Originally on Mir3 there is no penalty for a death, drop or exp. As far as i was aware, it was just a dura penalty (But again, this could have been specific to Zircon as i haven't played Mir3 recently). This was a 20% dura fk on death across all items.
Special repair, then being every 12 hours or something, and costed an extortion amount of gold, which would make dying a problem when you had nice equipment.
This then changed to be less gold, and only for most items except for the Weapon that you could S.Repair at any time I believe this is now still the case).
The death penalty was then changed again to be only 10% instead of 20%, with an exp death penalty as well (This is the current -15% exp rate debuff). The 12 hours was also now given to items individually as oppose to a 20-30 minute 'window' that traditional Mir3 offered (For example, repair available every day at 12PM). Now upon repairing, it will be given a 12 hour timer.
Now...all together it's basically:
- 10% dura loss on death
- Unprotected Exp (To lose on death) - This is scrapping the -15% exp debuff rate
- Unprotected Items (To drop on death)
- Special repair once every 12 hours per item (Timer added to the items) - Weapons exempt and Special repair always available at boosted price as usual (I think, trying to check :P)
So a lot is being done to compensate for everyone lol. But ultimately none of this truly exists in Mir3 as we know it, except for Special repair for items, but even that was a specified window of time.
I prefer the latest changes over simply having death drops as a thing, because with a Sin capable of 1 hitting you out of stealth, it would become very stale, very quickly being unable to defend yourself lol.
Dura loss is only on PvE death if red.
Special repair on here is 8 hour cooldown, normally 12 hours.