More caves atm would be bad for the server, tbh. Splitting the userbase is never a good idea.
Yer cause people are far less likely to quit when they can enjoy a hunt than they are when they have to fight every time.....
I run a small ish guild that are trying to build but every time we try to hunt we run into some idiot from Ginyuforce or similair it gets boring as fk went red cave saw a sin there guild turned up. Teled out went yims same happened went back to red cave, ended up grouping with 2 other guilds but because they have such good kit and KEEP COMING back it was 2 hours before we could hunt.
Don't get me wrong I love pk but there are 2 places you can guild hunt and small guilds get starved of them.
Sure keep to the status quo but people are finding it impossible to play catch up and will probably quit. I'm sure it's great for core having everything in 2 caves they can smash through pking everyone in there wake. Rest of server are getting bored.
Game is so level and kit based but you have to fight people far higher than you to get exp or items.
60 members are in the bigger guilds and I imagine the rest are pretty sick of the situation tbh