Beta Patch 0.9

DiabloVodkaShot

LOMCN VIP
VIP
Feb 20, 2009
2,285
204
245
Code:
+ Double Shot Nerfed
+ FlameField Upped
+ Assassination Altered
+ BDD mobs damage reduced
+ Rme Now hits full area.
+ Wooma taurus nerfed
+ Upped Swpawns in certain caves
+ Increased Exp in some caves, and lowered mobs HP
+ Hunters Companions changed stats (need to be tested)
+ Tao pets revised (need to be tested)
+ Interface chat bar recoloured

Please run the auto patcher.
The bugs are starting to thin out, which can only be a good sign.

-Apocalypse Team
 

Pottsy

Legend
Legendary
Feb 26, 2004
3,278
259
309
Tbh I think at this stage, most things will be players personal preference than any actual "bugs" or requirements lol.

I mean i'm mostly only seeing suggestions like the MP Usage of TDB....Mobs powers/damage...all of which should be creators/owners choices than the players.

It's not like Assassinate which was 1 hitting people lol.
 

Kalamonde

Dedicated Member
Dedicated Member
Jul 29, 2013
242
7
45
Blizzard is missing most mobs and doing literally no damage, needs looking into.

/Nyx
 

xXxX

Golden Oldie
Golden Oldie
Mar 9, 2005
707
35
115
FlashDash yellow poison does not currently multiply the damage received in anyway at all and with the spell doing 0 dmg there is literally currently no use for this spell.

There is 0 cooldown on ThousandSwords.

FlameStrike needs abit of a cooldown or damage reduction,currently spam-able and for its strength is abit ott.

Benes even at curse+ are not lucking very often, instead of cursing/lucking(95% of time when curse+) they are saying ''no effect'' as if you are trying to luck the weapon to luck+ from luck 1 rather than to get rid of curse so for example if you use 7 benes from curse+2 it would go:

NoEffect
NoEffect
NoEffect
NoEffect
Your Weapon is Cursed
NoEffect
Your Weapon Is Cursed
 

TheDayIDie

Banned
Banned
Dedicated Member
Jul 29, 2011
4,071
99
135
UK
FlashDash yellow poison does not currently multiply the damage received in anyway at all and with the spell doing 0 dmg there is literally currently no use for this spell.

Benes even at curse+ are not lucking very often, instead of cursing/lucking(95% of time when curse+) they are saying ''no effect'' as if you are trying to luck the weapon to luck+ from luck 1 rather than to get rid of curse so for example if you use 7 benes from curse+2 it would go:

FlashDash from what I was told is just suppose to be put yellow poison on mobs (it's not suppose to do significant damage). You should use other spells when the yellow poison is on the mob (maybe someone with more knowledge on flashdash can input on this).

I realized the bene curse rate was broken when the server first went up. I put in a little quick fix which should be put in on next reboot. The rate at which you curse your weapon will now depend on the amount of curse you have. Just plucking random numbers out of the air (this does not reflect the true algorithm for cursing / lucking weapons):

e.g.
curse 1 = 1 in 10 chance to curse again
curse 2 = 1 in 20 chance to curse again
curse 3 = 1 in 30 chance to curse again and so on..
 

OhBaby

Banned
Banned
Loyal Member
May 26, 2015
155
3
44
FlashDash from what I was told is just suppose to be put yellow poison on mobs (it's not suppose to do significant damage). You should use other spells when the yellow poison is on the mob (maybe someone with more knowledge on flashdash can input on this).

I realized the bene curse rate was broken when the server first went up. I put in a little quick fix which should be put in on next reboot. The rate at which you curse your weapon will now depend on the amount of curse you have. Just plucking random numbers out of the air (this does not reflect the true algorithm for cursing / lucking weapons):

e.g.
curse 1 = 1 in 10 chance to curse again
curse 2 = 1 in 20 chance to curse again
curse 3 = 1 in 30 chance to curse again and so on..

flashdash same as TDB in terms of poison, when yellow poison(stunned) is on the mob its stuns them and all damage received by X mob or player is 1.2/1.5x more

so say you flash dash/or tdb the mob and it turns yellow

if your next hits were 100 100 100 100
would do 120 120 120 120 while it remained yellow poisoned.

this damage also stacks on red poison(which is also 20% damage increase)

so if mob was red and you hit yellow poison on mob you would do

140 140 140 140

based on you hitting 100's
 
Last edited:

xXxX

Golden Oldie
Golden Oldie
Mar 9, 2005
707
35
115
FlashDash from what I was told is just suppose to be put yellow poison on mobs (it's not suppose to do significant damage). You should use other spells when the yellow poison is on the mob (maybe someone with more knowledge on flashdash can input on this).

I realized the bene curse rate was broken when the server first went up. I put in a little quick fix which should be put in on next reboot. The rate at which you curse your weapon will now depend on the amount of curse you have. Just plucking random numbers out of the air (this does not reflect the true algorithm for cursing / lucking weapons):

e.g.
curse 1 = 1 in 10 chance to curse again
curse 2 = 1 in 20 chance to curse again
curse 3 = 1 in 30 chance to curse again and so on..

The spell flashdash is not supposed to much damage in itself I know that, what im getting at is basically in simple terms flashdash is serving no purpose apart from making the mobs turn yellow atm when infact its supposed to make your follow up hits harder while the target is yellowed.

With the bene situation once below luck+1 (meaning normal weapon, curse+1 curse+2 curse+3 etc etc) the bene should never have '' No effect'' it should either luck or curse further until you reach luck+1 again where the '' no effect's'' come back into play going for luck2+.