Sabuk War - New mechanic

irene

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Jan 11, 2018
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SW:

● 1 hour of Sabuk War.

● Decrease the Lord's HP to 500.

● It is not possible to know the names of the enemies (prevent allies).

● Every day for 1 week will have war, open to any guild (without the need to use a relic).

● For each minute defending the Lord, add X points to this guild.

● For each HP that the Lord loses, Z points are added to the guild of this player (poison dont work).

● If tempest or fire cloud Tick Lord, these spells disappers.

● For each enemy guild member killed, Y scores based on the opponent's level (the higher the level, the higher the point gained).

● Add Guild Score Board.

● At the end of 7 days, the guild that scores the most points becomes SW owner for 1 week.

● During this week the guild will have to appear every day for SW, and score otherwise it will lose the SW at the end of the 7 days for the guild with the best score.

If 1 week is too much, it can decrease to 3 - 4 days the time to conquer SW and permission being owner.

Any idea will be welcome.
BY Top Bitch - Putona

Edit:

● Reward in buffs for each guild placement ex:

1 # 20% All Buffs
2 # 15% All Buffs
3 - 5 # 10% All buffs

This will make all the guilds want to participate, because they will have benefits even if they do not go first.
 
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CremeEgg82

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Feb 24, 2014
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Players and guilds would become bored of this very quickly, it would require a lot of organisation and it forces gameplay. A lot of people probably only play a few hours a night anyway, forcing them to give up hunting time too regularly to attend wars will just mean no one participates. It’s a form of over stimulation of a single feature.

One war each week for each wall (if the second one is going to be added at all) on different schedules would be more than enough. That’s pretty much how it worked on Euro.
 

UnluckyXIII

LOMCN Member
Jan 5, 2018
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The level of commitment required by the defending/attacking guilds mean this would not work, even the current system with the 24h resubmit is too short and requires too much dedication/organisation.

As fun as Sabuk Conquest is people don’t want to do it every day, it takes away from the feature and would eventually result in people no longer attending.

A single PvP map that opens for several hours a day with a scoring system would be much better to feed the need of those who want continuous PvP. Top players/guilds could be worked into a league table with something to reward the top few for their achievements.
 

irene

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Jan 11, 2018
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Players and guilds would become bored of this very quickly...

One war each week for each wall...

Big WAR every Sunday? 2 -3 hour duration maybe..

...
As fun as Sabuk Conquest is people don’t want to do it every day...

I disagree, the whole day Tiger appears has a fight for him.

Put a benefit that makes everyone really want SW, but at the same time it is possible for everyone to conquer, not only THC, SD, TGW, but to end this monopoly.

15 - 30 min full fight, is enough?
 
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Exsodius

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Mar 24, 2010
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Add DMW, 5 day application time on both walls, cap guild numbers to 50, attacking and defending guilds only - job done.
 

kevin87

Night date without obligations, one night only
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Sep 11, 2005
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the way that it is, is probs the best for the server, if u change it people might start crying about how this how that, for new ideas on war mechanics maybe add them to Desert Mud Wall, maybe have it at a time were the english dont have the 'upper hand' and not the same mechanic
 

Drakay

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Jun 16, 2014
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Add DMW, 5 day application time on both walls, cap guild numbers to 50, attacking and defending guilds only - job done.

^ this along with disabling beckon, geo, dance, wraith grip etc.

Any sort of spell that takes the skill out of PVP.
 

holo

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Aug 27, 2014
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I think it's a great idea. 1 hour a night for a week to get 20% extra exp for the next week? Well worth it! If you play 5+ hours a night, that hour has paid for itself. Plus you don't need to defend the next week, so you could just spend the entire time leveling instead with your 20% buff.

People might say it's too much of a commitment to spend 1 hour ingame a day, but let's be honest that's the type of content that should be ingame. It gives people a reason to keep playing. It's why daily quests have been added to basically every modern MMO. Repeatable enjoyable content keeps players active.