I would really like to understand the issue here tbh...
Is it that new content is needed? Or that the current content isn't being used? The point I am trying to make and trying to understand is, we have over 20 hunting grounds (granted some of them are useless the more you level)... That is more than Euro, USA, any other private server to date... Why is this an issue on Chronicles but it wasn't on them? (This is a genuine question).
Sam
Bottom line, before I attempt to go into detail for you. Is you're never going to please everyone, fact lol.
But when introducing new content, it has to be attractive enough for the higher players to deem good enough to MOVE away from the current locations, so that the "newer" players can use them without hassle. Otherwise, the new content will simply be pointless and unused, giving the impression that nothing is being added.
Although it is added, if it's not used, you may as well not have bothered.
But like I said, you won't be able to please everybody lol. But a couple of things that most people will want is:
1) A few mobs needs to be better exp/leveling than the previous cave in a mass lure. So killing 5 mobs in one go, need to be better than killing 20-30 in one go from the lower cave. Or at minimum, give the same but without burning half the potions in your bag lol.
2) Drops or at least potions also need to be better or an improvement, such as better items or just an increased drop rate, or potion drop happy to make it possible to hunt for much longer and extended times than the previous cave.
But the chances that you'll be able to get the exact exp/drops/spawns to effectively separate the higher levels from the older caves, is so slim lol. Someone will say it's too much exp, drops aren't good enough or something....but that is basically what people are looking for when it comes to new content.