Maintenance - 03 April 2018 @ 19:00 UTC

Mu online season 21 - grand opening

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
Observer Function
  • Players are no longer displayed on BigMap/MiniMap whilst observing someone.

Spells
  • Swift Blade - Reduced PvP Damage
  • Luck is now more effective when using Lotus Spells in PvP
  • Resurrection Cooldown increased from 4 Seconds to 20 Seconds on success.

Items
  • Abyss Set now as Stats, (These are still being revised)
  • Rejuvenation Potions, Ginseng of Eternity, Life Pills and Mana Pills cooldown increased from 1 Second to 2 Second.
  • Rejuvenation Potions, Ginseng of Eternity, Life Pills and Mana Pills are now weight 0.
  • Items will no longer become Unlocked unless manually done so.

Players
  • Player health pools have been doubled.

Safe Zones
  • Safe Zones have been made smaller


NOTE:
Whilst the change to Player's health and potions are experimental, these changes were very well received on the test server. Should any significant problems arise with these changes they will be amended promptly.
 

Veora

LOMCN Veteran
Veteran
Apr 4, 2005
355
9
94
I think the potion and hp changes need some work, it takes 50 seconds to regen my health with level 3 pills and I can now no longer solo any bosses that I could easily before. The pot change doesn't effect wizz, tao and sin that much due to their mechanics. Wizz has shield so pots are effectively worth double as all damage is 50%, Taos have heal and sins have godly amounts of life steal... I think warrs should get a buff to APM otherwise as it stands we have the lowest potential HP regen out of all the classes.
 

Drakay

LOMCN Veteran
Veteran
Jun 16, 2014
407
4
44
APM is nowhere near as useful, we cant tank bosses because of the 2s cool down, PvP is better/lasts longer, sins life steal works just as well. taos bubble recovers more HP, whatever HP wizz gain is doubled again with shield more or less
 

SkeemaLOM

Loyal Member
Loyal Member
Feb 6, 2017
175
7
30
Good changes in order to counter one shot mechanics
Sins will need advanced bloody flower slightly reduced with this patch though

I don't really have sympathy for people struggling to solo bosses with this change if anything this will make it more important to bring along a tao
 

Shane/Banshee

LOMCN Veteran
Veteran
Apr 25, 2013
1,217
24
99
Good changes in order to counter one shot mechanics
Sins will need advanced bloody flower slightly reduced with this patch though

I don't really have sympathy for people struggling to solo bosses with this change if anything this will make it more important to bring along a tao

Who stole this man's lomcn account?

Yes Tao will be needed in a more supportive role now. Not much. But heals will be a life line.
 

Pottsy

Legend
Legendary
Feb 26, 2004
3,278
259
309
Good changes in order to counter one shot mechanics
Sins will need advanced bloody flower slightly reduced with this patch though

I don't really have sympathy for people struggling to solo bosses with this change if anything this will make it more important to bring along a tao

Lol people shouldn't be solo'ing bosses on Mir3 if it has some benefit to them. They were always meant to be hard to kill, then when they became easy/soloable (Such as what WT would be now), they would be so far ahead in level or items that it provides no benefit to kill anyway.

This assisted in new comers not being starved of bosses to kill (Like you would see in Mir2), and always required a group effort....thinking a bit of Mir2 mentality is creeping into this server?

Maybe i'm wrong :)
 

Shane/Banshee

LOMCN Veteran
Veteran
Apr 25, 2013
1,217
24
99
Who stole this man's lomcn account?

Yes Tao will be needed in a more supportive role now. Not much. But heals will be a life line.

Also people will be getting h black horse soon. So I expect comfort to stack showing its power especially for warriors
 

lraccajr

Dedicated Member
Dedicated Member
Jul 16, 2007
123
2
44
I like all of the changes. The only problem I see is people will be griefing teleporters now. None of them are in a safe zone that I have found.
 

CremeEgg82

Dedicated Member
Dedicated Member
Feb 24, 2014
331
5
44
I like all of the changes. The only problem I see is people will be griefing teleporters now. None of them are in a safe zone that I have found.
Yeah griefing could spoil the otherwise nice changes, lets just hope people are not complete dicks!
 

Reverance

Final Heaven
Supporter
Veteran
May 25, 2013
1,006
178
130
Scotland
The sz change seems far too Over the Top.

Nothing says enjoy the game like a level 70 one shotting a level 34 wizard who wants to buy pots.
 

Silencer

Comedian
Golden Oldie
Feb 9, 2008
1,853
48
135
LOMCN HQ with Tai, eating bagels.
Yeah griefing could spoil the otherwise nice changes, lets just hope people are not complete dicks!

Public Service Announcement:

Everyone who plays Mir is s ****ing ****. For one reason or another.

Grab a bottle of Jameson’s, run a hot bath, put Queens Greatest Hits II on the ‘boombox’ balance it precariously on a shelf and roll the dice my friend, roll the ****ing dice.

LONG LIVE SERPENT MINES


Sent from my iPhone using Tapatalk
 

ventus

LOMCN Veteran
Veteran
Oct 17, 2013
974
175
105
Everything is good but I really do not like these safezone changes, everyones cramped in small boxes in each town. Other then that loving the event :P
 

holo

Dedicated Member
Dedicated Member
Aug 27, 2014
200
17
45
Not sure what the point of the SZ change was? Like I just don't get the thought process that went into changing it? So THC/SD can randomly murder each other in town while the other person is using an NPC? Plus all the people in the crossfire. This really doesn't seem like a positive change to me. I can only guess you've done it for those two guilds as this literally benefits no one? It just removes fun from the game as far as I can tell, PKing someone who isn't paying attention is just not interesting content. It's as pointless as 75s pking 50s, like trivial stuff that's just not engaging for anyone really.

I don't like changes I don't understand, so if you could explain why you've done it that might help?
 

Exwizz

Legend
Legendary
Feb 1, 2010
3,257
122
190
Newcastle
Clearly not played much Mir 3.

There is and always will be a lot of town pk the current sz is a little smaller than normal.

But pk at book shops/pot shops was always a thing but maybe Jamie could add a small sz next to each npc for those who don’t wanna be involved.

in towns there are pk zones and has been in every Mir even official.
 
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Aries

Loyal Member
Loyal Member
Mar 23, 2014
36
1
34
The safe zone make no difference as you don't drop anyways, if anything it will add some fights which is always good.

I do not understand the thinking of doubling the Hp and making pills useless. If it was done because pvp is too quick why not just add a modifier to damage. This change will effect every aspect of the game especially pve.
The amount some people have put into their pigs for Hp and now it's less than half effective as before the Hp patch kinda sucks.

Not a flame or moan, just an opinion. We'll see how it pans out.