Weapon Refining?

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DarkSacred

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I've never really dabbled with weapon refining on Mir 3 before. I had a quick browse of the interface at Sabuk and it seems somewhat straight forward although a shed load of different options compared to Mir 2.

Does anyone have any guides on the basics of crafting?

Is their a formula to calculate success %? Previous servers I've played have shown the success rate chance when inputting the various different ingredients.

Also what's Master Refine? Never seen this before :topsy_turvy:


Thanks!
 

Shane/Banshee

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I’ve used the below

120+ total ore purity 5 parts
3 x butcher necky
6 hour refine
refiners ore
100% success when viewing the refine after I submitted. Going for the 5th refine today


Master refine
requires fragments broken down from armours and items.

you add these into a master refine menu, along with your max level (refined) weapon.

Upgrade chance is
+5 stat
-2 stat
snap
 
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DarkSacred

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Thanks for the advice. So is their no set formula to try and calculate success chance prior to putting the refine in?

As in something to the effect of

Item level = x
BIO Purity = y
Weapon level = z
Refiners Ore = c
Refine time = d

(x+x+x)(y+y+y+y+y)+c=n
((n/z)/100)d=m

m is then expressed as a percentage? Sorry if this is maybe too much to ask, hoping someone whos played a lot of Mir 3 knows a bit more behind the maths involved.

Also if a weapon has multiple elements (drops with +2 phantom for instance) and is then refined with +6 fire. What happens when you change the element of the weapon? Does it combine the total value?
 

Slayer1985

Mir 1.4
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If I am correct refining is not really worth for sin as dc/element don’t affect our 4 damage spells?? War Tao and wiz benefit a lot more from it
 

DarkSacred

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If I am correct refining is not really worth for sin as dc/element don’t affect our 4 damage spells?? War Tao and wiz benefit a lot more from it

Yeah I'm not going to bother with refining on my Sin, my Warrior will need a bit of +Fire soon though. Well if I can ever pick up a better weapon than a Numa Power Axe!
 

Lionsm!ght

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Thanks for the advice. So is their no set formula to try and calculate success chance prior to putting the refine in?

As in something to the effect of

Item level = x
BIO Purity = y
Weapon level = z
Refiners Ore = c
Refine time = d

(x+x+x)(y+y+y+y+y)+c=n
((n/z)/100)d=m

m is then expressed as a percentage? Sorry if this is maybe too much to ask, hoping someone whos played a lot of Mir 3 knows a bit more behind the maths involved.

Also if a weapon has multiple elements (drops with +2 phantom for instance) and is then refined with +6 fire. What happens when you change the element of the weapon? Does it combine the total value?

jamie recoded the refine system the exact formula only he knows.

When you put a refine in, it will tell you the success chance after you submit it, maybe you could try and reverse engineer the formula.
The length of refine effects the maximum chance of success, everything else you will need to work out with trial and error, and even with 80%+ the refine can still fail
 

Sanjian

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If I am correct refining is not really worth for sin as dc/element don’t affect our 4 damage spells?? War Tao and wiz benefit a lot more from it

im pretty sure the 4 combo spells are calculated off of max mana AND dc, so refining is a viable option for sins.
 

Slayer1985

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im pretty sure the 4 combo spells are calculated off of max mana AND dc, so refining is a viable option for sins.
It is but it’s mainly calculated from mana and a small amount from dc, other spells like the ignite are purely on dc but I can’t help but think the other classes benefit 100% from refining and sins a lot less

---------- Post Merged at 09:10 AM ---------- Previous Post was at 09:08 AM ----------

For example my 4 spells have gone up in damage since I changed my pig from dc 0-10 which is hit and miss as its zero to ten, to mana +60 which is flat solid damage
 

DarkSacred

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Yeah I'm pretty sure for Sins stacking MP will always give better results than DC for now at least.

I'm hoping to build a decent +Fire kit for my warrior for use in Zuma. Already sitting on +14 and DC of around 70, but wanted to try and get another +10 from a weapon if possible.

If only I had an unlimited stock of refining items and ready levelled weapons to test on!!
 

Shane/Banshee

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What about your other spells.flamesplash.dragonrepel.flashoflight.hellfire.puppet.

i also only found the mana vs dc route doing 10/15% more damage on the lotus
 

Slayer1985

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I am only lvl 34 I don’t know about the other spells I know those u mention scale purely from dc mostly, my point/concern was that refining is less worth for sins as from where I am right now 95% of my damage comes from skills that scale from mana, I have no intention of pouring a lot of time and money into refining when the benefits are minimal for my class.

my wiz buddy has a wind staff and he’s reking monkeys
tao buddy is destroying wd mobs with his holy refines

but the returns are not the same for sin, this is not a moan at all it’s just how I see it, I come from another game where we theory craft builds a lot and mostly is come down to scaling/late game I don’t know anywhere near enough about what’s going on behind the stats.

---------- Post Merged at 11:52 AM ---------- Previous Post was at 09:31 AM ----------

I didn’t even notice the part about master refining, even less worth.
the first 15 cannnot break and although would be costly and time consuming +15 dc could add 1 or 2 % damage ( good luck with 15 perfect refines)
master refining can break or -2 , maybe worth for other classes but the reward is too meagre for sins
 
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Sanjian

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what about adding an option to refine mana into weapons?

say +10 per refine? that would cater to sins for refining other than elements if dc isnt that big a calculation
 

Slayer1985

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Not much point refining elements really as element doesn’t add to your bloom lotus sweet briar, you bread and butter ( core damage ability’s)
 

DarkSacred

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what about adding an option to refine mana into weapons?

say +10 per refine? that would cater to sins for refining other than elements if dc isnt that big a calculation

Would be an interesting idea, although potentially effect balance.

Sins should gain something of worth from refining though, nothing worse than having a defunct part of the game!
 

Potnoodle

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i wouldn't say +10 mana per refine as all other classes only get +1 stat and as Slayer1985 said the damage he did with just +60 from pig was a solid increase so gaining a possible 150+ more mana with master refine would just unbalance the game and make sins game breaking. (just my opinion guys)