Dmw

Hells

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Specially you.

who r u ?
felo ?
u guys died like ants today at tiger
was funny to watch 50 ppl but all more noob then another
lucky day for you molten was around to hold shift and kill me :))) pro :))))
 

Mythra

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Who am I? the one who overwrote ALL your tempest without you noticing, it was funny watching you bait molten into my tempest thinking it was yours. I might not be a lvl 75 oneshotwiz but I sure know how to get you killed.

Also, would you please stop crying already? you will single-handedly drown this game in tears, in fact, by the next patch this server will need a warning sign like these:

maxresdefault.jpg

depositphotos_116423878-stock-illustration-baby-on-board-sign-sticker.jpg
 
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GeeDee

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who r u ?
felo ?
u guys died like ants today at tiger
was funny to watch 50 ppl but all more noob then another
lucky day for you molten was around to hold shift and kill me :))) pro :))))

Still didnt get the tiger tho did ya? :D If anything, the fact that you kill us like "ants" and still cannot get the boss, shows how terrible at the game you really are.

I wish you would just go already, theres plenty of other P2W games for you to play and cry over.

We only die because we aint scared to do so. Your members love to RT just to save face. Little tip, take another hit, die, and run back. This will help your guild and speeds up your HP recovery. I died about 20-30 times at tiger, do i care? Nah, we got the boss and got the drop.

Focusing on "looking like a good pvper" just ends up making you act like a bad player.

---------- Post Merged at 03:07 AM ---------- Previous Post was at 03:07 AM ----------
 

Reverance

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Congrats guys on turning yet another discussion thread into a shitfest!

Mir community at its finest.
 

Mazza

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Diplomacy, and therefore allies, should always play a part in wars. If a guild treats everyone like **** it's only right if the rest of the server turns around and blocks them from taking SW. Personal strength of force should not be the only criteria in wars.
Mir is a fighting game well known for pvp. Skill and personal strength should win in a fighting game. This server its who has the most people with personal strength(levels) overwhelming numbers not skill.
When ONE guild gets all how is that good? Winning everything all the time turns server into pve. Diplomacy is good when theres thousands players. Here its a guild with 1/3 server in it with allies and no one fights them.
That's pve.
If you wanted to go levelling with yr daughter and get the odd boss and farm gold to buy kit why are you playing a fighting game?

---------- Post Merged at 09:21 AM ---------- Previous Post was at 09:19 AM ----------

SW all guilds can apply and "have fun" whats wrong with having a fair fight for DMW? :)

As for body drops i'm 1000% for them, lets see the masses come die drop and **** off.
Seems it's only fun if you can win by swamping everyone. 2v1 or more isn't really fighting is it?
 

ipwnu

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Allowing body drops on this server right now would lead to the biggest quitting fest a server has ever seen.

Spend hours and hours refining a weap, warrior beckons one hits you and it’s gone.

I ain’t got a horse in the race but sd and ww merging destroyed a lot of fun for the server then allieing / merging with the Chinese pretty much finished off pvp.

Telling smaller guilds you won’t destroy them on a regular basis in exchange for them not helping thc also massively ruins the server.

Getting to the point I’d rather get smashed and die all over the server every day than sit in this parallel world where everyone just says hello to each other.

All high levels being in one guild just gets boring, you’ve done well you’ve won the server yadda yadda.

Somethings got to give as Tbh server is as dull as tap water, iv spent hours and hours levelling on my days off, but what’s end result as there’s no decent fights
 

Hells

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DMW would bring some life into the server, i support this idea.
 
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Exsodius

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Thank you so much for your valuable input.

I can really see that you had to really dig deep and how much time you've put into your comment.

I would strongly recommend you rest for a while, You must be exhausted after such a arduous task.

Tried offering constructive feedback during Alpha/Beta and you ignored it (purely because of my association with someone you don't like) or you made the suggested changes months later after someone else pointed it out. Even the core WW members eventually left because you ignored good advise. Hence.....

Too little, too late.
 
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rayray

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May 26, 2011
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Congrats guys on turning yet another discussion thread into a shitfest!

Mir community at its finest.

SD hate is real.... They're against this idea obviously because 1 it came from me and 2: thc win a fair fight vs any1 no problem.

A skilled war would be a lot more enjoyable instead of the normal SW **** show.

---------- Post Merged at 01:16 PM ---------- Previous Post was at 01:13 PM ----------

Still didnt get the tiger tho did ya? :D If anything, the fact that you kill us like "ants" and still cannot get the boss, shows how terrible at the game you really are.

I wish you would just go already, theres plenty of other P2W games for you to play and cry over.

We only die because we aint scared to do so. Your members love to RT just to save face. Little tip, take another hit, die, and run back. This will help your guild and speeds up your HP recovery. I died about 20-30 times at tiger, do i care? Nah, we got the boss and got the drop.

Focusing on "looking like a good pvper" just ends up making you act like a bad player.

---------- Post Merged at 03:07 AM ---------- Previous Post was at 03:07 AM ----------

mate take your dick measuring else where...Topic is DMW system , talk about that or make your own thread to talk ****.
 
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thedeath

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to be fair: i dont like the idea of attacking guild chosing how big the war can be (as in 10v10 / 20v20/...)
how about: make DMW a wall that can only be owned by guilds with less then 'X' members (so both the attacking and defending guild would have equal chance on every fight )
+ it stops a big guild from gearing only 10 players and always going 10v10 so their entire guild keeps a wall bonus
 

rayray

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to be fair: i dont like the idea of attacking guild chosing how big the war can be (as in 10v10 / 20v20/...)
how about: make DMW a wall that can only be owned by guilds with less then 'X' members (so both the attacking and defending guild would have equal chance on every fight )
+ it stops a big guild from gearing only 10 players and always going 10v10 so their entire guild keeps a wall bonus

That can be abused tbh, kick ppl from guild and join them back in an hour.

And even if a guild did attack with 10 v 10 there's nothing stopping you applying for a 30 vs 30 as soon as its over
 

Reverance

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SD hate is real.... They're against this idea obviously because 1 it came from me and 2: thc win a fair fight vs any1 no problem.

A skilled war would be a lot more enjoyable instead of the normal SW **** show.


This is my problem though - You say stuff like "SD hate is real"

When quite clearly it's not just SD saying it, I've seen THC members says it.

Especially when a lot of SD want it as well.
 

rayray

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This is my problem though - You say stuff like "SD hate is real"

When quite clearly it's not just SD saying it, I've seen THC members says it.

Especially when a lot of SD want it as well.

Not sure what you mean, what do SD want? A 10 v 10 , 20 v 20 style DMW?

As far as i can see all the people against the idea are SD members was just pointing that out.
 

UnluckyXIII

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I would prefer to see DMW based around a PvE scenario to cater to the people who don’t enjoy PvP (they already get this with Sabuk Conquest).

To make the system work the attacking guild wound need to attack item “A”, the more damage caused the more monsters would spawn to attack the castle (with stage gates changing the monsters to higher level/harder ones if the damage reaches a specific number), the defending team must keep item “X” alive until the end of the war to win. There’s a huge amount of scope to develop something truly new here (not sure what the coding requirements would be), but I’d much rather see something that gives the non-PvPers a chance at a wall.

When/If the 3rd Wall is introduced that could work around a contest room style system with 10 v 10 / 20 v 20 / 30 v 30 or whatever suits.

XIII
 

UnluckyXIII

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Sabuk conquest is PVE. Hit a monster to win.

PvE Task (kill monster "A") with a PvP Element (bodyguards protect monster "A" by killing players "X"), not exactly the same as what I was describing above which would be total PvE and a very different type of war mechanic.... but who would have thought that someone in the mir community would look to split hairs....

XIII
 

DarkSacred

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Biggest issue is the server population isn't large enough to support guilds of 100 members.

Guild cap needs reducing to 50, when this happens you'll see the game become more fun as their will be a bigger power struggle between a host of different guilds rather than pretty much the entire server being in SD.
 

GeeDee

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Biggest issue is the server population isn't large enough to support guilds of 100 members.

Guild cap needs reducing to 50, when this happens you'll see the game become more fun as their will be a bigger power struggle between a host of different guilds rather than pretty much the entire server being in SD.

Or you will see the game get smaller, because people can't play in a guild with their friends anymore.

I know it's hard to comprehend, but some people have more than 10 friends.