Server testing
I've been slowly working on something on and off for the past months when i have time, and wouldn't mind getting a bit of feedback.
I won't go into great detail, a lot of work is still being done, and testing will be limited to the initial questing segment. Testing will also be limited to only a few of the intended sub-classes.
Some basic (important) concept background:
What i'm looking for in terms of feedback here is wether or not the quest/area pathing provides both enough guidance and progression in terms of exp/drops to progress smoothly given the timeframe. Aswell as any general feedback ofcourse.
I will provide some more information/screenshots of the questing zones individually as they are finalized over the coming week.
I've been slowly working on something on and off for the past months when i have time, and wouldn't mind getting a bit of feedback.
I won't go into great detail, a lot of work is still being done, and testing will be limited to the initial questing segment. Testing will also be limited to only a few of the intended sub-classes.
Some basic (important) concept background:
- I can't define this as low rate or high rate, it is neither.
- Everything is made new. Maps/quests/items etc. (Not skins ofc) A few placeholder maps at present.
- The server is designed to run in seasons, lasting 3-4 months. (Anyone familiar with Path of Exile will understand the concept) Each new season will have a different themed aspect to it, aswell as season specific progression/rewards you work towards. Rewards will carry over to the next season, and will be purely cosmetic/mounts/pets etc
- The overall aim is to have a more 'hack n' slash' faster paced feel.
- Linear story questing will guide you through the first 50~ levels.
- The intention here is to steer away from the grinding facade that is starting a fresh. there will be no need to grind exp much at this stage, the process is designed to be done in 6-8~ hours by simply following the story quests. The end-game grind / progression (real fun) begins after.
What i'm looking for in terms of feedback here is wether or not the quest/area pathing provides both enough guidance and progression in terms of exp/drops to progress smoothly given the timeframe. Aswell as any general feedback ofcourse.
I will provide some more information/screenshots of the questing zones individually as they are finalized over the coming week.
Last edited: