New players said the server is more difficult to survive

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holo

Dedicated Member
Dedicated Member
Aug 27, 2014
200
17
45
A 2% exp/drop/gold bonus for every level you are under the highest level. It should always scale off the highest level so it doesn't need increasing later on. The higher the highest go, the easier time the rest of the server has in catching up. Some might think that unfair, but lets be honest, the highest level doesn't need to worry about beckon so they already get a lot out of being that level. Depreciation is very important, it should include time and experience. It's not like 2% will really make a difference to the second highest level, but it will to the much lower people to actually be able to contribute to the real battles faster. But I suspect many selfish players don't want the new players to contribute, so this will probably slammed haha.
 

SkeemaLOM

Loyal Member
Loyal Member
Feb 6, 2017
175
7
30
they wouldnt need the gold or drop for your idea just the exp. however i expect the community to fully be against what u just suggested.

commence flame.....now!
 

ventus

LOMCN Veteran
Veteran
Oct 17, 2013
974
175
105
A catch up newbie guild maybe when the server is 6months-1 year old, its still too new. Better get grinding those exps till then :P
 

ipwnu

LOMCN Veteran
Veteran
Apr 3, 2015
376
23
44
Problem is a lot of people will just quit rather than grind noob levels when there’s people level 73.

Hells needs to kill less mobs than me to level and he’s 20 levels higher than me. Something needs looking at, the 45 plus caves give far to much exp if noobs are made to struggle along in fleas etc
 

Drakay

LOMCN Veteran
Veteran
Jun 16, 2014
407
4
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I agree some sort of buff for pre level 40?
Something positive for new players so they stick around.
 

DarkSacred

LOMCN Veteran
Veteran
May 13, 2014
698
25
95
A 2% exp/drop/gold bonus for every level you are under the highest level. It should always scale off the highest level so it doesn't need increasing later on. The higher the highest go, the easier time the rest of the server has in catching up. Some might think that unfair, but lets be honest, the highest level doesn't need to worry about beckon so they already get a lot out of being that level. Depreciation is very important, it should include time and experience. It's not like 2% will really make a difference to the second highest level, but it will to the much lower people to actually be able to contribute to the real battles faster. But I suspect many selfish players don't want the new players to contribute, so this will probably slammed haha.


Really interesting concept, would like to see something like this explored further :)
 

horton

Bitter Berry
Dedicated Member
Sep 17, 2007
241
4
44
because it's only levels that matter
highest level wins the fight.
So all those ppl who put in hundreds hours at the beginning so they could pk easily wont like it if they cant win so easily.
Pvp is all about who's highest this server.
 

NewHope

Golden Oldie
Golden Oldie
Nov 18, 2005
1,311
28
184
Why not just implement cave exp/gold and drop bonuses to direct leveling and a small guide for when people hit a certain level...
 

Mythra

LOMCN Veteran
Veteran
Aug 6, 2015
259
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Difficult to survive? you literally have Market Place full of cheap items and a leveling zone where you can hit 40 in mere hours while AFK, not just 40 but 50+ in a mere week or so without having to actually play.
 

NightScare

Legend
Legendary
Nov 11, 2005
3,071
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Nottingham
Difficult to survive? you literally have Market Place full of cheap items and a leveling zone where you can hit 40 in mere hours while AFK, not just 40 but 50+ in a mere week or so without having to actually play.


Were is this magic leveling zone?

I was in flea cave for 3 hours and barely did 100% at level 16.
 

NewHope

Golden Oldie
Golden Oldie
Nov 18, 2005
1,311
28
184
Were is this magic leveling zone?

I was in flea cave for 3 hours and barely did 100% at level 16.

He's talking about Banyo which is nly really accessible with high level friends.

Message me ingame i'll boost you.

/Mikiou
/Giantpenis

:)
 

Lightstorm

Dedicated Member
Dedicated Member
May 9, 2005
109
28
105
I think the 40-45 lvling is the worst if you don't have friends, it's painfully slow until you get access to the 45+ content. You then start lvling faster at 45 than you could at 42-45. Maybe opening the maps like snow for 40+ would help this. 100% the way things are now will put off new players. As soon as people get 45 this is not as issue.
 

Lonely5201988

LOMCN Rookie
Jan 2, 2018
17
0
12
Observer mode will give you bonus EXP. Mir has always been a tough game at lower levels, when you say mascaraed, by who?

Agreed all players up to level 30 should receive a 100% EXP bonus and be enrolled into a noob guild as standard

All players level 31+ are removed from the guild but given a 50% EXP bonus till level 40.

somehow I don't like u tbh , but I totally agreed with ur suggestion here , higher Lvs are going way too far , and it's hard for new player to catch up
we always need fresh meat coming in . Those buff and the newbie guild is really necessary to form them together gets helped and had fun
(pokerface)