Hunt gold

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Fleshwerk

LOMCN Veteran
Veteran
Dec 11, 2004
275
8
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N. Ireland
Hey

Is there anyway it could be adjusted how hunt gold is gained after being afk?

I'm really missing it because to me that 30 HG afk window gave a relaxing feel to the server, I have to afk frequently pretty much all my playtime due to work/family commitments.

I would be really happy to be able to afk for 30minutes and then go hunt for 30minutes after to gain my lost hg from being AFK.

Thanks
 

blah1233

Dedicated Member
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Apr 30, 2009
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nobody kicked up a fuss after it was changed to 3, its here to stay
 

Shane/Banshee

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Apr 25, 2013
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Hey

Is there anyway it could be adjusted how hunt gold is gained after being afk?

I'm really missing it because to me that 30 HG afk window gave a relaxing feel to the server, I have to afk frequently pretty much all my playtime due to work/family commitments.

I would be really happy to be able to afk for 30minutes and then go hunt for 30minutes after to gain my lost hg from being AFK.

Thanks


But you dont hint for 30 mins you kill 30 trash mobs and then go back to afk. It’s a system that should have been you gain it while hunting not afking
 

ventus

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Oct 17, 2013
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But we like the feeling of gaining that hunts gold, it was fine how it was. I would login during work and it would make work feel not so bad. We want people to login dont we? We have to keep that player base kickin' or the ship starts to sink.
 
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Fleshwerk

LOMCN Veteran
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Dec 11, 2004
275
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N. Ireland
But you dont hint for 30 mins you kill 30 trash mobs and then go back to afk. It’s a system that should have been you gain it while hunting not afking

Agree - but I would like to be able to legitimately hunt for 30 minutes to regain 30mins AFK hunt gold.

I think Jamie said about a system that you were able to recoup the afk hunt gold at a rate of 1per minute after being afk, I would love that right now haha.
 

Shane/Banshee

LOMCN Veteran
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Apr 25, 2013
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To be honest if we keep spending time and banning people that are actively afking farming hunt gold then we will just remove the system.
 

ventus

LOMCN Veteran
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Oct 17, 2013
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If you do that you will have a quitstorm on your hands lol, though like a shitstorm just with quits :P
 

DarkSacred

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May 13, 2014
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Just make it so you gained reduced hunt gold from monsters x amount of levels below you?
 

Fleshwerk

LOMCN Veteran
Veteran
Dec 11, 2004
275
8
95
N. Ireland
A macro/screen recorder ban would cut the AFKing down.

Honestly, Jamie's old ideas are really starting to shine for me now.... A click box or an individual gold drop that you had to tab on, both would be very welcome 😂
 

UnluckyXIII

LOMCN Member
Jan 5, 2018
170
1
30
Tbh I’m happy with it as is (would have been nicer set at 5 or 10) but that we get something for free at all is fine by me. I don’t have a problem with people AFK farming Hunt Gold... there’s not really any advantage to be had from it, it’s the actual gold farming that’s that problem.
 

Ulitma

Dedicated Member
Dedicated Member
Mar 24, 2005
81
3
34
3 is defiantly not long enough.It needs to be adjust to at least 5-10,With this change its more of a P2W feature then anti bot as its not possible to keep up the mir temp package and temp Buff when killing/luringin high level areas,But the idea dark sacred will sounds good.
 
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holo

Dedicated Member
Dedicated Member
Aug 27, 2014
200
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It was keeping people logging in, artificially boosting the user count. Now I know I don't have as much time as the nolifers, I can't even get a bit of hunt gold on a morning while I'm getting ready for work, get none while I'm making dinner on a night. I know it probably looks like **** all for all the people who can spend all day ingame, but it was a reason I still played because their limit to one per min was the same as mine. Now? Now, they continue to get their one per min, and I get nothing.

I understand the whole not wanting people to get something for no work, but honestly basing the game entirely around those who can spend all day ingame is a seriously bad choice. It's a mistake most mir servers make, and it's why they all end up dying off. New players are the lifeblood to a server, and the vast majority of them will be casual. They already get destroyed by those 50+ with literally no recourse, so what's the point? It's like Jamie wants to get rid of all the casuals, but whatever, it's his server so his choice to kill it.
 
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