Experience Table
Hermits
Spells
Monsters
Other
Caves/Maps
- Levels 42 to 70 have been made smaller to create a smoother leveling curve
- Levels 70~ 74 have remained the same.
- Level 75, All of the Experience that was removed from level's 42~70 were added onto this level.
- Levels 76+ have been made bigger.
Hermits
- Attack Element can only be chosen from level 40~59, (Total of 20x)
- Attack Element will now use the old system where you could choose which element. (Max Attack Element from Hermits is 50)
- AC and MR Hermits now give Min and Max instead of just Max.
Spells
- Turn Undead no longer works on Monsters level 70 or Higher.
- Interchange can no longer be used on Maps that you cannot Random Teleport on.
- Beckon can no longer be used on Maps that you cannot Random Teleport on.
- Teleportation can no longer be used on Maps that you cannot Random Teleport on.
- Geo Manipulation can no longer be used on Maps that you cannot Random Teleport on.
- Summon Puppet can no longer be used on Maps that you cannot Random Teleport on.
- Dance of Swallows can no longer be used on Maps that you cannot Random Teleport on.
Monsters
- Yumgon General no longer Teleports to its Target.
- Banyo Solider now has Holy Attack Element
- Goru General now has Dark Attack Element
- Goru Spearman now has Fire Attack Element
- Icy Spirit Warrior and Icy Spirit General are now Dark instead of Ice Attack Element.
- Icy Spirit Warrior Paralysis rate has been fixed.
- Banyo Captains now have less Critical Attacks and should be more approachable
- Escort Commanders in Holy Palace now have either Lightning or Physical Attack
- Icy Spirit Spearman now has Physical Attack instead of Ice Attack.
- Highest Level non-boss monster is 75
Other
- Critial Damage in PvP is now 30% instead of 20%~100%
- The Lair now Drops Advanced Renounce, Advanced Potion Mastery, Advanced Bloody Flower. (albeit at a harder chance compared to the original drop locations).
- Can No longer reconnect on Phantom Ship Lv 1.
- Can no longer reconnect on Frost Dungeon 4th and Higher.
- The duration from Conquest Request to Conquest Start has been increased by 24 hours
- You must be level 40+ to now sell GameGold instead of 50+
Caves/Maps
- You can now Random Teleport on Lair 1st.
- You can now Random Teleport on Holy Palace 1st.
- Flea Cave 1st - Exp: 0%, Drop 0%, Gold: 50%, Health: 0%, Damage 0%
- Flea Cave 2nd - Exp: 50%, Drop 0%, Gold: 0%, Health: 0%, Damage 0%
- Ant Cave North - Exp: 0%, Drop 0%, Gold: 50%, Health: 0%, Damage 0%
- Ant Cave South - Exp: 50%, Drop 0%, Gold: 0%, Health: 0%, Damage 0%
- Uma Temple 3rd - Exp: 100%, Drop 50%, Gold: 0%, Health: 100%, Damage 0%
- Red Moon Valley 1st - Exp: 0%, Drop 0%, Gold: 50%, Health: 0%, Damage 0%
- Red Moon Valley 2nd - Exp: 50%, Drop 0%, Gold: 0%, Health: 0%, Damage 0%
- Red Moon Valley 3rd - Exp: 0%, Drop 50%, Gold: 0%, Health: 0%, Damage 0%
- Banya Temple 2nd - Exp: 10%, Drop 5%, Gold: 5%, Health: 10%, Damage 0%
- Banya Temple 3rd W - Exp: 20%, Drop 10%, Gold: 10%, Health: 20%, Damage 0%
- Banya Temple 3rd E - Exp: 20%, Drop 10%, Gold: 10%, Health: 20%, Damage 0%
- Banya Temple 4th - Exp: 30%, Drop 15%, Gold: 15%, Health: 30%, Damage 0%
- Banya Temple 5th - Exp: 40%, Drop 20%, Gold: 20%, Health: 40%, Damage 0%
- Banya Temple 6th - Exp: 50%, Drop 25%, Gold: 25%, Health: 50%, Damage 5%
- Banya Temple 7th - Exp: 60%, Drop 30%, Gold: 30%, Health: 60%, Damage 10%
- Banya Temple 8th - Exp: 70%, Drop 35%, Gold: 35%, Health: 70%, Damage 15%
- Banya Temple 9th W - Exp: 80%, Drop 40%, Gold: 40%, Health: 80%, Damage 20%
- Banya Temple 9th E - Exp: 80%, Drop 40%, Gold: 40%, Health: 80%, Damage 20%
- Banya Temple 10th - Exp: 90%, Drop 45%, Gold: 45%, Health: 90%, Damage 25%
- Desert Dungeon 2nd - Exp: 10%, Drop 0%, Gold: 10%, Health: 0%, Damage 0%
- Desert Dungeon 3rd - Exp: 20%, Drop 0%, Gold: 20%, Health: 0%, Damage 0%
- Underground City 1st - Exp: 100%, Drop 50%, Gold: 50%, Health: 100%, Damage 10%
- Underground City 2nd - Exp: 100%, Drop 50%, Gold: 50%, Health: 100%, Damage 10%
- Underground City 3rd - Exp: 100%, Drop 50%, Gold: 50%, Health: 100%, Damage 10%
- Underground City 4th - Exp: 100%, Drop 50%, Gold: 50%, Health: 100%, Damage 10%
- Underground Mine 1st - Exp: 300%, Drop 100%, Gold: 100%, Health: 300%, Damage 20%
- Underground Mine 2nd - Exp: 300%, Drop 100%, Gold: 100%, Health: 300%, Damage 20%
- Underground Mine 3rd - Exp: 300%, Drop 100%, Gold: 100%, Health: 300%, Damage 20%
- Goru Cave 2nd - Exp: 100%, Drop 5%, Gold: 50%, Health: 100%, Damage 10%
- Goru Cave 3rd - Exp: 300%, Drop 10%, Gold: 125%, Health: 300%, Damage 20%
- Goru Cave 4th - Exp: 700%, Drop 15%, Gold: 200%, Health: 700%, Damage 30%
- Banyo Island - Exp: 900%, Drop 0%, Gold: 150%, Health: 1000%, Damage 0%
- Banyo Cave - Exp: 900%, Drop 25%, Gold: 250%, Health: 1000%, Damage 15%
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