This is a verry old cave concept from Xtreme mir3 servers, and i have not seen it done on any mir2 servers, but i remember i suggested on here to someone, i've really enjoyed this cave and i think it was the most challanging cave EVER desiged and it was a verry nice experience. So you have 4 types of mobs, we shall call them mob4/mob3/mob2/mob1. The cave should evolve as you get into the last floors, floor 1-4 level 20-40 and floors 5-8 40+.This is while 2 people are in the party, if you kill mob4 it will spawn 2xmob3, if you will kill 2xmob3 they will spawn 4xmob2 and finnaly when you kill off the 4xmob2, 8xmob1 will spawn and they will have a teleport effect on players making it HARD to reach kr and no rt's allowed in any of the floors. Yes if you have 10 players in a party and kill for example 10xmob4 it will spawn 40xmob3, and you can do the math of what happens next, this is intended as a leveling cave and a verry hard to kill and hard to reach boss. In the mir3 version i've spend like 3 or 4 hours in here, because at a point you dont get damage as a warrior with defiance from mobs, also if Tumarouso is reading this he should remember as we killed boss! Also the boss died like 10 times before the real one spawned, hope you like my cave suggestion!
