- May 13, 2014
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It was previously heavily discussed on Discord, in global and on the forums.
The consensus from almost the entire player base was that being able to choose and stack elements via Hermit Points was the cause for the majority of balance issues within the game especially when coupled with MR and accessory refining.
With the impending change to Hermit Points due in tonight's reboot giving always the maximum roll are their any plans to look at the element stacking tonight as part of the change?
My concern stems from the highest level players for instance PokerFace has +99 wind from Hermit Points. After tonights reboot its going to be what? I don't know the calculations and level brackets for element points on hermit but his total is 133 atm, I can only assume he's going to be hitting closer to 200? Then we already have Taoists with 100+ phantom and 1 hitting everything in Lair. It's been great but for the longevity of the server it needs reviewing. Element choice in Mir 3 was always random due to the power of having stacked element damage.
This will not only massively and negatively effect PvP on the server but also the PvE content. It already feels like a high rate fast levelling server and that's before were going to get a massive enhancement on our damage tonight.
The consensus from almost the entire player base was that being able to choose and stack elements via Hermit Points was the cause for the majority of balance issues within the game especially when coupled with MR and accessory refining.
With the impending change to Hermit Points due in tonight's reboot giving always the maximum roll are their any plans to look at the element stacking tonight as part of the change?
My concern stems from the highest level players for instance PokerFace has +99 wind from Hermit Points. After tonights reboot its going to be what? I don't know the calculations and level brackets for element points on hermit but his total is 133 atm, I can only assume he's going to be hitting closer to 200? Then we already have Taoists with 100+ phantom and 1 hitting everything in Lair. It's been great but for the longevity of the server it needs reviewing. Element choice in Mir 3 was always random due to the power of having stacked element damage.
This will not only massively and negatively effect PvP on the server but also the PvE content. It already feels like a high rate fast levelling server and that's before were going to get a massive enhancement on our damage tonight.
