Difference between revisions of "Mir3DArcher" - LOMCN Wiki

Mu online season 21 - grand opening
 
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     <td>https://mirfiles.co.uk/resources/mir2/users/Jev/Mir%203DEMU/Skills/Archer/1.jpg</td>
 
     <td>Critical Hit</td>
 
     <td>Critical Hit</td>
 
     <td>7</td>
 
     <td>7</td>
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     <td>Precision</td>
 
     <td>Precision</td>
 
     <td>9</td>
 
     <td>9</td>
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     <td>https://mirfiles.co.uk/resources/mir2/users/Jev/Mir%203DEMU/Skills/Archer/3.jpg</td>
 
     <td>Thunderbolt</td>
 
     <td>Thunderbolt</td>
 
     <td>18</td>
 
     <td>18</td>
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     <td>https://mirfiles.co.uk/resources/mir2/users/Jev/Mir%203DEMU/Skills/Archer/4.jpg</td>
 
     <td>Stealth</td>
 
     <td>Stealth</td>
 
     <td>22</td>
 
     <td>22</td>
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     <td>https://mirfiles.co.uk/resources/mir2/users/Jev/Mir%203DEMU/Skills/Archer/5.jpg</td>
 
     <td>Crippling Poison</td>
 
     <td>Crippling Poison</td>
 
     <td>23</td>
 
     <td>23</td>
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     <td>https://mirfiles.co.uk/resources/mir2/users/Jev/Mir%203DEMU/Skills/Archer/6.jpg</td>
 
     <td>Ghost Step</td>
 
     <td>Ghost Step</td>
 
     <td>28</td>
 
     <td>28</td>
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     <td>https://mirfiles.co.uk/resources/mir2/users/Jev/Mir%203DEMU/Skills/Archer/7.png</td>
 
     <td>Flame Dragon Wave</td>
 
     <td>Flame Dragon Wave</td>
 
     <td>30</td>
 
     <td>30</td>
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     <td>https://mirfiles.co.uk/resources/mir2/users/Jev/Mir%203DEMU/Skills/Archer/8.jpg</td>
 
     <td>Tornado Kick</td>
 
     <td>Tornado Kick</td>
 
     <td>32</td>
 
     <td>32</td>
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     <td>https://mirfiles.co.uk/resources/mir2/users/Jev/Mir%203DEMU/Skills/Archer/9.jpg</td>
 
     <td>Cold</td>
 
     <td>Cold</td>
 
     <td>35</td>
 
     <td>35</td>
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     <td>https://mirfiles.co.uk/resources/mir2/users/Jev/Mir%203DEMU/Skills/Archer/10.jpg</td>
 
     <td>Shadow Guard (Awakening Skill)</td>
 
     <td>Shadow Guard (Awakening Skill)</td>
 
     <td>40</td>
 
     <td>40</td>
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     <td>https://mirfiles.co.uk/resources/mir2/users/Jev/Mir%203DEMU/Skills/Archer/11.jpg</td>
 
     <td>Soul Chaser</td>
 
     <td>Soul Chaser</td>
 
     <td>41</td>
 
     <td>41</td>
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     <td>https://mirfiles.co.uk/resources/mir2/users/Jev/Mir%203DEMU/Skills/Archer/12.png</td>
 
     <td>Magic Blade Sky Spin (Awakening Skill)</td>
 
     <td>Magic Blade Sky Spin (Awakening Skill)</td>
 
     <td>45</td>
 
     <td>45</td>
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     <td>https://mirfiles.co.uk/resources/mir2/users/Jev/Mir%203DEMU/Skills/Archer/13.jpg</td>
 
     <td>Fire sickle dance</td>
 
     <td>Fire sickle dance</td>
 
     <td>47</td>
 
     <td>47</td>
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     <td>https://mirfiles.co.uk/resources/mir2/users/Jev/Mir%203DEMU/Skills/Archer/14.png</td>
 
     <td>Hunting Declaration (Awakening Skill)</td>
 
     <td>Hunting Declaration (Awakening Skill)</td>
 
     <td>50</td>
 
     <td>50</td>
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     <td>https://mirfiles.co.uk/resources/mir2/users/Jev/Mir%203DEMU/Skills/Archer/15.jpg</td>
 
     <td>Sacrifice</td>
 
     <td>Sacrifice</td>
 
     <td>51</td>
 
     <td>51</td>

Latest revision as of 18:32, 13 June 2025

Archer

Occupational Characteristics

A long-range physical profession, free-flowing and good at long-range sniping.

The bow is the earliest long-range weapon in existence. It can keep enemies a hundred steps away and kill them invisibly.

The bow is one of the most difficult weapons to master. Without years of hard practice, it is impossible to hit the target every time.

Archers among rangers and mercenaries gathered into a society and established "Fei Ling Manor" outside Bai Ri Gate, promoting the evolution of archery skills day by day. After being tempered by the flames of war, they finally achieved the power of "one arrow shoots out, the stars sink and the earth shakes". The arrow spirit Chu Tian, ​​who was listed as a dragon guard, inspired all archers with his great achievements to join this turbulent world and climb to the top again.

Archer Skills

Image Skill Name Study Level Skill Description
1.jpg Critical Hit 7 It may be triggered after a normal attack, and will cause a lot of damage to the target after being triggered.
2.jpg Precision 9 Passively increase character accuracy.
3.jpg Thunderbolt 18 Creates a cloud of smoke that lasts for 10 seconds. If you are attacked by ordinary monsters in the smoke, you have a certain probability of dodging (increases with skill proficiency)
4.jpg Stealth 22 After using the skill, you will become invisible. When invisible, you cannot use skills (except Cold) and props (except random props)
5.jpg Crippling Poison 23 Apply poison to the weapon, so that normal attacks have a chance to poison the target and make it unable to run; if the target is a monster, it can also cause it to continue to lose life.
6.jpg Ghost Step 28 Instantly move to a specified position within 6 grids.
7.png Flame Dragon Wave 30 Critical Hit may be triggered after the operation, causing heavy damage to the 2 squares in front.
8.jpg Tornado Kick 32 Bounces away 4 blocks of enemies on the left, right, and front, and causes slight damage to them.
9.jpg Cold 35 After active use, subsequent attacks will trigger Critical Hit, Flame Dragon Wave, and Fire Scythe Dance in sequence.
10.jpg Shadow Guard (Awakening Skill) 40 Summons an immobile shadow guard to share damage with the nearby master and greatly reduce the spell damage taken by the master.
11.jpg Soul Chaser 41 Releases Soul-Chasing Darts to targets within 5 grids, causing damage. The Soul-Chasing Darts will take effect 4 seconds after hitting, greatly reducing the target's movement speed.
12.png Magic Blade Sky Spin (Awakening Skill) 45 Summons ghostly flying knives around you, continuously causing damage to nearby enemies.
13.jpg Fire sickle dance 47 May be triggered after the Flame Dragon Wave, causing heavy damage to enemies in a 5*5 range in front of it.
14.png Hunting Declaration (Awakening Skill) 50 Infuse the target with shadow energy, increasing the damage when attacking the target. This can be triggered up to five times, and the fifth time will detonate this effect, causing higher damage (Triggerable skills include: Normal Attack/Soul-Chasing Dart/Critical Hit/Flame Dragon Wave/Fire Chain Dance/Ghost Step [Disaster Seal]).
15.jpg Sacrifice 51 Sacrifice the enemy's flesh and blood to the demon, so that for a period of time, the damage caused by oneself is increased, and a certain amount of health can be restored after the attack hits the player.