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UnluckyXIII

LOMCN Member
Jan 5, 2018
170
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I have 1 tip, that I wish I knew at start.

Don't sell anything to the shop.

As you will be running around in IronBraces until you're level 70, and you need to collect them to upgrade them or something.

This will explain how it works -

http://www.lomcn.org/forum/showthread.php?98935-weapon-and-accessory-refine

No iron braces (or Lv.11 armours) in sight on my Sin mate... you seem a bit salty in your posts (or at least the two I’ve seen)....

Anyway, to help the OP.

Do you know which class you are wanting to play as then some specifics can be give to help you directly in regards to that class and how it works here.

You’ve picked a good time to start tbh, the initial difficult levels with no guilds/groups are long gone, kit is widely available and for the most part reasonably priced, the average level on the server will mean no overcrowding in the starting areas and you should be able to get going pretty quick, furthermore now that there are a good range of higher levels getting a group to boost you through the starting areas should be easy enough! Other than that most of the low level items can be used in refines so it’s worth chucking them on to the TM (Commissioner) for some easy money.

If you want a hand in game drop me a /w and I’ll happily help

XIII
 

Shane/Banshee

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Apr 25, 2013
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Exsodius

Dedicated Member
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Mar 24, 2010
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Not sure what your salt is for.


some high level players use low level bracers or rings due to the elemental advantages or elemental attacks.

We all know why he’s salty, the accessory refine system was poorly thought out and implemented without any feedback or testing from the general public.....but that’s old news :)
 

Shane/Banshee

LOMCN Veteran
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Apr 25, 2013
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We all know why he’s salty, the accessory refine system was poorly thought out and implemented without any feedback or testing from the general public.....but that’s old news :)


Thats is your opinion, I think the system is fantastic.
 

blah1233

Dedicated Member
Dedicated Member
Apr 30, 2009
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A system where we a using plain rings at such a high level? It’s poor and you know it and the higher level braces costing 500k+?
 

CremeEgg82

Dedicated Member
Dedicated Member
Feb 24, 2014
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Thats is your opinion, I think the system is fantastic.

The pair of you think all your own ideas are awesome and lack the ability to be objective or take criticism.

If either of you worked for me you would have been fired by now.
 

LightBringer

Mir Evolved GM
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Feb 13, 2014
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You are right, it is his opinion but you need take in peoples opinions on features of your server, as if its generally the consensus of the playerbase, you may be just being deluded about your own features being 'fantastic'.

Personally when it has no cost to it other than the items, and 100% success rate it is far too easy to get great gear, on top of how easy it is to stack elements, it has put me off of the server (first Mir 3 server so not sure if its the way Mir3 is in general).
I don't really like High rate servers, assumed this wasn't which I guess is my bad as well though.
 

Exsodius

Dedicated Member
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Mar 24, 2010
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Thats is your opinion, I think the system is fantastic.

It is the opinion of most on the server, just look at it logically - many ‘rare’ items were made redundant with accessory refine, which you tried to counter with quick fixes; shoving crit on items. It allowed players to stack elements, which were made stronger resulting in imbalance.

I like the server but I just don’t understand some of the quick additions you two have made without testing, and this is after such an extensive alpha/beta period.

Anyway, all of this is old news, it’s too late to change and will slowly become less of an issue as we reach higher content.
 
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UnluckyXIII

LOMCN Member
Jan 5, 2018
170
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It is the opinion of most on the server, just look at it logically - many ‘rare’ items were made redundant with accessory refine, which you tried to counter with quick fixes; shoving crit on items. It allowed players to stack elements, which were made stronger resulting in imbalance.

I like the server but I just don’t understand some of the quick additions you two have made without testing, and this is after such an extensive alpha/beta period.

Anyway, all of this is old news, it’s too late to change and will slowly become less of an issue as we reach higher content.

The good thing about any early game poor choices is that they can be phased out as we progress through content, to remove such dependence on Element is relatively easy, all that they need to do it give the Lv.80+ content much here Element resistances (8-9) meaning people will be forced back into using alternative gear again as the damage from stacked element will have been dramatically reduced.

Personally I still have hope that some of these issues can be worked out in this manner rather than direct alterations to the systems or making abrupt patches that will just damage the server further down the line, I guess the balls in their court to decide how to tackle things but the above would mean that the earlier stages of the game would remain the same and no one would be at a disadvantage by nerfs made now.

XIII
 

CremeEgg82

Dedicated Member
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Feb 24, 2014
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The good thing about any early game poor choices is that they can be phased out as we progress through content, to remove such dependence on Element is relatively easy, all that they need to do it give the Lv.80+ content much here Element resistances (8-9) meaning people will be forced back into using alternative gear again as the damage from stacked element will have been dramatically reduced.

XIII

Not sure it works like that, Jamie can correct me if I'm wrong, but I think EI still counts against the school of magic regardless of element or MC, its a damage reduction calculation based on the skill used.
 

UnluckyXIII

LOMCN Member
Jan 5, 2018
170
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Not sure it works like that, Jamie can correct me if I'm wrong, but I think EI still counts against the school of magic regardless of element or MC, its a damage reduction calculation based on the skill used.

Quite possible, so a Magic tree would need to be added with spells that have no native element and wouldn’t be effected by such defence... but I’m trying to reinvent the wheel here so maybe the idea isn’t valid and another means to address the situation is required.

XIII
 

NightScare

Legend
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Nov 11, 2005
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Nottingham
Thats is your opinion, I think the system is fantastic.

It has it's pro's and cons.

I like the way it makes all items technically valuable, don't throw anything away as it can all be used or sold on the market. Which IMO, is a big plus, I always did hate trash items.


Cons being, whats the point in high level gear? by time it drops you will all ready have low level gear, probably with better stats. Not to mention, low level gear looks kinda crappy.

The fact that level 60/70's are still using Pre level 20 gear, is (In my opinion) is just a bit gay, I mean I don't really see a problem with it I suppose, It just doesn't look good in the F10 window (or what ever shortcut key it is on Mir3)



And I wasn't really being salty, was just telling OP not to make the same mistake I did, As I was well pissed off when I found out.
 
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