Difference between revisions of "Mir4WarriorSkills" - LOMCN Wiki

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     <th colspan="3">Description</th>
 
     <th colspan="3">Description</th>
 
     <th>MP Cost</th>
 
     <th>MP Cost</th>
     <th colspan="2">Cooldown</th>
+
     <th>Cooldown</th>
 +
    <th></th>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
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   <tr>
 
   <tr>
 
     <td rowspan="4">1</td>
 
     <td rowspan="4">1</td>
     <td colspan="6" rowspan="4"></td>
+
     <td colspan="6" rowspan="4">210% PHYS ATK as PHYS DMG<br><br>[Effect when hit]<br><br>- When Dazed, Bash and DMG Boost +50%<br><br>- 100% (+ Knockdown success chance) to Knockdown the monster<br><br>- 0% (+ Knockdown success chance) to Knockdown the character</td>
 
     <td></td>
 
     <td></td>
 
     <td></td>
 
     <td></td>
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   <tr>
 
   <tr>
 
     <td rowspan="4">2</td>
 
     <td rowspan="4">2</td>
     <td colspan="6" rowspan="4"></td>
+
     <td colspan="6" rowspan="4">214% PHYS ATK as PHYS DMG<br>[Effect when hit]<br>- When Dazed, Bash and DMG Boost +50%<br>- 100% (+ Knockdown success chance) to Knockdown the monster<br>- 0% (+ Knockdown success chance) to Knockdown the character</td>
 
     <td rowspan="2">MAT IMAGE</td>
 
     <td rowspan="2">MAT IMAGE</td>
 
     <td rowspan="2">X AMOUNT</td>
 
     <td rowspan="2">X AMOUNT</td>
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   <tr>
 
   <tr>
 
     <td rowspan="4">3</td>
 
     <td rowspan="4">3</td>
     <td colspan="6" rowspan="4"></td>
+
     <td colspan="6" rowspan="4">218% PHYS ATK as PHYS DMG<br>[Effect when hit]<br>- When Dazed, Bash and DMG Boost +50%<br>- 100% (+ Knockdown success chance) to Knockdown the monster<br>- 0% (+ Knockdown success chance) to Knockdown the character</td>
 
     <td rowspan="2">MAT IMAGE</td>
 
     <td rowspan="2">MAT IMAGE</td>
 
     <td rowspan="2">X AMOUNT</td>
 
     <td rowspan="2">X AMOUNT</td>
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   <tr>
 
   <tr>
 
     <td rowspan="4">4</td>
 
     <td rowspan="4">4</td>
     <td colspan="6" rowspan="4"></td>
+
     <td colspan="6" rowspan="4">222% PHYS ATK as PHYS DMG<br>[Effect when hit]<br>- When Dazed, Bash and DMG Boost +50%<br>- 100% (+ Knockdown success chance) to Knockdown the monster<br>- 0% (+ Knockdown success chance) to Knockdown the character</td>
 
     <td rowspan="2">MAT IMAGE</td>
 
     <td rowspan="2">MAT IMAGE</td>
 
     <td rowspan="2">X AMOUNT</td>
 
     <td rowspan="2">X AMOUNT</td>
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   <tr>
 
   <tr>
 
     <td rowspan="4">5</td>
 
     <td rowspan="4">5</td>
     <td colspan="6" rowspan="4"></td>
+
     <td colspan="6" rowspan="4">222% PHYS ATK as PHYS DMG<br><br>[Effect when hit]<br><br>- When Dazed, Bash and DMG Boost +50%<br><br>- 100% (+ Knockdown success chance) to Knockdown the monster<br><br>- 0% (+ Knockdown success chance) to Knockdown the character<br><br>[Effect over time]<br><br>- Bash ATK DMG Boost +10%</td>
 
     <td rowspan="2">MAT IMAGE</td>
 
     <td rowspan="2">MAT IMAGE</td>
 
     <td rowspan="2">X AMOUNT</td>
 
     <td rowspan="2">X AMOUNT</td>
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   <tr>
 
   <tr>
 
     <td rowspan="4">6</td>
 
     <td rowspan="4">6</td>
     <td colspan="6" rowspan="4"></td>
+
     <td colspan="6" rowspan="4">230% PHYS ATK as PHYS DMG<br>[Effect when hit]<br>- When Dazed, Bash and DMG Boost +50%<br>- 100% (+ Knockdown success chance) to Knockdown the monster<br>- 0% (+ Knockdown success chance) to Knockdown the character<br>[Effect over time]<br>- Bash ATK DMG Boost +10%</td>
 
     <td rowspan="2">MAT IMAGE</td>
 
     <td rowspan="2">MAT IMAGE</td>
 
     <td rowspan="2">X AMOUNT</td>
 
     <td rowspan="2">X AMOUNT</td>
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   <tr>
 
   <tr>
 
     <td rowspan="4">7</td>
 
     <td rowspan="4">7</td>
     <td colspan="6" rowspan="4"></td>
+
     <td colspan="6" rowspan="4">234% PHYS ATK as PHYS DMG<br>[Effect when hit]<br>- When Dazed, Bash and DMG Boost +50%<br>- 100% (+ Knockdown success chance) to Knockdown the monster<br>- 0% (+ Knockdown success chance) to Knockdown the character<br>[Effect over time]<br>- Bash ATK DMG Boost +10%</td>
 
     <td rowspan="2">MAT IMAGE</td>
 
     <td rowspan="2">MAT IMAGE</td>
 
     <td rowspan="2">X AMOUNT</td>
 
     <td rowspan="2">X AMOUNT</td>
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   <tr>
 
   <tr>
 
     <td rowspan="4">8</td>
 
     <td rowspan="4">8</td>
     <td colspan="6" rowspan="4"></td>
+
     <td colspan="6" rowspan="4">238% PHYS ATK as PHYS DMG [Effect on use]<br><br>-Your Accuracy +300 for 10 sec<br><br>[Effect when hit]<br><br>- When Dazed, Bash and DMG Boost +80%<br><br>- 100% (+ Knockdown success chance) to Knockdown the monster <br><br>- 0% (+ Knockdown success chance) to Knockdown the character</td>
 
     <td rowspan="2">MAT IMAGE</td>
 
     <td rowspan="2">MAT IMAGE</td>
 
     <td rowspan="2">X AMOUNT</td>
 
     <td rowspan="2">X AMOUNT</td>
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   <tr>
 
   <tr>
 
     <td rowspan="4">9</td>
 
     <td rowspan="4">9</td>
     <td colspan="6" rowspan="4"></td>
+
     <td colspan="6" rowspan="4">242% PHYS ATK as PHYS DMG [Effect on use]<br>-Your Accuracy +300 for 10 sec<br>[Effect when hit]<br>- When Dazed, Bash and DMG Boost +80%<br>- 100% (+ Knockdown success chance) to Knockdown the monster <br>- 0% (+ Knockdown success chance) to Knockdown the character</td>
 
     <td rowspan="2">MAT IMAGE</td>
 
     <td rowspan="2">MAT IMAGE</td>
 
     <td rowspan="2">X AMOUNT</td>
 
     <td rowspan="2">X AMOUNT</td>
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   <tr>
 
   <tr>
 
     <td rowspan="4">10</td>
 
     <td rowspan="4">10</td>
     <td colspan="6" rowspan="4"></td>
+
     <td colspan="6" rowspan="4">246% PHYS ATK as PHYS DMG [Effect on use]<br>-Your Accuracy +500 for 15 sec<br>[Effect when hit]<br>- When Dazed, Bash and DMG Boost +100%<br>- 100% (+ Knockdown success chance) to Knockdown the monster <br>- 0% (+ Knockdown success chance) to Knockdown the character</td>
 
     <td rowspan="2">MAT IMAGE</td>
 
     <td rowspan="2">MAT IMAGE</td>
 
     <td rowspan="2">X AMOUNT</td>
 
     <td rowspan="2">X AMOUNT</td>

Revision as of 12:55, 11 October 2024

Icon Name Description MP Cost Cooldown
Dragon_Flame.png Dragon Flame A Warrior's Ultimate that creates Chi Fire with qigong of extreme yang, infuses iit into a sword, and discharges it out all at once, burning the area to the ground 0 10 sec
Tier Skill Effect
1 660% PHYS ATK as PHYS DMG (Number of hits: 4)

[Effect on use]

- Invincible for 3 sec after casting

[Effect when hit]

- 100% (+ Knockdown success chance) to Knockdown the monster

-10% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance)
Upgrade Materials
2 673% PHYS ATK as PHYS DMG (Number of hits: 4)
[Effect on use]
- Invincible for 3 sec after casting
[Effect when hit]
- 100% (+ Knockdown success chance) to Knockdown the monster
-10% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance)
MAT IMAGE X AMOUNT
MAT IMAGE X AMOUNT
3 683% PHYS ATK as PHYS DMG (Number of hits: 4)
[Effect on use]
- Invincible for 3 sec after casting
[Effect when hit]
- 100% (+ Knockdown success chance) to Knockdown the monster
-10% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance)
MAT IMAGE X AMOUNT
MAT IMAGE X AMOUNT
4 699% PHYS ATK as PHYS DMG (Number of hits: 4)
[Effect on use]
- Invincible for 3 sec after casting
[Effect when hit]
- 100% (+ Knockdown success chance) to Knockdown the monster
-10% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance)
MAT IMAGE X AMOUNT
MAT IMAGE X AMOUNT
5 712% PHYS ATK as PHYS DMG (Number of hits: 4)
[Effect on use]
- Invincible for 3 sec after casting
[Effect when hit]
- 100% (+ Knockdown success chance) to Knockdown the monster
-50% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance)
MAT IMAGE X AMOUNT
MAT IMAGE X AMOUNT
6 725% PHYS ATK as PHYS DMG (Number of hits: 4)
[Effect on use]
- Invincible for 3 sec after casting
[Effect when hit]
- 100% (+ Knockdown success chance) to Knockdown the monster
-50% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance)
MAT IMAGE X AMOUNT
MAT IMAGE X AMOUNT
7 738% PHYS ATK as PHYS DMG (Number of hits: 4)
[Effect on use]
- Invincible for 3 sec after casting
[Effect when hit]
- 100% (+ Knockdown success chance) to Knockdown the monster
-50% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance)
MAT IMAGE X AMOUNT
MAT IMAGE X AMOUNT
8 751% PHYS ATK as PHYS DMG (Number of hits: 4)
[Effect on use]
- Invincible for 3 sec after casting
[Effect when hit]
- 100% (+ Knockdown success chance) to Knockdown the monster
-80% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance)
MAT IMAGE X AMOUNT
MAT IMAGE X AMOUNT
9 764% PHYS ATK as PHYS DMG (Number of hits: 4)
[Effect on use]
- Invincible for 3 sec after casting
[Effect when hit]
- 100% (+ Knockdown success chance) to Knockdown the monster
-80% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance)
MAT IMAGE X AMOUNT
MAT IMAGE X AMOUNT
10 777% PHYS ATK as PHYS DMG (Number of hits: 4)
[Effect on use]
- Invincible for 3 sec after casting
[Effect when hit]
- 100% (+ Knockdown success chance) to Knockdown the monster
-120% (+ Knockdown success chance) to Knockdown the character (more targets mean decreased chance)
MAT IMAGE X AMOUNT
MAT IMAGE X AMOUNT

Icon Name Description MP Cost Cooldown
Void_Slash.png Void Slash A sword skill that sends a linear Sword Force wave by slashing the sword very quickly as if to cut through space. 0 25 sec
Tier Skill Effect
1 250% PHYS ATK as PHYS DMG (Number of hits: 3)

[Effect when hit]

- Dazed for 5 sec
Upgrade Materials
2 255% PHYS ATK as PHYS DMG (Number of hits: 3)
[Effect when hit]
- Dazed for 5 sec
MAT IMAGE X AMOUNT
MAT IMAGE X AMOUNT
3 260% PHYS ATK as PHYS DMG (Number of hits: 3)
[Effect when hit]
- Dazed for 5 sec
MAT IMAGE X AMOUNT
MAT IMAGE X AMOUNT
4 265% PHYS ATK as PHYS DMG (Number of hits: 3)
[Effect when hit]
- Dazed for 5 sec
MAT IMAGE X AMOUNT
MAT IMAGE X AMOUNT
5 270% PHYS ATK as PHYS DMG (Number of hits: 3)

[Effect when hit]

- Dazed for 8 sec

[Effect over time]

- Monster ATK DMG Boost +4%

Boss DMG Reduction +5%

- If you receive a Shield effect, Spell DEF +100 for 10 sec
MAT IMAGE X AMOUNT
MAT IMAGE X AMOUNT
6 275% PHYS ATK as PHYS DMG (Number of hits: 3)
[Effect when hit]
- Dazed for 8 sec
[Effect over time]
- Monster ATK DMG Boost +4%
Boss DMG Reduction +5%
- If you receive a Shield effect, Spell DEF +100 for 10 sec
MAT IMAGE X AMOUNT
MAT IMAGE X AMOUNT
7 280% PHYS ATK as PHYS DMG (Number of hits: 3)
[Effect when hit]
- Dazed for 8 sec
[Effect over time]
- Monster ATK DMG Boost +4%
Boss DMG Reduction +5%
- If you receive a Shield effect, Spell DEF +100 for 10 sec
MAT IMAGE X AMOUNT
MAT IMAGE X AMOUNT
8 285% PHYS ATK as PHYS DMG (Number of hits: 3)

[Effect when hit]

- Dazed for 10 sec

- Knockdown RES Chance -10% for 20 sec

- PHYS and Spell ATK -100 for 10 sec

[Effect over time]

- Monster ATK DMG Boost +8%
MAT IMAGE X AMOUNT
MAT IMAGE X AMOUNT
9 290% PHYS ATK as PHYS DMG (Number of hits: 3)
[Effect when hit]
- Dazed for 10 sec
- Knockdown RES Chance -10% for 20 sec
- PHYS and Spell ATK -100 for 10 sec
[Effect over time]
- Monster ATK DMG Boost +8%
MAT IMAGE X AMOUNT
MAT IMAGE X AMOUNT
10 295% PHYS ATK as PHYS DMG (Number of hits: 3)
[Effect when hit]
- Dazed for 10 sec
- Knockdown RES Chance -15% for 30 sec
- PHYS and Spell ATK -150 for 10 sec
[Effect over time]
- Monster ATK DMG Boost +12%
MAT IMAGE X AMOUNT
MAT IMAGE X AMOUNT

Icon Name Description MP Cost Cooldown
Splitting_Slash.png Splitting Slash A simple move that swings a weapon widely. However, its overwhelming power and energy neutralize all skills and tricks of enemies and destroy everything in its way 0 16 sec
Tier Skill Effect
1 210% PHYS ATK as PHYS DMG

[Effect when hit]

- When Dazed, Bash and DMG Boost +50%

- 100% (+ Knockdown success chance) to Knockdown the monster

- 0% (+ Knockdown success chance) to Knockdown the character
Upgrade Materials
2 214% PHYS ATK as PHYS DMG
[Effect when hit]
- When Dazed, Bash and DMG Boost +50%
- 100% (+ Knockdown success chance) to Knockdown the monster
- 0% (+ Knockdown success chance) to Knockdown the character
MAT IMAGE X AMOUNT
MAT IMAGE X AMOUNT
3 218% PHYS ATK as PHYS DMG
[Effect when hit]
- When Dazed, Bash and DMG Boost +50%
- 100% (+ Knockdown success chance) to Knockdown the monster
- 0% (+ Knockdown success chance) to Knockdown the character
MAT IMAGE X AMOUNT
MAT IMAGE X AMOUNT
4 222% PHYS ATK as PHYS DMG
[Effect when hit]
- When Dazed, Bash and DMG Boost +50%
- 100% (+ Knockdown success chance) to Knockdown the monster
- 0% (+ Knockdown success chance) to Knockdown the character
MAT IMAGE X AMOUNT
MAT IMAGE X AMOUNT
5 222% PHYS ATK as PHYS DMG

[Effect when hit]

- When Dazed, Bash and DMG Boost +50%

- 100% (+ Knockdown success chance) to Knockdown the monster

- 0% (+ Knockdown success chance) to Knockdown the character

[Effect over time]

- Bash ATK DMG Boost +10%
MAT IMAGE X AMOUNT
MAT IMAGE X AMOUNT
6 230% PHYS ATK as PHYS DMG
[Effect when hit]
- When Dazed, Bash and DMG Boost +50%
- 100% (+ Knockdown success chance) to Knockdown the monster
- 0% (+ Knockdown success chance) to Knockdown the character
[Effect over time]
- Bash ATK DMG Boost +10%
MAT IMAGE X AMOUNT
MAT IMAGE X AMOUNT
7 234% PHYS ATK as PHYS DMG
[Effect when hit]
- When Dazed, Bash and DMG Boost +50%
- 100% (+ Knockdown success chance) to Knockdown the monster
- 0% (+ Knockdown success chance) to Knockdown the character
[Effect over time]
- Bash ATK DMG Boost +10%
MAT IMAGE X AMOUNT
MAT IMAGE X AMOUNT
8 238% PHYS ATK as PHYS DMG [Effect on use]

-Your Accuracy +300 for 10 sec

[Effect when hit]

- When Dazed, Bash and DMG Boost +80%

- 100% (+ Knockdown success chance) to Knockdown the monster

- 0% (+ Knockdown success chance) to Knockdown the character
MAT IMAGE X AMOUNT
MAT IMAGE X AMOUNT
9 242% PHYS ATK as PHYS DMG [Effect on use]
-Your Accuracy +300 for 10 sec
[Effect when hit]
- When Dazed, Bash and DMG Boost +80%
- 100% (+ Knockdown success chance) to Knockdown the monster
- 0% (+ Knockdown success chance) to Knockdown the character
MAT IMAGE X AMOUNT
MAT IMAGE X AMOUNT
10 246% PHYS ATK as PHYS DMG [Effect on use]
-Your Accuracy +500 for 15 sec
[Effect when hit]
- When Dazed, Bash and DMG Boost +100%
- 100% (+ Knockdown success chance) to Knockdown the monster
- 0% (+ Knockdown success chance) to Knockdown the character
MAT IMAGE X AMOUNT
MAT IMAGE X AMOUNT