Is solo broken?

GeeDee

Dedicated Member
Dedicated Member
Sep 16, 2011
197
2
44
I make around 1.8m-2m exp per hour solo on a lvl 46 sin. In groups I make around 3-4m.

Grouping is the only effective way to do any leveling anymore. Plus with the lower amount of mob killed when solo, there is hardly any chance of getting decent items.

I know tao's and warriors may make even less when they are solo, so grouping is the only way for them to level effectively too.


I love a good group hunt, but sometimes when I play there just isn't enough people online to group up with. It has gotten that bad that most people in my guild will literally just cash hunt / piss about until the guild hunts start during the evening.

I love mir for the grind, I love to solo level but it just seems pointless at the moment.

The only class who can level solo now and beat group exp, is wizards. I've never played a mir2 private server before but I was informed that Assassins were the ultimate solo class, is this wrong?

I know Jamie didn't want to ruin solo hunting but it seems to have happened.

Lemme know what you guys think? Is it just me? Or is solo broken for war / sin / tao?
 

Keevo

Dedicated Member
Dedicated Member
Apr 5, 2011
159
9
45
Yes, run with several high level wizz's or fall behind in XP and Items (Vipers FtW :)
 

Adv

LOMCN Veteran
Veteran
Feb 13, 2014
1,553
34
110
This needs to be looked at. There's no way people should be forced to grind insanely slow solo when groups are flying ahead of them. The solo players are excluded from alot of the games content because they simply can't level fast enough to play it. Or when a new patch is released and it's nerfed, the drops go with it and it's just ShitCaveV2 with different scenery.

PB was the perfect solo/duo area but the exp gain here isn't close enough to warrant it being hunted past 42. Given all the risks, it's better to rough it out 1 by 1 in RC and just hope you aren't steam rolled by a group, bummed by Savage/BloodyRats telecrits or blind raped by a sin.

There needs to be a duo/solo levelling area where you can get lost in the wilderness and not be disturbed, for the casuals if nothing else. It's very disheartening logging on with only 30-40mins spare to play and feeling like you cannot play the game effectively cause you're guildless, your guild is afk, you have no idea of boss timers, and solo levelling feels like dead time.


Sent from my iPhone using Tapatalk
 

ventus

LOMCN Veteran
Veteran
Oct 17, 2013
974
175
105
We need more solo leveling areas. Even if your guildless you get pked off the new exp caves or even bdd =/. Never seen a server like this, everyone is so hostile and come in straight for the kill (PK). I dont understand why most people are so aggressive on here? Do you want to chase off the new players or stop people from staying?
Player numbers are slowly dwindling day by day and this kinda behavior only is not helping. There are a few sins on here that are really taking advantage of sneaking up on you and killing you for no god damn reason. You are dead before you can even react... And if you do manage to get in a good hunt with a group it most always will be ruined by idiots. So much time is wasted and im getting tired of it. Anyways enough ranting from me its useless blabber anyways...
 

Adv

LOMCN Veteran
Veteran
Feb 13, 2014
1,553
34
110
We need more solo leveling areas.
200w.gif

What an amazing idea!


Sent from my iPhone using Tapatalk
 
Last edited:

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
Jamie should add in that Mir3 forest dungeon that's huge and throw some mobs in there ala PB style so that it's the new PB - maybe make it so that the exp is greater if you're solo there with no group...
 

WargodSius

Dedicated Member
Dedicated Member
Aug 5, 2013
2,380
33
110
Wonder if Tai can add the ability to automatically convert people's posts. When people say 'Jamie should' it automatically converts to 'Jamie could'
 

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
Wonder if Tai can add the ability to automatically convert people's posts. When people say 'Jamie should' it automatically converts to 'Jamie could'

Should a Jamie chuck wood if a Tai could chuck his wood if a Jamie could should would want wood?
 

Adv

LOMCN Veteran
Veteran
Feb 13, 2014
1,553
34
110
What? Lol

Well the way exp is shared is kinda broken here. The exp in a group of 5 isn't nerfed enough to balance the faster speed in which you kill. It has always degraded quite alot the more people in group. This in itself ruins the logic in solo levelling.

Just thinking out loud here but would instances work for such ideas? You could have high exp mobs that are soloable that way, and it won't be exploited by huge groups killing en mas. Could have solo, duo, trio, heroes (1 of each class, BG style) teirs.

For the record I disapprove of instances in Mir but in this instance ..... it could be useful.

Could extend the low/mid/high level cave theme in early levels to cater for 40-45, 45-50 etc

Sent from my iPhone using Tapatalk
 

WargodSius

Dedicated Member
Dedicated Member
Aug 5, 2013
2,380
33
110
How do you make a cave that is better for exp than solo...

1 hit mobs with extremely low density?
2 things these riff raff might mean:

1) A cave that you can only solo in. No groups allowed.... trying to group....punished by death...perma death

2) Errr....Hang on.... I totally have a 2nd......errr....

Ok yeah. So mob density is errr.... lowered to avoid squishier classes ***psst slow killing = shite exp***...no no, wait... mob density is increased so that classes with mas attack ***pssst...ASSASSINS***...errr no.. wait.... OK so scrap that. Mobs hit softer, but from range so... ***psst warriors*** ... oh errr... you know what. **** it
 

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
What? Lol

Well the way exp is shared is kinda broken here. The exp in a group of 5 isn't nerfed enough to balance the faster speed in which you kill. It has always degraded quite alot the more people in group. This in itself ruins the logic in solo levelling.

Have to disagree with you here. The moment we go above 4 people in a group, the exp per hour drops off significantly for each member added, as they're not actually contributing to the already quick deaths of the mobs. The best possible EXP per hour I've had was in a group of 3, followed closely by a group of 2, and then solo.

Mind you, this is as a wizz. Every class has different levelling speeds.
 

Adv

LOMCN Veteran
Veteran
Feb 13, 2014
1,553
34
110
I plucked 5 out the air. But I remember when people used to say in GC where they were hunting it was always followed by "how many in group" and if it was 4-5 it'd be "**** that lol no exp"


Sent from my iPhone using Tapatalk
 

GeeDee

Dedicated Member
Dedicated Member
Sep 16, 2011
197
2
44
Group exp is completey knackered Jamie!

In a group of 10-15 you still get 9k a mob in red cave. That's what? 3 group mob to each 1 solo mob, and considering you are killing at 10x the speed in groups compared to solo, grouping works out tonnes better.

Factor in the massive boost in drop chance because you're killing loads more mob in a group and you can see why solo is broken.

Solution? Maybe a solo drop boost of 10% (easily exploitable).

Or maybe - Very unpopular and could kill grouping - but drop the group exp boost back to what it was. (unfair to new players however).
 

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
I'm all for encouraging people to solo, but it's a group game designed around group style bosses, with guilds. The moment you kill that theme, you kill off guilds entirely and the game becomes a 2/3man greed fest again. The very fact people are willing to go RC with huge groups is a plus, not a minus, as you see random people grping up to go together via globals.

My suggestion is a simple one. Buff PB exp if you are solo (no group) or release a cave that is similar (forest mir3 map suits it perfectly as its huge, lead to Jinchon Temple) PB is the place people should be going to solo level, but atm it's just not good enough, among the fact the drops/pot ratio is pretty kack. It's kind of teetered off popularity, give it a nudge perhaps.
 

Piff1

Legend
Veteran
Apr 17, 2015
2,895
463
145
Africa
Numa is always a good solo cave maybe add that in, it's pretty massive aswell with the big outside map.
 

GeeDee

Dedicated Member
Dedicated Member
Sep 16, 2011
197
2
44
I love Guild hunts, can just plod along getting great exp and hoping for drops, but you need 2/3 hours spare to complete a successful one. The people who log on for an hour a day are usually unlucky enough to log on at the time we aren't hunting, they simply just log on to cash hunt as they can't get any serious exp done solo (unless they are 45+ wiz).

Also, the group exp is why PKing is so rife. People usually hunt in big groups so don't have to worry about getting pk'd 1v1. Before the exp boost (something stupid like 10% per group member) - people rarely hunted in big groups and there was hardly any Pking. Now that people hunt in groups of 10+, they think they are billy big balls so will PK any group they see.

I knew the exp boost was OP as soon as it was implemented. I told Jamie that grouping was faster exp than solo (should it really be? no). The advantage of group hunting is that you can kill quicker, get more drops and kill bigger bosses. However on here, you get all that, plus more exp than if you're solo.

As I said, solo I get 2m per hour, grouped I get 3.5-4m per hour. I also found that group hunting with 3/4 gets you the most exp, but add another 10 players and it does not differ that much (maybe by about - 200 to - 400k per hour).


If Jamie Exp boosted PB, groups would just go there to level too. The group hunting boost that was implemented is just too high!