Unless i can come up with a better system of transitioning the images then i don't really want to be 'offering' 20 different options/upgrades as that would then translate into 40/60 different map setups * number of instances.
And that is just a bit too excessive tbh.
I'll have a play around and see if i can make a more farmhouse feel to it.
---------- Post Merged at 05:17 PM ---------- Previous Post was at 03:57 PM ----------
Edit: Actually I think I have thought of a way in which i can have an infitite amount of options that will show to other players, and not require a map change at all. Tho it is a tonne of work, i need to test some things.
The problem I'm having at the moment is getting the right balance between, comfy looking home out in the woods, and the showcase aspect i wish to add.
And you were 100% correct, this looks terrible haha.
---------- Post Merged at 05:30 PM ---------- Previous Post was at 05:17 PM ----------
I am in need of an effect for the transitions. Something generic to cover the instantanious switch.
You know, like the clouds of smoke with a sawing sound you normally get in these situations.
Any ideas?
---------- Post Merged at 08:03 PM ---------- Previous Post was at 05:30 PM ----------
Ok think i have it sussed!
All can be done on a single map, fully customizable by the player. custom items are seen by other players etc, all seems OK so far.
- Collect/craft the decoration items, then simply use them to place. Can be anything from a rock to a palace.
- There is a retrieve option. So you can place/pick-up/re-place etc.
Only issue I'm having atm is the move limits are limited to the central cell, so you can run through bigger items etc. Also limited to one of each item, due to how the information is saved/loaded.