Boss Spawn Shouts

Mu online season 21 - grand opening

Drakay

LOMCN Veteran
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Jun 16, 2014
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As I’ve said on the discord.

On another note if the high levels are getting the bosses doesn’t it encourage the lower levels to get levelling so they can compete with the higher levels for the bosses?
 

DarkSacred

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May 13, 2014
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As I’ve said on the discord.

On another note if the high levels are getting the bosses doesn’t it encourage the lower levels to get levelling so they can compete with the higher levels for the bosses?

Not really, most people dont have the time or ability to compete with the level 70+ players. Of which all should be able to solo most of the earlier game bosses.

Its no fun being level 50, going for say BK to have someone like Hells roll in, down half your party in one hit and then solo BK using tempest.

IMO global boss shouts should be removed for all but open world bosses (Tiger) everyything else should only shout within the dungeon.If the boss hasn;t been killed for X amount of time it re-shouts in the dungeon again.
This way if you want a boss you'll either have to be hunting in the dungeon to see the spawn shout, or be actively running through dungeons checking.
Instead of just seeing the global shout and two-three level 70+ players rushing down and steamrolling the content without having done anything to deserve it
 

ipwnu

LOMCN Veteran
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Apr 3, 2015
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I’m level 56 smashing out the levelling every chance I get to play.

Bored shitless of levelling now, I love levelling but it’s all I can do on this server and it’s getting repetitive / pointless. Need to remove shouts or add some mid level content that doesn’t shout that mid levels can kill for fun.

Legend of levelling doesn’t have sand ring to it
 

FZEROGX

LOMCN n00bie
Jul 21, 2013
3
0
12
Could give each account 3 KR keys every 24hours, lv65+ players would want 2 save theirs for queen, frost lord etc, freeing up BK, BL, WT, etc for casual players to hunt. No longer would 8 members of THC show up to Boar King if each had to use a precious key to enter. Accounts would only be able to hold a maximum of 3keys to stop them stock piling.

key is activated when entering KR and expires when the boss dies.
life death hall doesnt need key.

high level players still have lots of roaming bosses to hunt this way as well that dont use KRs; Tiger, Banyo Lord, big EC etc.
 

Lionsm!ght

LOMCN Veteran
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Aug 28, 2015
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This random percent adjusted spawn and global shouting is crap. The only thing that should global is open map bosses, which is currently only tiger.

IF random spawns are kept then everything other than tiger should just shout in the caves they spawn, any KR that opens via seal system should only shout in that cave. Reward the people hunting those caves by at least giving them a slight heads up that something has spawned

Alternatively change the spawns back to fixed times, around 3-4 hours and have them spawn at the same time, global shouts could be kept then so everyone knows the spawn times, Tiger could be longer at say 5hours. Having bosses spawn at same times forces people to either split up or focus on a singular boss, this will free up bosses for other guilds as the bigger guilds will want to fight for the harder bosses.

In either instance the locked KRs should only shout in the cave.

At the moment unless you are in a top guild all you have to do is level. It must be frustrating as hell for the level 50's trying to get rare helmets etc from BL/BK/WT/EC as the only way they can get them is through buying off comms as they are quickly killed by the same people in the top 30 rankings who are just dossing around now waiting for the global shout to go off. These same people are the ones farming in PT/ZT/BP/JP unlocking the krs only to have the top guilds come and kill the boss because of the global shout.


We still dont have the WD or NR bosses added, pretty sure this was meant to come a while ago.
 

jaffar91

Dedicated Member
Dedicated Member
Apr 10, 2011
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Could give each account 3 KR keys every 24hours, lv65+ players would want 2 save theirs for queen, frost lord etc, freeing up BK, BL, WT, etc for casual players to hunt. No longer would 8 members of THC show up to Boar King if each had to use a precious key to enter. Accounts would only be able to hold a maximum of 3keys to stop them stock piling.

key is activated when entering KR and expires when the boss dies.
life death hall doesnt need key.



high level players still have lots of roaming bosses to hunt this way as well that dont use KRs; Tiger, Banyo Lord, big EC etc.

I understand the concept.... but then these keys would just be added to the GG shop, even more P2W xD
 

TheDayIDie

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Banned
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Jul 29, 2011
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UK
Could give each account 3 KR keys every 24hours, lv65+ players would want 2 save theirs for queen, frost lord etc, freeing up BK, BL, WT, etc for casual players to hunt. No longer would 8 members of THC show up to Boar King if each had to use a precious key to enter. Accounts would only be able to hold a maximum of 3keys to stop them stock piling.

key is activated when entering KR and expires when the boss dies.
life death hall doesnt need key.

high level players still have lots of roaming bosses to hunt this way as well that dont use KRs; Tiger, Banyo Lord, big EC etc.

I like it but I think you should only lose it if you get the kill. So if hells does roll in and kill everyone they don't all lose their keys - more noob friendly impl.

I guess you could be 'hard core' and exploit the system? i.e sit in the KR and kill it over and over with one key?