Couple ideas for you.
1. Making Belts subject to belt slots
2. Making Bonus Pots (Impact, Magic, SpiritDrugs etc etc) give negitive effects
I would presume crafting is going to be part of your plans.
3. Different types of crafting (BlackSmith,Tailor,Alchemist etc etc) which can level up
4. Recipes which need certain Level to each craft type
5. Mining, Crushing, Smelting offering bi products
1. Making Belts subject to belt slots
2. Making Bonus Pots (Impact, Magic, SpiritDrugs etc etc) give negitive effects
I would presume crafting is going to be part of your plans.
3. Different types of crafting (BlackSmith,Tailor,Alchemist etc etc) which can level up
4. Recipes which need certain Level to each craft type
5. Mining, Crushing, Smelting offering bi products
