Since you are in the process of building the server i will post a list i personally would love to see and not see in your server:
I want to see:
- Customised items that are unique to each other aka not simply upgrades from the previous set.
- The "legendary sets" to have LESS damage than the full damage sets.
- Low base ac/amc on items.I plan to keep item stats fairly low, so that its fairly balanced across the level ranges. There will be your standard sets, your random sets, your out right insane legendary items that can only be crafted from other sets etc etc
- A lively province full of caves and mobs. ALL the caves/temples must have actual entrances and the teleport to them should take you outside of the cave instead of inside and cost quite a bit. That way you get the option of rt'ing for free there or instantly tele there. That would be a good gold sink along with fights in caves to be more meaningful since people wont be able to get back there within secs.
agreed, this is something that is about to go live on fiveheroes
- Slow/Pa actually being used. Not sure why after 2.3/2.6 these stats suddenly became meaningless. They are one of the best ways to balance ranged vs melee fights.
wanted to see how it played without them, felt like old 2.3 TD files it just became stupid. war vs war was just slow slow slow. soon as you caught a wiz they was dead.. it was a perm para ring. However with the ability to code and actually do what i want now it will be back with limitations.. lets say "diminishing returns!"
- The caves to overlap eachother sort of like they do in euro where u have multiple options instead of the 2 typical lvl50 caves. In general a cave setup similar to euro with multiple caves having "similar" stats instead of the cave setup u used on ur recent servers (aka 2 lvling caves lvl50-60, 1 hunting cave, 1 battle room etc etc.)
yes this is something i have planned, instead of 5 caves each with 3 floors, I want to have 1 cave, 20 floors, all interlinking, all with different bosses on different levels.. i feel at the moment whenever I add a new cave, or a set of caves they are just a bit .. lifeless. you rt to KR , ignore the other floors, kill boss then tt.
I have ideas to make it so you need to collect an item off lets say every single boss to even be able to get to the final boss.. something you go to once a week or something.
- ALL the items after a specific lvl to have value. No more killing a lure and get 30 "leveling" items for free
I want to do more with crafting... on my list is to code a salvage system where you can pick up these useless items and turn them into something meaningful
- The "legendary items" to have a low level requirement. Server shouldnt be arround levels but arround items. You already gain access to many perks through leveling so no need to have legendary items be "max level". Its not like on euro you would use a full mir set on a lvl20 noob.
leveling will be easy.. it has to be with the level up/down system, you cant get pked and lose a level that took you 5 days to grind. so dont worry about that
- Item token npc. Aka sell all rare-legendary items for tokens to forge new legendary tokens. For example a heaven item (or whatever the equivelant is) would trade for 1 token and with 10 tokens you can buy a mir item (again whatever equivelant that is). You can even add item upgrade in that npc and if done properly then the items wont lose value as fast they usually do and as a result the low level caves wont be pointless plus the low level people will have access to something that they will be able to sell.
see above salvaging
What i dont want to see:
- Firewall. Its a bad design of a spell. I can understand it existing if its limited to couple firewalls per wiz and with low-ish duration but i dont think anyone can argue that couple wizzies controlling a full map is stupid.
it will be ingame, its a signature spell, but like 5h it'll be limited to x casts and x secs cap. think atm its 4 casts 30 secs each?
- Leveling items for free. Dont destroy the "wow" feeling when u actually get an item from a normal mob. The fact that someone is level 70 doesnt mean he should get some stats for "free".
not sure i agree, the non rare "free" items as you could them are required for progression otherwise everyone would be level 100 in level 20 items cause everything else is too rare.. but they wont be able to even attempt lvl 100 caves cause of this
- No free stats through tao buffs, guild buffs, rift buffs or any **** like that. They make the items have less "value" if you get a ton of stats for free. The Tao buffs should last for like 1min MAX in order to kill for example a tough boss or during a fight. If you want to constantly be buffed you should have a Tao with you. I cant count how many times i have logged out of your servers because i couldnt find a Tao to buff me up so i can go hunt...solo. Dont base the whole server again on Tao buffs. Its frustrating for both the Tao and the rest.
that is a mistake we made with 5heros but it was changed... we capped the buff amount and time. same with rift buffs, they became a requirement, not a luxury. they can and will still be around, but just at a much much lower rate.. the rift medals should have given 1% of your total stats, not 20%.
- "Item sets".Would be nice finding a way to avoid the whole Heaven>Mir>Supreme>Diamond>Aztec set thing. It becomes really repetitive to go from an AC5-5 AMC5-5 DC7-7 set to a AC8-8 AMC7-7 DC9-9 set then to a AC11-11 AMC9-9 DC14-14 set etc etc etc. There must be a way to have a different item layout.
suggestions? Mir is about item upgrades.. doesnt matter what you do, they are still going to go up in stats... im going to try avoid multi stat items, but to make x set better than y set, you gotta give it.. more stats.. its unavoidable rly...
- Server being too fast with caves being used for a single day and running out of content within a week. I dont obviously mean to make it a long grind but IF the item stats aren't that high (u mentioned that already) then the caves will have similar stats to each other and as a result the items that drop in there could be usefull even when you "outlevel" them.
as the dungeons are going to be like big massive floors that essentially range from level 10-100 there will always be progression inside of that cave. but they will eventually become useless.. everything does.. thats why its a MMO
- A small server team that cant keep up with content.
dont know how to reply to this, I cant just click my fingers and have a massive server team...
These are some first thoughts from me. Perhaps some of the above are stupid or people wont agree with some but even if one of them is used to create a better server i guess it worths spending that much time typing this.