Server feedback ideas for longevity

Mu online season 21 - grand opening

ipwnu

LOMCN Veteran
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Apr 3, 2015
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Just personal opinion but I’m open to flames.

Guilds are to hard to make they cost a lot of money to originally form and horns are expensive / hard to get at low levels. This has made it very hard for noobs and the guildless rate is higher on here than any other server iv played. Personally i would remove the horn part and make it 5m to encourage new guilds to form. At start of server it was groups of 10-20 people cashing / killing uma lord to make guilds with groups of people from other servers.

Noob levels need tweaking, the noob levels 0-40 take far far to long atm on a server that has people at level 72, it’s like it’s designed for a low rate when your a noob then when you get to go banyo ship etc it becomes a high rate. I levelled a noob earlier who did more in 5 minutes in pt with me than an hour levelling solo in fleas at level 12 ish It’s not a low rate server and the lower levels need to reflect that, I’d personally change the exp table up till level 40 to encourage noobs to get stuck in.


What about a noob banyo with reduced exp and reduced stats but a similar principle with groups of noobs surrounding one mob etc for a big pop max level 45 or something.
 

Tango_GreatWall

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Jan 9, 2018
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I remember a good solution for this. I'm going to start a new thread at suggestion section.

---------- Post Merged at 10:30 PM ---------- Previous Post was at 10:16 PM ----------

Please see the same content under suggestion section and continue discussion there.

Currently, the fierce PVP environment does affect a lot of new arrived players.

I have following advice:

All new players under new accounts and highest char lvl less than 45 will be automatically added into a system generated guild, "Newbie Guild". This "Newbie guild" offer additional experience buff until you reach lvl 45. Then, you will be automatically kicked out of this "Newbie guild" one day after you reach lvl 45, which offer you one day to say goodbye to your newbie friends.

No guild can star a war to "Newbie guild" via guild war system, so if any other guild have a habit to PK someone even new low level players, they will be punished by accumulating PK points.

If anyone have more advice, we can follow this discussion for new players and longevity of Zircon in suggestion section.
I remember a good solution for this. I'm going to start a new thread at suggestion section.
 

KingCobra92

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Veteran
Feb 9, 2015
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What about a noob banyo with reduced exp and reduced stats but a similar principle with groups of noobs surrounding one mob etc for a big pop max level 45 or something.

That sounds amazing , stay in one cave until your 45 , then do another cave 45-70. What a great idea. If only a previous server had thought of making an entire server hunt in only one cave for the best exp gold and items. Man , that cave would be cool.

#redcave2.0
 

Sorry

Audrey
Dedicated Member
Apr 13, 2011
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I remember a good solution for this. I'm going to start a new thread at suggestion section.

---------- Post Merged at 10:30 PM ---------- Previous Post was at 10:16 PM ----------

Please see the same content under suggestion section and continue discussion there.

Currently, the fierce PVP environment does affect a lot of new arrived players.

I have following advice:

All new players under new accounts and highest char lvl less than 45 will be automatically added into a system generated guild, "Newbie Guild". This "Newbie guild" offer additional experience buff until you reach lvl 45. Then, you will be automatically kicked out of this "Newbie guild" one day after you reach lvl 45, which offer you one day to say goodbye to your newbie friends.

No guild can star a war to "Newbie guild" via guild war system, so if any other guild have a habit to PK someone even new low level players, they will be punished by accumulating PK points.

If anyone have more advice, we can follow this discussion for new players and longevity of Zircon in suggestion section.


Another buff untill you're 45 ? lol ... if a buff would be handed out should be till max lvl 30-33 not 45 imo
 

ipwnu

LOMCN Veteran
Veteran
Apr 3, 2015
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Rather than a noob banyo id like noob caves exp increasing tbh but already been told no to this
 

Soulspring88

LOMCN Member
Jan 22, 2018
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Barnsley, UK
I'm not sure this server has longevity at the moment..this is because I can see the economy crashing within the next few months.

I theorise this because I believe as less new players join (only so many mir players), there will be more and more items flooding the market.

With special repairs for items and no body drops meaning no need to buy new gear.

By this point almost everyone should have high end highly upgraded gear I don't think much will be being bought.

Correct me if I am wrong please.
 
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GeeDee

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Sep 16, 2011
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I don't think there is that many new players joining.

People need to just stop getting upset that others are level 70+ and just get on with it.

Most players who want easier exp have probably played a long time, they just aren't used to grinding so hard on private servers.

If any 'newbie buff is added, it should only be until level 40.

Catch up systems are great and all but everyone had to grind it at some point, the server is only 3 month old and with all the extra kit / avilabilty of skills it should not be so hard for people to get to a decent level.

It took me about a month to reach 45, I reckon now you could do it in 2 weeks if you played a decent amount of time.

I like the idea of a noobier version of banyo, at least then people will still have to do some work to gain the levels.
 

Northend

Loyal Member
Loyal Member
Dec 19, 2017
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Personally I think the server is fine the way it is exp and lvling wise, you get out what you put in tbh.

I've played a few hours each evening since the server released and I have attained - lvl42 war, lvl36 wiz, lvl27 tao, and lvl12 ass.

Having levels handed to you is boring, welcome to the grind that is Mir :D
 

ipwnu

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Apr 3, 2015
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You say 2 weeks to get to 40 now, I reckon if you had a friend who could take you to banyo you could do it in one day.

---------- Post Merged at 10:44 AM ---------- Previous Post was at 10:39 AM ----------

I don’t mind the server being a graft but it shouldn’t take 2 weeks solo to do what someone with help can do in 1 day
 

GeeDee

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Sep 16, 2011
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In banyo you could do it in about 6 hours.

Banyo is a different problem completely. Should be level 45+ no matter what imo. Banyo has demotivated people to level themselves because the exp is so much easier and faster.

Before banyo I didn't see any of this type of talk.
 

ipwnu

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Apr 3, 2015
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Damage is done imo it’s basically a high rate cave on a low rate server.

50pt mobs for me solo = 1 banyo mob on a group. Talk about soul destroying
 

Skyline

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Mar 26, 2003
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In banyo you could do it in about 6 hours.

Banyo is a different problem completely. Should be level 45+ no matter what imo. Banyo has demotivated people to level themselves because the exp is so much easier and faster.

Before banyo I didn't see any of this type of talk.

This.

Banyo has caused problems and made levelling for the higher levels way too easy.
Then the whole boosting low levels has become out of hand.

I grind in BP an JP, yet you can go Banyo in a group and gain the same EXP i do in 1 lure than they do 1 mob.

Damage is done, you can't change it now. Luckily I'm a laid back player who just enjoys the solo grind so being the highest level doesn't bother me.
 

Exsodius

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Mar 24, 2010
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I did the solo grind in PSC, then ZT, then BP, then JP and now I group grind in Banyo rather than solo grind in Lair.. (because I can keep my DC pig stats and not have to pay more £ to level)....

I don't see many high levels complaining about Banyo even though they have had to grind way more than others to reach this point in the server...

If I'm forced into paying £ to enable my levelling then of course I'm more likely to quit...

Sustain is everything for levelling efficiently and Goru/HP/HT just don't offer that...(from a warrior perspective).
 

ipwnu

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Apr 3, 2015
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I did the solo grind in PSC, then ZT, then BP, then JP and now I group grind in Banyo rather than solo grind in Lair.. (because I can keep my DC pig stats and not have to pay more £ to level)....

I don't see many high levels complaining about Banyo even though they have had to grind way more than others to reach this point in the server...

If I'm forced into paying £ to enable my levelling then of course I'm more likely to quit...

Sustain is everything for levelling efficiently and Goru/HP/HT just don't offer that...(from a warrior perspective).

Why would you mind you have already done as part of levelling with the server.

Point is when you was grinding everyone else was grinding, if noobs haven’t got friends to go banyo with they have to level for weeks and weeks to do one days worth of progress that people in thc tgw or sd can achieve with friends.

Talk about closing the trap door behind you and discouraging new players.

---------- Post Merged at 12:53 PM ---------- Previous Post was at 12:51 PM ----------

People can level faster at 64 solo than you can at 43 solo it’s mental on here
 

NightScare

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Nov 11, 2005
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I gotta agree with this guy.

I tried this the other week, and i got boosted to level 16, then spent 4 hourish in Fleacave and didn't even manage to get to Level 17.

One quick look at the rankings was enough to make me never log back in.
 

Heetu

LOMCN n00bie
Dec 27, 2017
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Implement rested exp up to level 40 - for every hour logged off in a SZ you get X amount of exp as rested, which is double (100%) for the duration of that exp. This serves as a catchup mechanic that is cave/ location agnostic and helps those who can't level 16 hours a day.

As the server matures you can increase the level rested is given to - 45, 50, 55 etc as you see fit.
 

ipwnu

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Apr 3, 2015
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I gotta agree with this guy.

I tried this the other week, and i got boosted to level 16, then spent 4 hourish in Fleacave and didn't even manage to get to Level 17.

One quick look at the rankings was enough to make me never log back in.

I power levelled a random Person last night same issue, been hunting for hours and got to level 12 ? Then I got him to 20 in no time in pt, something is wrong with the beginning of this server for new people.

Someone log on and do 0-20 unassisted and roll me you are fine with how it is atm, id love to see it it’s absolute aids

---------- Post Merged at 01:35 PM ---------- Previous Post was at 01:24 PM ----------

Or possibly have noob pets up to 40 similar to how foxes got dished out on some other servers ?
 

Piff1

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High level don't even use Banyo lol unless boosting guild, I see GrandLion solo Banyo and that's about it maybe Fairy time to time but it never lasts long Solo on Banyo believe me lol, maybe 30 minutes tops... You can do the EXACT same amount in Goru as a Assassin...

I don't understand the arguement anyway.. Before the changes made to Banyo the monster was X10 easier so with the exp 120k mob or 1.2million a mob it makes 0 difference because everything else was Times'd by 10 along with the exp.

Just another thing for people to cry hard about.. The bigger problem is that 1 guild can control Banyo all day and let nobody else hunt there... But apparently thats not a problem just the exp is which is ****ing stupid as Warrior = Faster in Lair ... Sin = Match Banyo in Goru... Wizz = X2 exp a hour in Ice... Taoist = Lair with pet much faster..

Cry Cry Cry Cry ****ing Cry...

How about we talk about something real ? Like sin's being complete dog **** or Wizard being stupidly Over powered to the point where it's like seeing a Red Moon seeing a Sin hunting.. It's really upsetting that people will cry over some exp on mobs when the state some classes are in on this server lol.
 

ipwnu

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Apr 3, 2015
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High level don't even use Banyo lol unless boosting guild, I see GrandLion solo Banyo and that's about it maybe Fairy time to time but it never lasts long Solo on Banyo believe me lol, maybe 30 minutes tops... You can do the EXACT same amount in Goru as a Assassin...

I don't understand the arguement anyway.. Before the changes made to Banyo the monster was X10 easier so with the exp 120k mob or 1.2million a mob it makes 0 difference because everything else was Times'd by 10 along with the exp.

Just another thing for people to cry hard about.. The bigger problem is that 1 guild can control Banyo all day and let nobody else hunt there... But apparently thats not a problem just the exp is which is ****ing stupid as Warrior = Faster in Lair ... Sin = Match Banyo in Goru... Wizz = X2 exp a hour in Ice... Taoist = Lair with pet much faster..

Cry Cry Cry Cry ****ing Cry...

How about we talk about something real ? Like sin's being complete dog **** or Wizard being stupidly Over powered to the point where it's like seeing a Red Moon seeing a Sin hunting.. It's really upsetting that people will cry over some exp on mobs when the state some classes are in on this server lol.

How is it crying when I’m higher than proposed changes ...

The caves you mentioned are all for 45 plus it doesn’t help people starting the server in the slightest does it ? You have completely missed the point.

Why is nightscare taking hours at level 16 to level up. I watched hells earlier kill a lure in frozen in no time at all and make nearly 1% dunno what servers you have played but generally the idea is that levelling slows down the higher you get, not that it gets faster.
 
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