Mirrors can insult you and get away with it....taking revenge even brings an 8 year sentence on your arse.
I think its 7 years mate.
Right.. Where to even start here. I'll start with Koriban. You rim Jamie constantly Kori, You claim your some good pvper/pker but dont want body drops on? I'll educate the rest of the forum as to why you dont, Because you always join servers with an big group who try exploit what they can, if that doesnt work, you just mass recruit an good id say at least 50% of usercount, which makes more people want to join the guild due to numbers/bosses your killing. Makes it an one if lucky two guild game. thats why you dont want drops on, so you can mass recruit smash bosses then bully other guilds/small groups out of KR's without the risk. Pretty damn pathetic and sad really coming from an "self proclaimed pker".
Trolli, Lets start on you, i keep seeing this "name another server that has body drops". Lineage 2 did, but if we take that aside yes your right 99% of games dont but your comparing an 2d game to WoW? an game that had 11 million players at its peak, probably still has an good 5 million playing it, Lets drop that down to per server, id assume theres maybe an good 10'000 people per server at least. You can make MANY big guilds with that usercount, Mir has 100-200 people if lucky. Completely different mate did have to face palm myself at you trying to be smart. comparing mir to big games... haha.
Ramb
That's what happens when pk drops are off !
If there is no risk associated with dying then people play more carefree without concentrating/semi afk.... aka lazy play.
It negates a 'skill' gap because a bad player (poor skill use/decision making resulting in more deaths pve/pvp) loses no more than someone that doesn't die as much (good skill use/decision making resulting in less deaths pve/pvp). Death should always be punishable to encourage better gameplay, and 'time loss' (having to run back to cave etc) isn't enough, especially with revive tokens in the cashshop...
Trying to change mechanics in a old game game like Mir then try to say games these days don't have body drops is just retarded, stuff like this makes games like Mir unique and it's one of the reason many people play this still.
But this argument is going no where, your going to have the PVE players voting no to it and PVP players voting yes for it, but would they PVE players decide not to play because they are turned on? No, otherwise they would of stopped playing this game a very long time ago.
Just my opinion.
**** them carebears who want no punishment for dying you should drop from bag and body. i mean its what you have a tt and rt for. if you cant fight dont try to. its how mir allways has been i agree with few points people said im fully against killing some one or them dying and not having a chance of dropping.
There'll never be Body drops, said this months ago.
There'll never be Body drops, said this months ago.
Good luck with ur server, wish u all the best !
Guess I'll have more time for family thn :lol
i did say it would put people off not having something thats been in the game for over 10 years, i guess we will see how it goes once's its live.
but a lot of pkers have the same mindset, would probz get fed up after a while
The Korean files that he is basing the foundation of the server on, doesn't have them either lol.
Just as the Crystal files he created were based off the Mir2 foundation, where drops existed.
He hasn't removed anything...just not wanting to ADD Body drops, largely because of some of the end game skills are able to cause immense damage and assassins being able to 1 hit kill in Stealth.
No one has yet to offer suggestions to combat the issue in order to have body drops in....and by this point, pretty obviously won't ever be suggested lol.
The only reasoning that has been concluded is that people want drops to either be arse holes, or selfish and steal others hard earned items...hence why it's not being added. The middle ground he's offered, is bag drops, and as far as i can tell, this is remaining through to live as well, as players will have some sort of control over what they lose (By deciding what they carry in their bags on hunts)