
| − | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
| − | |||
| − | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Tier</td> | <td>Tier</td> | ||
<td colspan="6">Skill Effect</td> | <td colspan="6">Skill Effect</td> | ||
| − | |||
| − | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td rowspan="4">1</td> | <td rowspan="4">1</td> | ||
<td colspan="6" rowspan="4">250% PHYS ATK as PHYS DMG (Number of hits: 3)<br><br>[Effect when hit]<br><br>- Dazed for 5 sec</td> | <td colspan="6" rowspan="4">250% PHYS ATK as PHYS DMG (Number of hits: 3)<br><br>[Effect when hit]<br><br>- Dazed for 5 sec</td> | ||
| − | |||
| − | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
| − | |||
| − | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
| − | |||
| − | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 291: | Line 276: | ||
<tr> | <tr> | ||
<td rowspan="4">5</td> | <td rowspan="4">5</td> | ||
| − | <td colspan="6" rowspan="4">270% PHYS ATK as PHYS DMG (Number of hits: 3) | + | <td colspan="6" rowspan="4">270% PHYS ATK as PHYS DMG (Number of hits: 3)<br>[Effect when hit]<br>- Dazed for 8 sec<br>[Effect over time]<br>- Monster ATK DMG Boost +4%<br>Boss DMG Reduction +5%<br>- If you receive a Shield effect, Spell DEF +100 for 10 sec</td> |
<td rowspan="2">MAT IMAGE</td> | <td rowspan="2">MAT IMAGE</td> | ||
<td rowspan="2">X AMOUNT</td> | <td rowspan="2">X AMOUNT</td> | ||
| Line 370: | Line 355: | ||
<td rowspan="2">MAT IMAGE</td> | <td rowspan="2">MAT IMAGE</td> | ||
<td rowspan="2">X AMOUNT</td> | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">Effect Info</td> | ||
| + | <td colspan="8" rowspan="2">[Weaken Effect]<br><br>Weaken is a debuff which affects the target's basic stats. It grants skills with Bash effects to deal increased damage and some skills to add status effects to the target.<br><br>Daze: Triggers Bash (Does not stack)<br><br>Confuse: Triggers Bash (Does not stack)<br><br>Expose: Triggers Bash (Does not stack)<br><br>Marker: Triggers Bash (Does not stack)<br><br>Chill: Triggers Bash, Chance to Freeze(Stun), DMG boost (Max 3 stacks)<br><br>Burn: DMG boost, Unremovable (Max 3 stacks)<br><br>Darkness: Debuff increasing Silence/Blind application chance (Max 3 stacks)<br><br>[Silence Effect]<br><br>Unable to use most skills for a set duration<br><br>[Blind Effect]<br><br>Enveloped in shadow, missing most attacks for a set duration.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
</tr> | </tr> | ||
</table> | </table> | ||
| − | - | + | <div style="text-align:right;">[[#TOP]]</div> |
| + | ===Splitting Slash=== | ||
<table> | <table> | ||
<tr> | <tr> | ||
| Line 381: | Line 373: | ||
<th colspan="3">Description</th> | <th colspan="3">Description</th> | ||
<th>MP Cost</th> | <th>MP Cost</th> | ||
| − | <th | + | <th>Cooldown</th> |
| + | <th></th> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 389: | Line 382: | ||
<td>0</td> | <td>0</td> | ||
<td>16 sec</td> | <td>16 sec</td> | ||
| + | <td></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="5" rowspan="5"></td> | ||
| + | <td colspan="2"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2" rowspan="8"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td>Tier</td> | ||
| + | <td colspan="6">Skill Effect</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">1</td> | ||
| + | <td colspan="6" rowspan="4">210% PHYS ATK as PHYS DMG<br><br>[Effect when hit]<br><br>- When Dazed, Bash and DMG Boost +50%<br><br>- 100% (+ Knockdown success chance) to Knockdown the monster<br><br>- 0% (+ Knockdown success chance) to Knockdown the character</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2">Upgrade Materials</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">2</td> | ||
| + | <td colspan="6" rowspan="4">214% PHYS ATK as PHYS DMG<br>[Effect when hit]<br>- When Dazed, Bash and DMG Boost +50%<br>- 100% (+ Knockdown success chance) to Knockdown the monster<br>- 0% (+ Knockdown success chance) to Knockdown the character</td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">3</td> | ||
| + | <td colspan="6" rowspan="4">218% PHYS ATK as PHYS DMG<br>[Effect when hit]<br>- When Dazed, Bash and DMG Boost +50%<br>- 100% (+ Knockdown success chance) to Knockdown the monster<br>- 0% (+ Knockdown success chance) to Knockdown the character</td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">4</td> | ||
| + | <td colspan="6" rowspan="4">222% PHYS ATK as PHYS DMG<br>[Effect when hit]<br>- When Dazed, Bash and DMG Boost +50%<br>- 100% (+ Knockdown success chance) to Knockdown the monster<br>- 0% (+ Knockdown success chance) to Knockdown the character</td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">5</td> | ||
| + | <td colspan="6" rowspan="4">222% PHYS ATK as PHYS DMG<br><br>[Effect when hit]<br><br>- When Dazed, Bash and DMG Boost +50%<br><br>- 100% (+ Knockdown success chance) to Knockdown the monster<br><br>- 0% (+ Knockdown success chance) to Knockdown the character<br><br>[Effect over time]<br><br>- Bash ATK DMG Boost +10%</td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">6</td> | ||
| + | <td colspan="6" rowspan="4">230% PHYS ATK as PHYS DMG<br>[Effect when hit]<br>- When Dazed, Bash and DMG Boost +50%<br>- 100% (+ Knockdown success chance) to Knockdown the monster<br>- 0% (+ Knockdown success chance) to Knockdown the character<br>[Effect over time]<br>- Bash ATK DMG Boost +10%</td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">7</td> | ||
| + | <td colspan="6" rowspan="4">234% PHYS ATK as PHYS DMG<br>[Effect when hit]<br>- When Dazed, Bash and DMG Boost +50%<br>- 100% (+ Knockdown success chance) to Knockdown the monster<br>- 0% (+ Knockdown success chance) to Knockdown the character<br>[Effect over time]<br>- Bash ATK DMG Boost +10%</td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">8</td> | ||
| + | <td colspan="6" rowspan="4">238% PHYS ATK as PHYS DMG [Effect on use]<br><br>-Your Accuracy +300 for 10 sec<br><br>[Effect when hit]<br><br>- When Dazed, Bash and DMG Boost +80%<br><br>- 100% (+ Knockdown success chance) to Knockdown the monster <br><br>- 0% (+ Knockdown success chance) to Knockdown the character</td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">9</td> | ||
| + | <td colspan="6" rowspan="4">242% PHYS ATK as PHYS DMG [Effect on use]<br>-Your Accuracy +300 for 10 sec<br>[Effect when hit]<br>- When Dazed, Bash and DMG Boost +80%<br>- 100% (+ Knockdown success chance) to Knockdown the monster <br>- 0% (+ Knockdown success chance) to Knockdown the character</td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">10</td> | ||
| + | <td colspan="6" rowspan="4">246% PHYS ATK as PHYS DMG [Effect on use]<br>-Your Accuracy +500 for 15 sec<br>[Effect when hit]<br>- When Dazed, Bash and DMG Boost +100%<br>- 100% (+ Knockdown success chance) to Knockdown the monster <br>- 0% (+ Knockdown success chance) to Knockdown the character</td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">Effect Info</td> | ||
| + | <td colspan="8" rowspan="2">[Weaken Effect]<br><br>Weaken is a debuff which affects the target's basic stats. It grants skills with Bash effects to deal increased damage and some skills to add status effects to the target.<br><br>Daze: Triggers Bash (Does not stack)<br><br>Confuse: Triggers Bash (Does not stack)<br><br>Expose: Triggers Bash (Does not stack)<br><br>Marker: Triggers Bash (Does not stack)<br><br>Chill: Triggers Bash, Chance to Freeze(Stun), DMG boost (Max 3 stacks)<br><br>Burn: DMG boost, Unremovable (Max 3 stacks)<br><br>Darkness: Debuff increasing Silence/Blind application chance (Max 3 stacks)<br><br>[Silence Effect]<br><br>Unable to use most skills for a set duration<br><br>[Blind Effect]<br><br>Enveloped in shadow, missing most attacks for a set duration.</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | </table> | ||
| + | <div style="text-align:right;">[[#TOP]]</div> | ||
| + | ===Body Check=== | ||
| + | <table> | ||
| + | <tr> | ||
| + | <th colspan="2">Icon</th> | ||
| + | <th>Name</th> | ||
| + | <th colspan="3">Description</th> | ||
| + | <th>MP Cost</th> | ||
| + | <th>Cooldown</th> | ||
| + | <th></th> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2" rowspan="6">https://www.mirfiles.com/resources/mir2/users/Jev/Mir%204/Wiki/Skills/Warrior/Body_Check.png</td> | ||
| + | <td>Body Check</td> | ||
| + | <td colspan="3">Combining the melee sparring skill of a Body Check with the powerful PHYS skill and armor weight of a Warrior, it can inflict a shock comparable to being hit by a giant boulder</td> | ||
| + | <td>0</td> | ||
| + | <td>23 sec</td> | ||
| + | <td></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="5" rowspan="5"></td> | ||
| + | <td colspan="2"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2" rowspan="8"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td>Tier</td> | ||
| + | <td colspan="6">Skill Effect</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">1</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2">Upgrade Materials</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">2</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">3</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">4</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">5</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">6</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">7</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">8</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">9</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">10</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">Effect Info</td> | ||
| + | <td colspan="8" rowspan="2">[Weaken Effect]<br><br>Weaken is a debuff which affects the target's basic stats. It grants skills with Bash effects to deal increased damage and some skills to add status effects to the target.<br><br>Daze: Triggers Bash (Does not stack)<br><br>Confuse: Triggers Bash (Does not stack)<br><br>Expose: Triggers Bash (Does not stack)<br><br>Marker: Triggers Bash (Does not stack)<br><br>Chill: Triggers Bash, Chance to Freeze(Stun), DMG boost (Max 3 stacks)<br><br>Burn: DMG boost, Unremovable (Max 3 stacks)<br><br>Darkness: Debuff increasing Silence/Blind application chance (Max 3 stacks)<br><br>[Silence Effect]<br><br>Unable to use most skills for a set duration<br><br>[Blind Effect]<br><br>Enveloped in shadow, missing most attacks for a set duration.</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | </table> | ||
| + | <div style="text-align:right;">[[#TOP]]</div> | ||
| + | ===Ground Smash=== | ||
| + | <table> | ||
| + | <tr> | ||
| + | <th colspan="2">Icon</th> | ||
| + | <th>Name</th> | ||
| + | <th colspan="3">Description</th> | ||
| + | <th>MP Cost</th> | ||
| + | <th>Cooldown</th> | ||
| + | <th></th> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2" rowspan="6">https://www.mirfiles.com/resources/mir2/users/Jev/Mir%204/Wiki/Skills/Warrior/Ground_Smash.png</td> | ||
| + | <td>Ground Smash</td> | ||
| + | <td colspan="3">Jumping into the air and smashing down on a target point deals devastating damage like an earthquake</td> | ||
| + | <td>0</td> | ||
| + | <td>18 sec</td> | ||
| + | <td></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="5" rowspan="5"></td> | ||
| + | <td colspan="2"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2" rowspan="8"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td>Tier</td> | ||
| + | <td colspan="6">Skill Effect</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">1</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2">Upgrade Materials</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">2</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">3</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">4</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">5</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">6</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">7</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">8</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">9</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">10</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">Effect Info</td> | ||
| + | <td colspan="8" rowspan="2">[Weaken Effect]<br><br>Weaken is a debuff which affects the target's basic stats. It grants skills with Bash effects to deal increased damage and some skills to add status effects to the target.<br><br>Daze: Triggers Bash (Does not stack)<br><br>Confuse: Triggers Bash (Does not stack)<br><br>Expose: Triggers Bash (Does not stack)<br><br>Marker: Triggers Bash (Does not stack)<br><br>Chill: Triggers Bash, Chance to Freeze(Stun), DMG boost (Max 3 stacks)<br><br>Burn: DMG boost, Unremovable (Max 3 stacks)<br><br>Darkness: Debuff increasing Silence/Blind application chance (Max 3 stacks)<br><br>[Silence Effect]<br><br>Unable to use most skills for a set duration<br><br>[Blind Effect]<br><br>Enveloped in shadow, missing most attacks for a set duration.</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | </table> | ||
| + | <div style="text-align:right;">[[#TOP]]</div> | ||
| + | ===Gale Slash=== | ||
| + | <table> | ||
| + | <tr> | ||
| + | <th colspan="2">Icon</th> | ||
| + | <th>Name</th> | ||
| + | <th colspan="3">Description</th> | ||
| + | <th>MP Cost</th> | ||
| + | <th>Cooldown</th> | ||
| + | <th></th> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2" rowspan="6">https://www.mirfiles.com/resources/mir2/users/Jev/Mir%204/Wiki/Skills/Warrior/Gale_Slash.png</td> | ||
| + | <td>Gale Slash</td> | ||
| + | <td colspan="3">If swung wildly, the sword turns faster and faster, and an unstoppable storm of Sword Force rages in the area</td> | ||
| + | <td>0</td> | ||
| + | <td>44 sec</td> | ||
| + | <td></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="5" rowspan="5"></td> | ||
| + | <td colspan="2"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2" rowspan="8"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td>Tier</td> | ||
| + | <td colspan="6">Skill Effect</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">1</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2">Upgrade Materials</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">2</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">3</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">4</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">5</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">6</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">7</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">8</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">9</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">10</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">Effect Info</td> | ||
| + | <td colspan="8" rowspan="2">[Weaken Effect]<br><br>Weaken is a debuff which affects the target's basic stats. It grants skills with Bash effects to deal increased damage and some skills to add status effects to the target.<br><br>Daze: Triggers Bash (Does not stack)<br><br>Confuse: Triggers Bash (Does not stack)<br><br>Expose: Triggers Bash (Does not stack)<br><br>Marker: Triggers Bash (Does not stack)<br><br>Chill: Triggers Bash, Chance to Freeze(Stun), DMG boost (Max 3 stacks)<br><br>Burn: DMG boost, Unremovable (Max 3 stacks)<br><br>Darkness: Debuff increasing Silence/Blind application chance (Max 3 stacks)<br><br>[Silence Effect]<br><br>Unable to use most skills for a set duration<br><br>[Blind Effect]<br><br>Enveloped in shadow, missing most attacks for a set duration.</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | </table> | ||
| + | <div style="text-align:right;">[[#TOP]]</div> | ||
| + | ===Lion's Roar=== | ||
| + | <table> | ||
| + | <tr> | ||
| + | <th colspan="2">Icon</th> | ||
| + | <th>Name</th> | ||
| + | <th colspan="3">Description</th> | ||
| + | <th>MP Cost</th> | ||
| + | <th>Cooldown</th> | ||
| + | <th></th> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2" rowspan="6">https://www.mirfiles.com/resources/mir2/users/Jev/Mir%204/Wiki/Skills/Warrior/Lion_Roar.png</td> | ||
| + | <td>Lion's Roar</td> | ||
| + | <td colspan="3">A roar unleashed by concentrating Inner Force drawn from deep within you, which becomes a weapon powerful enough to shake heaven and earth</td> | ||
| + | <td>0</td> | ||
| + | <td>39 sec</td> | ||
| + | <td></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="5" rowspan="5"></td> | ||
| + | <td colspan="2"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2" rowspan="8"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td>Tier</td> | ||
| + | <td colspan="6">Skill Effect</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">1</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2">Upgrade Materials</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">2</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">3</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">4</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">5</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">6</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">7</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">8</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">9</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">10</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">Effect Info</td> | ||
| + | <td colspan="8" rowspan="2">[Weaken Effect]<br><br>Weaken is a debuff which affects the target's basic stats. It grants skills with Bash effects to deal increased damage and some skills to add status effects to the target.<br><br>Daze: Triggers Bash (Does not stack)<br><br>Confuse: Triggers Bash (Does not stack)<br><br>Expose: Triggers Bash (Does not stack)<br><br>Marker: Triggers Bash (Does not stack)<br><br>Chill: Triggers Bash, Chance to Freeze(Stun), DMG boost (Max 3 stacks)<br><br>Burn: DMG boost, Unremovable (Max 3 stacks)<br><br>Darkness: Debuff increasing Silence/Blind application chance (Max 3 stacks)<br><br>[Silence Effect]<br><br>Unable to use most skills for a set duration<br><br>[Blind Effect]<br><br>Enveloped in shadow, missing most attacks for a set duration.</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | </table> | ||
| + | <div style="text-align:right;">[[#TOP]]</div> | ||
| + | ===Riposte=== | ||
| + | <table> | ||
| + | <tr> | ||
| + | <th colspan="2">Icon</th> | ||
| + | <th>Name</th> | ||
| + | <th colspan="3">Description</th> | ||
| + | <th>MP Cost</th> | ||
| + | <th>Cooldown</th> | ||
| + | <th></th> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2" rowspan="6">https://www.mirfiles.com/resources/mir2/users/Jev/Mir%204/Wiki/Skills/Warrior/Riposte.png</td> | ||
| + | <td>Riposte</td> | ||
| + | <td colspan="3">A skill that enables a perfect defense stance when blocking all enemy attacks, and looks for a chance to tip the scales with a single slash of the sword</td> | ||
| + | <td>0</td> | ||
| + | <td>25 sec</td> | ||
| + | <td></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="5" rowspan="5"></td> | ||
| + | <td colspan="2"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2" rowspan="8"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td>Tier</td> | ||
| + | <td colspan="6">Skill Effect</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">1</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2">Upgrade Materials</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">2</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">3</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">4</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">5</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">6</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">7</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">8</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">9</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">10</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">Effect Info</td> | ||
| + | <td colspan="8" rowspan="2">[Weaken Effect]<br><br>Weaken is a debuff which affects the target's basic stats. It grants skills with Bash effects to deal increased damage and some skills to add status effects to the target.<br><br>Daze: Triggers Bash (Does not stack)<br><br>Confuse: Triggers Bash (Does not stack)<br><br>Expose: Triggers Bash (Does not stack)<br><br>Marker: Triggers Bash (Does not stack)<br><br>Chill: Triggers Bash, Chance to Freeze(Stun), DMG boost (Max 3 stacks)<br><br>Burn: DMG boost, Unremovable (Max 3 stacks)<br><br>Darkness: Debuff increasing Silence/Blind application chance (Max 3 stacks)<br><br>[Silence Effect]<br><br>Unable to use most skills for a set duration<br><br>[Blind Effect]<br><br>Enveloped in shadow, missing most attacks for a set duration.</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | </table> | ||
| + | <div style="text-align:right;">[[#TOP]]</div> | ||
| + | ===Iron Shackle=== | ||
| + | <table> | ||
| + | <tr> | ||
| + | <th colspan="2">Icon</th> | ||
| + | <th>Name</th> | ||
| + | <th colspan="3">Description</th> | ||
| + | <th>MP Cost</th> | ||
| + | <th>Cooldown</th> | ||
| + | <th></th> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2" rowspan="6">https://www.mirfiles.com/resources/mir2/users/Jev/Mir%204/Wiki/Skills/Warrior/Iron_Shackle.png</td> | ||
| + | <td>Iron Shackle</td> | ||
| + | <td colspan="3">A wondrous binding skill that throws a chain around several nearby enemies and pulls them all toward you</td> | ||
| + | <td>0</td> | ||
| + | <td>40 sec</td> | ||
| + | <td></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="5" rowspan="5"></td> | ||
| + | <td colspan="2"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2" rowspan="8"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td>Tier</td> | ||
| + | <td colspan="6">Skill Effect</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">1</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2">Upgrade Materials</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">2</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">3</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">4</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">5</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">6</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">7</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">8</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">9</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">10</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">Effect Info</td> | ||
| + | <td colspan="8" rowspan="2">[Weaken Effect]<br><br>Weaken is a debuff which affects the target's basic stats. It grants skills with Bash effects to deal increased damage and some skills to add status effects to the target.<br><br>Daze: Triggers Bash (Does not stack)<br><br>Confuse: Triggers Bash (Does not stack)<br><br>Expose: Triggers Bash (Does not stack)<br><br>Marker: Triggers Bash (Does not stack)<br><br>Chill: Triggers Bash, Chance to Freeze(Stun), DMG boost (Max 3 stacks)<br><br>Burn: DMG boost, Unremovable (Max 3 stacks)<br><br>Darkness: Debuff increasing Silence/Blind application chance (Max 3 stacks)<br><br>[Silence Effect]<br><br>Unable to use most skills for a set duration<br><br>[Blind Effect]<br><br>Enveloped in shadow, missing most attacks for a set duration.</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | </table> | ||
| + | <div style="text-align:right;">[[#TOP]]</div> | ||
| + | ===Crescent Strike=== | ||
| + | <table> | ||
| + | <tr> | ||
| + | <th colspan="2">Icon</th> | ||
| + | <th>Name</th> | ||
| + | <th colspan="3">Description</th> | ||
| + | <th>MP Cost</th> | ||
| + | <th>Cooldown</th> | ||
| + | <th></th> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2" rowspan="6">https://www.mirfiles.com/resources/mir2/users/Jev/Mir%204/Wiki/Skills/Warrior/Crescent_Strike.png</td> | ||
| + | <td>Crescent Strike</td> | ||
| + | <td colspan="3">A sword skill that enables you to become one with the Sword Force and break through the enemy line by swinging a sword horizontally, creating a Sword Force in a big crescent shape</td> | ||
| + | <td>0</td> | ||
| + | <td>19 sec</td> | ||
| + | <td></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="5" rowspan="5"></td> | ||
| + | <td colspan="2"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2" rowspan="8"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td>Tier</td> | ||
| + | <td colspan="6">Skill Effect</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">1</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2">Upgrade Materials</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">2</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">3</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">4</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">5</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">6</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">7</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">8</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">9</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">10</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">Effect Info</td> | ||
| + | <td colspan="8" rowspan="2">[Weaken Effect]<br><br>Weaken is a debuff which affects the target's basic stats. It grants skills with Bash effects to deal increased damage and some skills to add status effects to the target.<br><br>Daze: Triggers Bash (Does not stack)<br><br>Confuse: Triggers Bash (Does not stack)<br><br>Expose: Triggers Bash (Does not stack)<br><br>Marker: Triggers Bash (Does not stack)<br><br>Chill: Triggers Bash, Chance to Freeze(Stun), DMG boost (Max 3 stacks)<br><br>Burn: DMG boost, Unremovable (Max 3 stacks)<br><br>Darkness: Debuff increasing Silence/Blind application chance (Max 3 stacks)<br><br>[Silence Effect]<br><br>Unable to use most skills for a set duration<br><br>[Blind Effect]<br><br>Enveloped in shadow, missing most attacks for a set duration.</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | </table> | ||
| + | <div style="text-align:right;">[[#TOP]]</div> | ||
| + | ===Berserk=== | ||
| + | <table> | ||
| + | <tr> | ||
| + | <th colspan="2">Icon</th> | ||
| + | <th>Name</th> | ||
| + | <th colspan="3">Description</th> | ||
| + | <th>MP Cost</th> | ||
| + | <th>Cooldown</th> | ||
| + | <th></th> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2" rowspan="6">https://www.mirfiles.com/resources/mir2/users/Jev/Mir%204/Wiki/Skills/Warrior/Berserk.png</td> | ||
| + | <td>Berserk</td> | ||
| + | <td colspan="3">A prohibited skill that instantly reverses the flow of the Inner Force Loci to forcefully blast open one's full potential</td> | ||
| + | <td>0</td> | ||
| + | <td>48 sec</td> | ||
| + | <td></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="5" rowspan="5"></td> | ||
| + | <td colspan="2"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2" rowspan="8"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td>Tier</td> | ||
| + | <td colspan="6">Skill Effect</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">1</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2">Upgrade Materials</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">2</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">3</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">4</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">5</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">6</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">7</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">8</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">9</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">10</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">Effect Info</td> | ||
| + | <td colspan="8" rowspan="2">[Weaken Effect]<br><br>Weaken is a debuff which affects the target's basic stats. It grants skills with Bash effects to deal increased damage and some skills to add status effects to the target.<br><br>Daze: Triggers Bash (Does not stack)<br><br>Confuse: Triggers Bash (Does not stack)<br><br>Expose: Triggers Bash (Does not stack)<br><br>Marker: Triggers Bash (Does not stack)<br><br>Chill: Triggers Bash, Chance to Freeze(Stun), DMG boost (Max 3 stacks)<br><br>Burn: DMG boost, Unremovable (Max 3 stacks)<br><br>Darkness: Debuff increasing Silence/Blind application chance (Max 3 stacks)<br><br>[Silence Effect]<br><br>Unable to use most skills for a set duration<br><br>[Blind Effect]<br><br>Enveloped in shadow, missing most attacks for a set duration.</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | </table> | ||
| + | <div style="text-align:right;">[[#TOP]]</div> | ||
| + | ===Barbaric Charge=== | ||
| + | <table> | ||
| + | <tr> | ||
| + | <th colspan="2">Icon</th> | ||
| + | <th>Name</th> | ||
| + | <th colspan="3">Description</th> | ||
| + | <th>MP Cost</th> | ||
| + | <th>Cooldown</th> | ||
| + | <th></th> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2" rowspan="6">https://www.mirfiles.com/resources/mir2/users/Jev/Mir%204/Wiki/Skills/Warrior/Barbaric_Charge.png</td> | ||
| + | <td>Barbaric Charge</td> | ||
| + | <td colspan="3">You to charge at the center of the enemy camp and throw chains in all directions to knockdown enemies</td> | ||
| + | <td>0</td> | ||
| + | <td>33 sec</td> | ||
| + | <td></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="5" rowspan="5"></td> | ||
| + | <td colspan="2"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2" rowspan="8"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td>Tier</td> | ||
| + | <td colspan="6">Skill Effect</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">1</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2">Upgrade Materials</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">2</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">3</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">4</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">5</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">6</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">7</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">8</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">9</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="4">10</td> | ||
| + | <td colspan="6" rowspan="4"></td> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">MAT IMAGE</td> | ||
| + | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">Effect Info</td> | ||
| + | <td colspan="8" rowspan="2">[Weaken Effect]<br><br>Weaken is a debuff which affects the target's basic stats. It grants skills with Bash effects to deal increased damage and some skills to add status effects to the target.<br><br>Daze: Triggers Bash (Does not stack)<br><br>Confuse: Triggers Bash (Does not stack)<br><br>Expose: Triggers Bash (Does not stack)<br><br>Marker: Triggers Bash (Does not stack)<br><br>Chill: Triggers Bash, Chance to Freeze(Stun), DMG boost (Max 3 stacks)<br><br>Burn: DMG boost, Unremovable (Max 3 stacks)<br><br>Darkness: Debuff increasing Silence/Blind application chance (Max 3 stacks)<br><br>[Silence Effect]<br><br>Unable to use most skills for a set duration<br><br>[Blind Effect]<br><br>Enveloped in shadow, missing most attacks for a set duration.</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | </table> | ||
| + | <div style="text-align:right;">[[Mir4WarriorSkills|Back to Top]]</div> | ||
| + | ===Unbreakable Stance=== | ||
| + | <table> | ||
| + | <tr> | ||
| + | <th colspan="2">Icon</th> | ||
| + | <th>Name</th> | ||
| + | <th colspan="3">Description</th> | ||
| + | <th>MP Cost</th> | ||
| + | <th>Cooldown</th> | ||
| + | <th></th> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2" rowspan="6">https://www.mirfiles.com/resources/mir2/users/Jev/Mir%204/Wiki/Skills/Warrior/Unbreakable_Stance.png</td> | ||
| + | <td>Unbreakable Stance</td> | ||
| + | <td colspan="3">A self-defense skill that creates a spiral whirlpool around the body to protect against threats</td> | ||
| + | <td>0</td> | ||
| + | <td>52 sec</td> | ||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
| Line 558: | Line 2,351: | ||
<td rowspan="2">MAT IMAGE</td> | <td rowspan="2">MAT IMAGE</td> | ||
<td rowspan="2">X AMOUNT</td> | <td rowspan="2">X AMOUNT</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td rowspan="2">Effect Info</td> | ||
| + | <td colspan="8" rowspan="2">[Weaken Effect]<br><br>Weaken is a debuff which affects the target's basic stats. It grants skills with Bash effects to deal increased damage and some skills to add status effects to the target.<br><br>Daze: Triggers Bash (Does not stack)<br><br>Confuse: Triggers Bash (Does not stack)<br><br>Expose: Triggers Bash (Does not stack)<br><br>Marker: Triggers Bash (Does not stack)<br><br>Chill: Triggers Bash, Chance to Freeze(Stun), DMG boost (Max 3 stacks)<br><br>Burn: DMG boost, Unremovable (Max 3 stacks)<br><br>Darkness: Debuff increasing Silence/Blind application chance (Max 3 stacks)<br><br>[Silence Effect]<br><br>Unable to use most skills for a set duration<br><br>[Blind Effect]<br><br>Enveloped in shadow, missing most attacks for a set duration.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
</tr> | </tr> | ||
</table> | </table> | ||
| − | -- | + | |
| + | <div style="text-align:right;">[[#TOP]]</div> | ||
| + | |||
| + | <div style="text-align:right;">[[MIR4|Back]]</div> | ||
Latest revision as of 11:11, 29 October 2024
Warrior, Wizard, Taoist, Arbalist, Lancer
Dragon Flames
| Icon | Name | Description | MP Cost | Cooldown | ||||
|---|---|---|---|---|---|---|---|---|
![]() |
Dragon Flame | A Warrior's Ultimate that creates Chi Fire with qigong of extreme yang, infuses iit into a sword, and discharges it out all at once, burning the area to the ground | 0 | 10 sec | ||||
| Tier | Skill Effect | |||||||
| 1 | 660% PHYS ATK as PHYS DMG (Number of hits: 4) [Effect on use] - Invincible for 3 sec after casting [Effect when hit] - 100% (+ Knockdown success chance) to Knockdown the monster -10% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance) |
|||||||
| Upgrade Materials | ||||||||
| 2 | 673% PHYS ATK as PHYS DMG (Number of hits: 4) [Effect on use] - Invincible for 3 sec after casting [Effect when hit] - 100% (+ Knockdown success chance) to Knockdown the monster -10% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance) |
MAT IMAGE | Energy x 100 | |||||
| MAT IMAGE | [UC] Skill Tome x 5 | |||||||
| 3 | 683% PHYS ATK as PHYS DMG (Number of hits: 4) [Effect on use] - Invincible for 3 sec after casting [Effect when hit] - 100% (+ Knockdown success chance) to Knockdown the monster -10% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance) |
MAT IMAGE | Energy x 800 | |||||
| MAT IMAGE | [UC] Skill Tome x 7 | |||||||
| 4 | 699% PHYS ATK as PHYS DMG (Number of hits: 4) [Effect on use] - Invincible for 3 sec after casting [Effect when hit] - 100% (+ Knockdown success chance) to Knockdown the monster -10% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance) |
MAT IMAGE | Energy x 4000 | |||||
| MAT IMAGE | [UC] Skill Tome x 9 | |||||||
| 5 | 712% PHYS ATK as PHYS DMG (Number of hits: 4) [Effect on use] - Invincible for 3 sec after casting [Effect when hit] - 100% (+ Knockdown success chance) to Knockdown the monster -50% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance) |
MAT IMAGE | Energy x 16000 | |||||
| MAT IMAGE | [R] Dragon Flame Skill Tome x 2 | |||||||
| 6 | 725% PHYS ATK as PHYS DMG (Number of hits: 4) [Effect on use] - Invincible for 3 sec after casting [Effect when hit] - 100% (+ Knockdown success chance) to Knockdown the monster -50% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance) |
MAT IMAGE | Energy x 50000 | |||||
| MAT IMAGE | [R] Dragon Flame Skill Tome x 5 | |||||||
| 7 | 738% PHYS ATK as PHYS DMG (Number of hits: 4) [Effect on use] - Invincible for 3 sec after casting [Effect when hit] - 100% (+ Knockdown success chance) to Knockdown the monster -50% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance) |
MAT IMAGE | Energy x 160000 | |||||
| MAT IMAGE | [R] Dragon Flame Skill Tome x 7 | |||||||
| 8 | 751% PHYS ATK as PHYS DMG (Number of hits: 4) [Effect on use] - Invincible for 3 sec after casting [Effect when hit] - 100% (+ Knockdown success chance) to Knockdown the monster -80% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance) |
MAT IMAGE | X AMOUNT | |||||
| MAT IMAGE | X AMOUNT | |||||||
| 9 | 764% PHYS ATK as PHYS DMG (Number of hits: 4) [Effect on use] - Invincible for 3 sec after casting [Effect when hit] - 100% (+ Knockdown success chance) to Knockdown the monster -80% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance) |
MAT IMAGE | X AMOUNT | |||||
| MAT IMAGE | X AMOUNT | |||||||
| 10 | 777% PHYS ATK as PHYS DMG (Number of hits: 4) [Effect on use] - Invincible for 3 sec after casting [Effect when hit] - 100% (+ Knockdown success chance) to Knockdown the monster -120% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance) |
MAT IMAGE | X AMOUNT | |||||
| MAT IMAGE | X AMOUNT | |||||||
| Effect Info | [Weaken Effect] Weaken is a debuff which affects the target's basic stats. It grants skills with Bash effects to deal increased damage and some skills to add status effects to the target. Daze: Triggers Bash (Does not stack) Confuse: Triggers Bash (Does not stack) Expose: Triggers Bash (Does not stack) Marker: Triggers Bash (Does not stack) Chill: Triggers Bash, Chance to Freeze(Stun), DMG boost (Max 3 stacks) Burn: DMG boost, Unremovable (Max 3 stacks) Darkness: Debuff increasing Silence/Blind application chance (Max 3 stacks) [Silence Effect] Unable to use most skills for a set duration [Blind Effect] Enveloped in shadow, missing most attacks for a set duration. |
|||||||
Void Slash
| Icon | Name | Description | MP Cost | Cooldown | ||||
|---|---|---|---|---|---|---|---|---|
![]() |
Void Slash | A sword skill that sends a linear Sword Force wave by slashing the sword very quickly as if to cut through space | 0 | 25 sec | ||||
| Tier | Skill Effect | |||||||
| 1 | 250% PHYS ATK as PHYS DMG (Number of hits: 3) [Effect when hit] - Dazed for 5 sec |
|||||||
| Upgrade Materials | ||||||||
| 2 | 255% PHYS ATK as PHYS DMG (Number of hits: 3) [Effect when hit] - Dazed for 5 sec |
MAT IMAGE | X AMOUNT | |||||
| MAT IMAGE | X AMOUNT | |||||||
| 3 | 260% PHYS ATK as PHYS DMG (Number of hits: 3) [Effect when hit] - Dazed for 5 sec |
MAT IMAGE | X AMOUNT | |||||
| MAT IMAGE | X AMOUNT | |||||||
| 4 | 265% PHYS ATK as PHYS DMG (Number of hits: 3) [Effect when hit] - Dazed for 5 sec |
MAT IMAGE | X AMOUNT | |||||
| MAT IMAGE | X AMOUNT | |||||||
| 5 | 270% PHYS ATK as PHYS DMG (Number of hits: 3) [Effect when hit] - Dazed for 8 sec [Effect over time] - Monster ATK DMG Boost +4% Boss DMG Reduction +5% - If you receive a Shield effect, Spell DEF +100 for 10 sec |
MAT IMAGE | X AMOUNT | |||||
| MAT IMAGE | X AMOUNT | |||||||
| 6 | 275% PHYS ATK as PHYS DMG (Number of hits: 3) [Effect when hit] - Dazed for 8 sec [Effect over time] - Monster ATK DMG Boost +4% Boss DMG Reduction +5% - If you receive a Shield effect, Spell DEF +100 for 10 sec |
MAT IMAGE | X AMOUNT | |||||
| MAT IMAGE | X AMOUNT | |||||||
| 7 | 280% PHYS ATK as PHYS DMG (Number of hits: 3) [Effect when hit] - Dazed for 8 sec [Effect over time] - Monster ATK DMG Boost +4% Boss DMG Reduction +5% - If you receive a Shield effect, Spell DEF +100 for 10 sec |
MAT IMAGE | X AMOUNT | |||||
| MAT IMAGE | X AMOUNT | |||||||
| 8 | 285% PHYS ATK as PHYS DMG (Number of hits: 3) [Effect when hit] - Dazed for 10 sec - Knockdown RES Chance -10% for 20 sec - PHYS and Spell ATK -100 for 10 sec [Effect over time] - Monster ATK DMG Boost +8% |
MAT IMAGE | X AMOUNT | |||||
| MAT IMAGE | X AMOUNT | |||||||
| 9 | 290% PHYS ATK as PHYS DMG (Number of hits: 3) [Effect when hit] - Dazed for 10 sec - Knockdown RES Chance -10% for 20 sec - PHYS and Spell ATK -100 for 10 sec [Effect over time] - Monster ATK DMG Boost +8% |
MAT IMAGE | X AMOUNT | |||||
| MAT IMAGE | X AMOUNT | |||||||
| 10 | 295% PHYS ATK as PHYS DMG (Number of hits: 3) [Effect when hit] - Dazed for 10 sec - Knockdown RES Chance -15% for 30 sec - PHYS and Spell ATK -150 for 10 sec [Effect over time] - Monster ATK DMG Boost +12% |
MAT IMAGE | X AMOUNT | |||||
| MAT IMAGE | X AMOUNT | |||||||
| Effect Info | [Weaken Effect] Weaken is a debuff which affects the target's basic stats. It grants skills with Bash effects to deal increased damage and some skills to add status effects to the target. Daze: Triggers Bash (Does not stack) Confuse: Triggers Bash (Does not stack) Expose: Triggers Bash (Does not stack) Marker: Triggers Bash (Does not stack) Chill: Triggers Bash, Chance to Freeze(Stun), DMG boost (Max 3 stacks) Burn: DMG boost, Unremovable (Max 3 stacks) Darkness: Debuff increasing Silence/Blind application chance (Max 3 stacks) [Silence Effect] Unable to use most skills for a set duration [Blind Effect] Enveloped in shadow, missing most attacks for a set duration. |
|||||||
Splitting Slash
| Icon | Name | Description | MP Cost | Cooldown | ||||
|---|---|---|---|---|---|---|---|---|
![]() |
Splitting Slash | A simple move that swings a weapon widely. However, its overwhelming power and energy neutralize all skills and tricks of enemies and destroy everything in its way | 0 | 16 sec | ||||
| Tier | Skill Effect | |||||||
| 1 | 210% PHYS ATK as PHYS DMG [Effect when hit] - When Dazed, Bash and DMG Boost +50% - 100% (+ Knockdown success chance) to Knockdown the monster - 0% (+ Knockdown success chance) to Knockdown the character |
|||||||
| Upgrade Materials | ||||||||
| 2 | 214% PHYS ATK as PHYS DMG [Effect when hit] - When Dazed, Bash and DMG Boost +50% - 100% (+ Knockdown success chance) to Knockdown the monster - 0% (+ Knockdown success chance) to Knockdown the character |
MAT IMAGE | X AMOUNT | |||||
| MAT IMAGE | X AMOUNT | |||||||
| 3 | 218% PHYS ATK as PHYS DMG [Effect when hit] - When Dazed, Bash and DMG Boost +50% - 100% (+ Knockdown success chance) to Knockdown the monster - 0% (+ Knockdown success chance) to Knockdown the character |
MAT IMAGE | X AMOUNT | |||||
| MAT IMAGE | X AMOUNT | |||||||
| 4 | 222% PHYS ATK as PHYS DMG [Effect when hit] - When Dazed, Bash and DMG Boost +50% - 100% (+ Knockdown success chance) to Knockdown the monster - 0% (+ Knockdown success chance) to Knockdown the character |
MAT IMAGE | X AMOUNT | |||||
| MAT IMAGE | X AMOUNT | |||||||
| 5 | 222% PHYS ATK as PHYS DMG [Effect when hit] - When Dazed, Bash and DMG Boost +50% - 100% (+ Knockdown success chance) to Knockdown the monster - 0% (+ Knockdown success chance) to Knockdown the character [Effect over time] - Bash ATK DMG Boost +10% |
MAT IMAGE | X AMOUNT | |||||
| MAT IMAGE | X AMOUNT | |||||||
| 6 | 230% PHYS ATK as PHYS DMG [Effect when hit] - When Dazed, Bash and DMG Boost +50% - 100% (+ Knockdown success chance) to Knockdown the monster - 0% (+ Knockdown success chance) to Knockdown the character [Effect over time] - Bash ATK DMG Boost +10% |
MAT IMAGE | X AMOUNT | |||||
| MAT IMAGE | X AMOUNT | |||||||
| 7 | 234% PHYS ATK as PHYS DMG [Effect when hit] - When Dazed, Bash and DMG Boost +50% - 100% (+ Knockdown success chance) to Knockdown the monster - 0% (+ Knockdown success chance) to Knockdown the character [Effect over time] - Bash ATK DMG Boost +10% |
MAT IMAGE | X AMOUNT | |||||
| MAT IMAGE | X AMOUNT | |||||||
| 8 | 238% PHYS ATK as PHYS DMG [Effect on use] -Your Accuracy +300 for 10 sec [Effect when hit] - When Dazed, Bash and DMG Boost +80% - 100% (+ Knockdown success chance) to Knockdown the monster - 0% (+ Knockdown success chance) to Knockdown the character |
MAT IMAGE | X AMOUNT | |||||
| MAT IMAGE | X AMOUNT | |||||||
| 9 | 242% PHYS ATK as PHYS DMG [Effect on use] -Your Accuracy +300 for 10 sec [Effect when hit] - When Dazed, Bash and DMG Boost +80% - 100% (+ Knockdown success chance) to Knockdown the monster - 0% (+ Knockdown success chance) to Knockdown the character |
MAT IMAGE | X AMOUNT | |||||
| MAT IMAGE | X AMOUNT | |||||||
| 10 | 246% PHYS ATK as PHYS DMG [Effect on use] -Your Accuracy +500 for 15 sec [Effect when hit] - When Dazed, Bash and DMG Boost +100% - 100% (+ Knockdown success chance) to Knockdown the monster - 0% (+ Knockdown success chance) to Knockdown the character |
MAT IMAGE | X AMOUNT | |||||
| MAT IMAGE | X AMOUNT | |||||||
| Effect Info | [Weaken Effect] Weaken is a debuff which affects the target's basic stats. It grants skills with Bash effects to deal increased damage and some skills to add status effects to the target. Daze: Triggers Bash (Does not stack) Confuse: Triggers Bash (Does not stack) Expose: Triggers Bash (Does not stack) Marker: Triggers Bash (Does not stack) Chill: Triggers Bash, Chance to Freeze(Stun), DMG boost (Max 3 stacks) Burn: DMG boost, Unremovable (Max 3 stacks) Darkness: Debuff increasing Silence/Blind application chance (Max 3 stacks) [Silence Effect] Unable to use most skills for a set duration [Blind Effect] Enveloped in shadow, missing most attacks for a set duration. |
|||||||
Body Check
| Icon | Name | Description | MP Cost | Cooldown | ||||
|---|---|---|---|---|---|---|---|---|
![]() |
Body Check | Combining the melee sparring skill of a Body Check with the powerful PHYS skill and armor weight of a Warrior, it can inflict a shock comparable to being hit by a giant boulder | 0 | 23 sec | ||||
| Tier | Skill Effect | |||||||
| 1 | ||||||||
| Upgrade Materials | ||||||||
| 2 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 3 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 4 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 5 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 6 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 7 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 8 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 9 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 10 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| Effect Info | [Weaken Effect] Weaken is a debuff which affects the target's basic stats. It grants skills with Bash effects to deal increased damage and some skills to add status effects to the target. Daze: Triggers Bash (Does not stack) Confuse: Triggers Bash (Does not stack) Expose: Triggers Bash (Does not stack) Marker: Triggers Bash (Does not stack) Chill: Triggers Bash, Chance to Freeze(Stun), DMG boost (Max 3 stacks) Burn: DMG boost, Unremovable (Max 3 stacks) Darkness: Debuff increasing Silence/Blind application chance (Max 3 stacks) [Silence Effect] Unable to use most skills for a set duration [Blind Effect] Enveloped in shadow, missing most attacks for a set duration. |
|||||||
Ground Smash
| Icon | Name | Description | MP Cost | Cooldown | ||||
|---|---|---|---|---|---|---|---|---|
![]() |
Ground Smash | Jumping into the air and smashing down on a target point deals devastating damage like an earthquake | 0 | 18 sec | ||||
| Tier | Skill Effect | |||||||
| 1 | ||||||||
| Upgrade Materials | ||||||||
| 2 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 3 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 4 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 5 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 6 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 7 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 8 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 9 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 10 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| Effect Info | [Weaken Effect] Weaken is a debuff which affects the target's basic stats. It grants skills with Bash effects to deal increased damage and some skills to add status effects to the target. Daze: Triggers Bash (Does not stack) Confuse: Triggers Bash (Does not stack) Expose: Triggers Bash (Does not stack) Marker: Triggers Bash (Does not stack) Chill: Triggers Bash, Chance to Freeze(Stun), DMG boost (Max 3 stacks) Burn: DMG boost, Unremovable (Max 3 stacks) Darkness: Debuff increasing Silence/Blind application chance (Max 3 stacks) [Silence Effect] Unable to use most skills for a set duration [Blind Effect] Enveloped in shadow, missing most attacks for a set duration. |
|||||||
Gale Slash
| Icon | Name | Description | MP Cost | Cooldown | ||||
|---|---|---|---|---|---|---|---|---|
![]() |
Gale Slash | If swung wildly, the sword turns faster and faster, and an unstoppable storm of Sword Force rages in the area | 0 | 44 sec | ||||
| Tier | Skill Effect | |||||||
| 1 | ||||||||
| Upgrade Materials | ||||||||
| 2 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 3 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 4 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 5 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 6 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 7 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 8 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 9 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 10 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| Effect Info | [Weaken Effect] Weaken is a debuff which affects the target's basic stats. It grants skills with Bash effects to deal increased damage and some skills to add status effects to the target. Daze: Triggers Bash (Does not stack) Confuse: Triggers Bash (Does not stack) Expose: Triggers Bash (Does not stack) Marker: Triggers Bash (Does not stack) Chill: Triggers Bash, Chance to Freeze(Stun), DMG boost (Max 3 stacks) Burn: DMG boost, Unremovable (Max 3 stacks) Darkness: Debuff increasing Silence/Blind application chance (Max 3 stacks) [Silence Effect] Unable to use most skills for a set duration [Blind Effect] Enveloped in shadow, missing most attacks for a set duration. |
|||||||
Lion's Roar
| Icon | Name | Description | MP Cost | Cooldown | ||||
|---|---|---|---|---|---|---|---|---|
![]() |
Lion's Roar | A roar unleashed by concentrating Inner Force drawn from deep within you, which becomes a weapon powerful enough to shake heaven and earth | 0 | 39 sec | ||||
| Tier | Skill Effect | |||||||
| 1 | ||||||||
| Upgrade Materials | ||||||||
| 2 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 3 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 4 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 5 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 6 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 7 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 8 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 9 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 10 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| Effect Info | [Weaken Effect] Weaken is a debuff which affects the target's basic stats. It grants skills with Bash effects to deal increased damage and some skills to add status effects to the target. Daze: Triggers Bash (Does not stack) Confuse: Triggers Bash (Does not stack) Expose: Triggers Bash (Does not stack) Marker: Triggers Bash (Does not stack) Chill: Triggers Bash, Chance to Freeze(Stun), DMG boost (Max 3 stacks) Burn: DMG boost, Unremovable (Max 3 stacks) Darkness: Debuff increasing Silence/Blind application chance (Max 3 stacks) [Silence Effect] Unable to use most skills for a set duration [Blind Effect] Enveloped in shadow, missing most attacks for a set duration. |
|||||||
Riposte
| Icon | Name | Description | MP Cost | Cooldown | ||||
|---|---|---|---|---|---|---|---|---|
![]() |
Riposte | A skill that enables a perfect defense stance when blocking all enemy attacks, and looks for a chance to tip the scales with a single slash of the sword | 0 | 25 sec | ||||
| Tier | Skill Effect | |||||||
| 1 | ||||||||
| Upgrade Materials | ||||||||
| 2 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 3 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 4 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 5 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 6 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 7 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 8 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 9 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 10 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| Effect Info | [Weaken Effect] Weaken is a debuff which affects the target's basic stats. It grants skills with Bash effects to deal increased damage and some skills to add status effects to the target. Daze: Triggers Bash (Does not stack) Confuse: Triggers Bash (Does not stack) Expose: Triggers Bash (Does not stack) Marker: Triggers Bash (Does not stack) Chill: Triggers Bash, Chance to Freeze(Stun), DMG boost (Max 3 stacks) Burn: DMG boost, Unremovable (Max 3 stacks) Darkness: Debuff increasing Silence/Blind application chance (Max 3 stacks) [Silence Effect] Unable to use most skills for a set duration [Blind Effect] Enveloped in shadow, missing most attacks for a set duration. |
|||||||
Iron Shackle
| Icon | Name | Description | MP Cost | Cooldown | ||||
|---|---|---|---|---|---|---|---|---|
![]() |
Iron Shackle | A wondrous binding skill that throws a chain around several nearby enemies and pulls them all toward you | 0 | 40 sec | ||||
| Tier | Skill Effect | |||||||
| 1 | ||||||||
| Upgrade Materials | ||||||||
| 2 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 3 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 4 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 5 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 6 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 7 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 8 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 9 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 10 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| Effect Info | [Weaken Effect] Weaken is a debuff which affects the target's basic stats. It grants skills with Bash effects to deal increased damage and some skills to add status effects to the target. Daze: Triggers Bash (Does not stack) Confuse: Triggers Bash (Does not stack) Expose: Triggers Bash (Does not stack) Marker: Triggers Bash (Does not stack) Chill: Triggers Bash, Chance to Freeze(Stun), DMG boost (Max 3 stacks) Burn: DMG boost, Unremovable (Max 3 stacks) Darkness: Debuff increasing Silence/Blind application chance (Max 3 stacks) [Silence Effect] Unable to use most skills for a set duration [Blind Effect] Enveloped in shadow, missing most attacks for a set duration. |
|||||||
Crescent Strike
| Icon | Name | Description | MP Cost | Cooldown | ||||
|---|---|---|---|---|---|---|---|---|
![]() |
Crescent Strike | A sword skill that enables you to become one with the Sword Force and break through the enemy line by swinging a sword horizontally, creating a Sword Force in a big crescent shape | 0 | 19 sec | ||||
| Tier | Skill Effect | |||||||
| 1 | ||||||||
| Upgrade Materials | ||||||||
| 2 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 3 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 4 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 5 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 6 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 7 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 8 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 9 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 10 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| Effect Info | [Weaken Effect] Weaken is a debuff which affects the target's basic stats. It grants skills with Bash effects to deal increased damage and some skills to add status effects to the target. Daze: Triggers Bash (Does not stack) Confuse: Triggers Bash (Does not stack) Expose: Triggers Bash (Does not stack) Marker: Triggers Bash (Does not stack) Chill: Triggers Bash, Chance to Freeze(Stun), DMG boost (Max 3 stacks) Burn: DMG boost, Unremovable (Max 3 stacks) Darkness: Debuff increasing Silence/Blind application chance (Max 3 stacks) [Silence Effect] Unable to use most skills for a set duration [Blind Effect] Enveloped in shadow, missing most attacks for a set duration. |
|||||||
Berserk
| Icon | Name | Description | MP Cost | Cooldown | ||||
|---|---|---|---|---|---|---|---|---|
![]() |
Berserk | A prohibited skill that instantly reverses the flow of the Inner Force Loci to forcefully blast open one's full potential | 0 | 48 sec | ||||
| Tier | Skill Effect | |||||||
| 1 | ||||||||
| Upgrade Materials | ||||||||
| 2 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 3 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 4 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 5 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 6 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 7 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 8 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 9 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 10 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| Effect Info | [Weaken Effect] Weaken is a debuff which affects the target's basic stats. It grants skills with Bash effects to deal increased damage and some skills to add status effects to the target. Daze: Triggers Bash (Does not stack) Confuse: Triggers Bash (Does not stack) Expose: Triggers Bash (Does not stack) Marker: Triggers Bash (Does not stack) Chill: Triggers Bash, Chance to Freeze(Stun), DMG boost (Max 3 stacks) Burn: DMG boost, Unremovable (Max 3 stacks) Darkness: Debuff increasing Silence/Blind application chance (Max 3 stacks) [Silence Effect] Unable to use most skills for a set duration [Blind Effect] Enveloped in shadow, missing most attacks for a set duration. |
|||||||
Barbaric Charge
| Icon | Name | Description | MP Cost | Cooldown | ||||
|---|---|---|---|---|---|---|---|---|
![]() |
Barbaric Charge | You to charge at the center of the enemy camp and throw chains in all directions to knockdown enemies | 0 | 33 sec | ||||
| Tier | Skill Effect | |||||||
| 1 | ||||||||
| Upgrade Materials | ||||||||
| 2 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 3 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 4 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 5 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 6 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 7 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 8 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 9 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 10 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| Effect Info | [Weaken Effect] Weaken is a debuff which affects the target's basic stats. It grants skills with Bash effects to deal increased damage and some skills to add status effects to the target. Daze: Triggers Bash (Does not stack) Confuse: Triggers Bash (Does not stack) Expose: Triggers Bash (Does not stack) Marker: Triggers Bash (Does not stack) Chill: Triggers Bash, Chance to Freeze(Stun), DMG boost (Max 3 stacks) Burn: DMG boost, Unremovable (Max 3 stacks) Darkness: Debuff increasing Silence/Blind application chance (Max 3 stacks) [Silence Effect] Unable to use most skills for a set duration [Blind Effect] Enveloped in shadow, missing most attacks for a set duration. |
|||||||
Unbreakable Stance
| Icon | Name | Description | MP Cost | Cooldown | ||||
|---|---|---|---|---|---|---|---|---|
![]() |
Unbreakable Stance | A self-defense skill that creates a spiral whirlpool around the body to protect against threats | 0 | 52 sec | ||||
| Tier | Skill Effect | |||||||
| 1 | ||||||||
| Upgrade Materials | ||||||||
| 2 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 3 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 4 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 5 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 6 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 7 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 8 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 9 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| 10 | MAT IMAGE | X AMOUNT | ||||||
| MAT IMAGE | X AMOUNT | |||||||
| Effect Info | [Weaken Effect] Weaken is a debuff which affects the target's basic stats. It grants skills with Bash effects to deal increased damage and some skills to add status effects to the target. Daze: Triggers Bash (Does not stack) Confuse: Triggers Bash (Does not stack) Expose: Triggers Bash (Does not stack) Marker: Triggers Bash (Does not stack) Chill: Triggers Bash, Chance to Freeze(Stun), DMG boost (Max 3 stacks) Burn: DMG boost, Unremovable (Max 3 stacks) Darkness: Debuff increasing Silence/Blind application chance (Max 3 stacks) [Silence Effect] Unable to use most skills for a set duration [Blind Effect] Enveloped in shadow, missing most attacks for a set duration. |
|||||||













