Re: Suggestion regarding Sin's PVP--------To Jamie
It concerns me that people are willing to talk about gutting an entire class toolkit that has been the way it is since the beginnings of Mir 3 rather than to really address the root causes of the issues.
I said on discord from the very beginning some of the design decisions made would cause huge ripples later on and I'm being proved right.
The real issues here are not in Tempest or indeed even in some of the other discussed skills. The issues are in the base systems that have been changed beyond what they were ever intended to do, with little design foresight or enough testing to see that those ripples are now waves.
The biggest problems are with Element from Hermit and Accessory refine. Hermit elements shouldn't be targetable, it was always random and random for good reason, it was a trade off between guaranteed MC increase or a chance of perhaps getting the right element, I ran an element build in Euro and maybe one in five levels I would get the element I wanted. It was a massive trade off and wasn't very effective.
Accessory refine being 100% success and at this stage in the server, relatively little expense is also compounding the effect that stacking element is far too easy.
Weapons that don't break during refine/MR are also adding to this effect, the unlimited reset's (even with the cooldown) and stacking of refined stats is building up a problem for later in the game. 50+ element NMS will be obtainable and with little risk.
You can also attribute a number of other changes to the effect it has on the dynamic on PvP, even down to seemingly small things like the way aggro now works. In a KR fight a wiz would be punished for abusing tempest everywhere in the room with the old aggro style, because no one would be taking that aggro back off the mobs and/or boss, that danger of getting twatted by a boss for over extending doesn't exist here.
I also believe that crit on so many of the superior items will, if not already, end up causing further balance issues.
Far too many small changes have been made across the board for any kind of balance to be attainable.