Sabuk Wall - 23rd Feb 2018 - Stats

Mythra

LOMCN Veteran
Veteran
Aug 6, 2015
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AAO did come to the warr but they were outside the teleport to pvp just for the lols and inside of the castle there were only Husaria&THC vs SD&TGW, I also saw 2 o 3 from NO but they were very few and far between and they were focusing Husaria.
 

SkeemaLOM

Loyal Member
Loyal Member
Feb 6, 2017
175
7
30
Think you should practice what you preach Mr contradiction

sorry mate had to say something its been like 4-5 posts now where youve just constantly replied with trash to piff1s posts lol.

You seem like a hater.

back on topic, war was pretty close, it is true i find it funny when THC spout all this 'server vs THC' crap when they are themselves a merged guild with just as many allies as SD. dont make excuses when u lose fairly play the game and try harder next time
 

DigitalDevil

LOMCN Member
Jan 20, 2018
97
1
19
sorry mate had to say something its been like 4-5 posts now where youve just constantly replied with trash to piff1s posts lol.

You seem like a hater.

back on topic, war was pretty close, it is true i find it funny when THC spout all this 'server vs THC' crap when they are themselves a merged guild with just as many allies as SD. dont make excuses when u lose fairly play the game and try harder next time

I dont think having over 30% more players on your team vs theirs counts as fair though.... do you? Silly question, obviously you do, you just posted it.... god damn this forums full of melts..... melts, melts everywhere :lol
 

UnluckyXIII

LOMCN Member
Jan 5, 2018
170
1
30
Are there any plans to introduce an alliance system so allied guilds are flagged as the same during the Sabuk Conquest (I’m sure most people would like to see this).

XIII
 

AlphaOmegaIT

Dedicated Member
Dedicated Member
Oct 22, 2013
17
0
27
I might be in New Order, but I fight along no one, I fight anyone that fall in the categories

1. I Don't like you.
2. You hit me, So I'll hit back.
3. I Don't like you.
4. I don't like your guild, So assume you are a ****ing twat along with the rest of them.

I couldn't give a toss what guild you in, If i wanna hit you, I will. My views and actions are not necessarily the views and opinions of New Order.
 

Hells

LOMCN Member
Untrusted Member
Veteran
Mar 17, 2005
278
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Romania
alright
end of SW for me boys
enjoy it tbh
i tired to play outnumbered in a war won by numbers xD

keep it, we have the bosses anyway so what will 10% do for you ? we mostly high levels no need to xp no more lol

good fun :D

see you in few months when SW changes ^_^ or guild cap or some thing happens. maybe more players? hehe =D
 
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Fusion

LOMCN Veteran
Veteran
Dec 13, 2013
668
313
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Ireland
I love this :)

But all i see is whats best class to play :P

Tao/Wiz/War/Sin

But i love how much is put into this keep it up.

last war i got 9 kills im a Boss :P :P

Hells, i probs should not say this but i think the reason you guys lose is the lack of leadership need 1-2 people telling everyone what to do.

also i have noticed your members are just going for pvp just killing people.

keep coming to war they are fun :)

Jamie add Tao sung and add the boss to that map.
change sabuk to the old system where players can buy siege and the gates are locked you have to kill the gate :)

Miss them days
 

Exwizz

Legend
Legendary
Feb 1, 2010
3,257
122
190
Newcastle
I love this :)


also i have noticed your members are just going for pvp just killing people.


(Kingtony had most boss damage out of everyone at war)

and alot of kills....

god knows what our wizzys are doing if a sin can pull that kinda boss damage out.
 

CremeEgg82

Dedicated Member
Dedicated Member
Feb 24, 2014
331
5
44
Jamie add Tao sung and add the boss to that map.
change sabuk to the old system where players can buy siege and the gates are locked you have to kill the gate :)

Miss them days
I really enjoyed original Mir 3 wars. I also loved the guild fief and the sabuk dungeon.
 

Hells

LOMCN Member
Untrusted Member
Veteran
Mar 17, 2005
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cause most of us play for pvp not to win the stupid sw lol and bring ur shitty morale down xDD
 

SkeemaLOM

Loyal Member
Loyal Member
Feb 6, 2017
175
7
30
our morale is shattered. its so disappointing when u cant take sabuk from us then cry about bug or numbers. ;) please shatter our morale more
 

Hells

LOMCN Member
Untrusted Member
Veteran
Mar 17, 2005
278
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Romania
skeema u need every help you can get
i am still waiting for you to kill me more often
fk knows what u do at that keyboard during pvp lel
 

Shane/Banshee

LOMCN Veteran
Veteran
Apr 25, 2013
1,217
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99
I really enjoyed original Mir 3 wars. I also loved the guild fief and the sabuk dungeon.

Fusion Cremeegg

Could you detail a list of features of the sabuk wall and war maybe even the caves and bosses. We could shift the current mechanic to dessert mudwall maybe.

Or change it up completely. Change could be fun?
 

CremeEgg82

Dedicated Member
Dedicated Member
Feb 24, 2014
331
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Fusion Cremeegg

Could you detail a list of features of the sabuk wall and war maybe even the caves and bosses. We could shift the current mechanic to dessert mudwall maybe.

Or change it up completely. Change could be fun?

Guild Fief - was basically a contest room inside sabuk wall, members of the holding guild spoke to an NPC on the steps of the castle and he teleported you in. Was nothing in there, just somewhere for the owners to hang out or pvp practice with each other in peace. Was a basic square map, similar textures to Banya Temple.

Sabuk Dungeon - Small gravestone up from the potion shop, holding guild could enter only, 3-4 floors (Triggy will be able to remember a bit better I think) first floor was PT mobs, second was ZT mobs, third floor was mystery ship mobs. You also had the choice to start a quest, it was timed to get through the floors and into certain rooms/NPC’s. If you completed it there was a boss at the end called Sabuk Lord (used Bone Lond skin), honestly no idea on the drop file it was broken. If you failed the quest or ran out of time the dungeon locked for the week.

Sabuk War - Sabuk funds came as a percentage of all money spent in SW, you had an NPC that managed that and you could withdraw the cash. The first guild to take it actually had a good few weeks of cash stocked up, and if someone didn’t empty it before a war you could inherit a lot too, I think it had a limit on it of about 100m. I’m pretty sure SW could only be once a week on Euro but I may be mistaken, it could never be the same day as DMW as far as I remember. It was a fairly typical capture the flag. Defending guild started inside, attackers started in the little fenced zones (someone else may remember who revived in each of the areas, but it wasn’t at the tele stone, attackers and defenders spawned in different areas. During the run up to the war (there was like a prep time on the map before the war, gates shut, NPC’s left, telestones disabled) you used sabuk funds to buy doors for the castle. They had a certain amount of health and had to be broken, I don’t think you could just tele in, pretty sure all those skills were restricted while the doors were up (I’ll ask some of the other old DA members for more details as well). You could use recall set to recall allies inside the castle, I remember that. There was an NPC inside the castle that you could use to rent catapults and ballistas, each person could have one on the defending side, they worked like pets do, they were ranged and they hurt a lot, catapults hurled huge rocks and did like an aoe on impact, ballistas shot massive arrows in a cone shape in front of them. I don’t remember the time limits for the war unfortunately but I don’t think it was more than an hour. Objective was to storm the castle defenses (gates) get inside clear the defending guild from the steps and take the flag. There was possibly some small details I’m forgetting, others might be able to fill in the blanks.
 

Hells

LOMCN Member
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Veteran
Mar 17, 2005
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i liked it when SW had archers npc that defended it, had to survive that **** i think it was pretty insane :)
think you had to use guild funds to buy archers too =D
 

AlphaOmegaIT

Dedicated Member
Dedicated Member
Oct 22, 2013
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Guild Fief - was basically a contest room inside sabuk wall, members of the holding guild spoke to an NPC on the steps of the castle and he teleported you in. Was nothing in there, just somewhere for the owners to hang out or pvp practice with each other in peace. Was a basic square map, similar textures to Banya Temple.

Sabuk Dungeon - Small gravestone up from the potion shop, holding guild could enter only, 3-4 floors (Triggy will be able to remember a bit better I think) first floor was PT mobs, second was ZT mobs, third floor was mystery ship mobs. You also had the choice to start a quest, it was timed to get through the floors and into certain rooms/NPC’s. If you completed it there was a boss at the end called Sabuk Lord (used Bone Lond skin), honestly no idea on the drop file it was broken. If you failed the quest or ran out of time the dungeon locked for the week.

Sabuk War - Sabuk funds came as a percentage of all money spent in SW, you had an NPC that managed that and you could withdraw the cash. The first guild to take it actually had a good few weeks of cash stocked up, and if someone didn’t empty it before a war you could inherit a lot too, I think it had a limit on it of about 100m. I’m pretty sure SW could only be once a week on Euro but I may be mistaken, it could never be the same day as DMW as far as I remember. It was a fairly typical capture the flag. Defending guild started inside, attackers started in the little fenced zones (someone else may remember who revived in each of the areas, but it wasn’t at the tele stone, attackers and defenders spawned in different areas. During the run up to the war (there was like a prep time on the map before the war, gates shut, NPC’s left, telestones disabled) you used sabuk funds to buy doors for the castle. They had a certain amount of health and had to be broken, I don’t think you could just tele in, pretty sure all those skills were restricted while the doors were up (I’ll ask some of the other old DA members for more details as well). You could use recall set to recall allies inside the castle, I remember that. There was an NPC inside the castle that you could use to rent catapults and ballistas, each person could have one on the defending side, they worked like pets do, they were ranged and they hurt a lot, catapults hurled huge rocks and did like an aoe on impact, ballistas shot massive arrows in a cone shape in front of them. I don’t remember the time limits for the war unfortunately but I don’t think it was more than an hour. Objective was to storm the castle defenses (gates) get inside clear the defending guild from the steps and take the flag. There was possibly some small details I’m forgetting, others might be able to fill in the blanks.


attacking guilds and non holders from bottom and holders respawned at top i believe at the respective "camp sites"

Also with mudwall, Numas could attack and take the wall from current occupiers (obviously with correct notice)

Yeah apex didnt withdraw funds when we took mudwall from them was 200+mil in the wall fund when we took it