Stat + Spells rework. Feedback wanted

Mu online season 21 - grand opening

Reverance

Final Heaven
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May 25, 2013
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Having just tested damage with Tzuk (Luck+9) I couldn't be happier to see something done about the damage/stats

Luck just straight up ****s over PvP.

30-102DC Luck +9 Kills me in 2shots with Hemo proc and 3 shots without (634HP)
 

ipwnu

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Apr 3, 2015
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Having just tested damage with Tzuk (Luck+9) I couldn't be happier to see something done about the damage/stats

Luck just straight up ****s over PvP.

30-102DC Luck +9 Kills me in 2shots with Hemo proc and 3 shots without (634HP)

Luck has always been broken on every server iv ever played people achieving maximum luck always ends in cries. They designed a rng game which was brilliant as you could hit 600 one hit then 100 the next but the big hotted could be powerful as rare then they bashed luck in so people could hit it every time.

Should just set it at 50 percent for max luck and leave it at that Mir should be rng imo but this would bring more strategy into fights
 

Shane/Banshee

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Mir 2 forever made it extremely hard to get a luck 4


this still ended up with luck 8 which was still broken even tho it was 50% damage. Tho it is fun when your the one with the max luck
 

Jamie

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Mar 29, 2003
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Mir 2 forever made it extremely hard to get a luck 4


this still ended up with luck 8 which was still broken even tho it was 50% damage. Tho it is fun when your the one with the max luck

Is it fun because you can rely on your damage or is it fun because you stomp on people without it.


Would you still class it as fun if you fight someone else with Luck 9. (Because thats technically what removing the minimum stats would do).
 

RTHaworth

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@jamie don't think it's needed, but so much respect for offering to take on so much work. I think there must be more simple changes that would add more to the server. New caves? New sets? Fishing? maybe some kind of capture the flag element to sabbuk? I liked premium dungeon on one server...
 

Razarus

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Dec 6, 2013
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Could just remove luck, the whole thing looks like a very very long winded way to balance out the damage potential of max luck people vs low luck people.
max luck/damage vs max luck/damage would also be a balance issue regarding classes that rely on RNG to proc a spell and classes that cast at will.
 

Lionsm!ght

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Could just remove luck, the whole thing looks like a very very long winded way to balance out the damage potential of max luck people vs low luck people.
max luck/damage vs max luck/damage would also be a balance issue regarding classes that rely on RNG to proc a spell and classes that cast at will.

Cap luck at 6, think it gives only 25-30% boost on here (cant remember what jamie said)

Apart from the event stats no-one has higher, think 1 wep with luck 6.

I like getting the crit hit, it adds to the fun of the game, having max luck however just makes it an insane damage fest.
 

DeeKayDee

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Mar 26, 2014
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Haven't had much time to play lately but it's a defo no from me .. Mir needs that RNG, Chronicles was far too easy vs a lk7 as you could judge the damage and tt/sun/rt when needed, which i know you said you were trying to achieve but it takes all the wow facter out of it, it becomes stale after a while

By all means remove the min stats but keep the RNG in, cap luck at 50% or similar, nobody should ever hit constant max damage

/Evisu
 

Shane/Banshee

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What about removing luck from taking effect in pvp, luck will still effect PVE. That way no more complaints about being 2/3 hit every time
 

Adv

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Feb 13, 2014
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The problem imo is PVE more than PVP. The bosses you can take down infinitely faster with max luck is more damaging to a server than pking people.

A max luck sin (not picking on Tzuk, just an example) can comfortably kill bosses and subs that would take a small group to do. It gives them so much power it's ridiculous.

Will just turn out like Chronicles did(maybe not for a while, but it'll get there), where you have X amount of people biking 1 max luck char that goes and solos the hardest bosses ingame. While any cannon fodder camps the cave entrance, if its even needed.

Although atleast Jamie understands what max luck is... took Samuel two ****ing years.


Sent from my iPhone using Tapatalk
 

xXxX

Golden Oldie
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Mar 9, 2005
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@Jamie/Hello I really like the idea of luck working on increasing mass drop chance of mobs or ''mass pops'' as I think you mentioned somewhere, also another nice PVE change would be for example luck to effect SB proc rate for wars, or TU success rate for wizzys, or curse rate for taos just throwing ideas about.
 

SkeemaLOM

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Feb 6, 2017
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mineral mines used to 'pop' like normal mines does. was part of what attracted me to this server tbh. even if it a load of **** items, when u get that pop drop it feels good and makes hunting feel more rewarding